Player Matchup

Anubis
Anubis
DalTKxadrez
Anubis
Level 141
God Stats
3W - 0L
1,874 SR
Queue Stats
189W - 167L
1,483 Elo+
Party 1
Discordia
Discordia
Tiaragasgo
Discordia
Level 28
God Stats
2W - 4L
1,398 SR
Queue Stats
141W - 141L
1,458 Elo+
Party 2
Bacchus
Bacchus
UsainBot123
Bacchus
Level 84
God Stats
48W - 34L
1,556 SR
Queue Stats
110W - 100L
1,491 Elo+
Party 1
Izanami
Izanami
draklord667
Izanami
Level 87
God Stats
11W - 5L
1,743 SR
Queue Stats
151W - 138L
1,458 Elo+
Party 2
Loki
Loki
tobias06_m
Loki
Level 122
God Stats
11W - 8L
1,581 SR
Queue Stats
103W - 96L
1,491 Elo+
Solo
Team Averages
Level 92
1,630 SR
1,476 Elo+

VS

Team Averages
Level 96
1,540 SR
1,497 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
NahueOjeda
Merlin
Level 33
God Stats
1W - 3L
1,451 SR
Queue Stats
76W - 88L
1,415 Elo+
Solo
Chaac
Chaac
Pablitiz
Chaac
Level 102
God Stats
31W - 22L
1,620 SR
Queue Stats
98W - 90L
1,540 Elo+
Solo
Rama
Rama
Vickslayer
Rama
Level 119
God Stats
5W - 4L
1,629 SR
Queue Stats
122W - 107L
1,541 Elo+
Solo
Ne Zha
Ne Zha
Zeldriisb
Ne Zha
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
152W - 167L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 0 / 4
5,398
600
2,616
3,390
2,012
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
Tiaragasgo
Discordia
10
1 / 0 / 2
5,816
646
2,591
3,082
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
UsainBot123
Bacchus
9
1 / 1 / 1
4,915
546
3,097
6,046
5,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
draklord667
Izanami
10
1 / 2 / 1
5,902
656
3,264
4,895
1,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 0 / 2
5,655
628
2,129
6,903
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
1
0 / 0 / 0
3,218
358
0
0
0
Merlin
NahueOjeda
Merlin
1
0 / 0 / 0
3,215
357
0
0
0
Chaac
Pablitiz
Chaac
10
1 / 2 / 0
5,692
632
6,287
8,178
4,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 1 / 1
4,886
543
2,693
6,117
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Zeldriisb
Ne Zha
9
1 / 2 / 0
4,376
486
2,204
6,680
2,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
5
Kills
3
3
Deaths
5
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
W
Anubis
1
0
4
3
L
Merlin
NahueOjeda
Merlin
0
0
0
0
L
Chaac
Pablitiz
Chaac
1
2
0
0.5
W
Discordia
Tiaragasgo
Discordia
1
0
2
2
W
Bacchus
UsainBot123
Bacchus
1
1
1
1.5
L
1
1
1
1.5
L
Ne Zha
Zeldriisb
Ne Zha
1
2
0
0.5
W
Izanami
draklord667
Izanami
1
2
1
0.75
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,697
Damage
11,184
24,316
Taken
20,975
12,652
Mitigated
9,314
7,604
Healing
4,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
2,616
140
0
765
3,390
2,012
0
0
3,390
21,565
874
L
Merlin
NahueOjeda
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
Chaac
Pablitiz
Chaac
6,287
844
0
2,230
8,178
4,737
0
3,428
4,268
0
40,774
W
Discordia
Tiaragasgo
Discordia
2,591
298
0
250
3,082
879
0
0
3,082
35,209
1,864
W
Bacchus
UsainBot123
Bacchus
3,097
378
0
1,326
6,046
5,730
0
0
6,046
19,199
128
L
2,693
1,907
0
750
6,117
2,042
0
733
5,384
0
32,532
L
Ne Zha
Zeldriisb
Ne Zha
2,204
262
0
1,546
6,680
2,535
0
3,423
3,215
0
25,077
W
Izanami
draklord667
Izanami
3,264
2,333
0
832
4,895
1,652
149
0
4,895
0
44,665
W
2,129
531
0
4,431
6,903
2,379
0
103
6,800
0
47,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,686
Gold Earned
21,387
293
Minions Killed
165
0
Camps Cleared
0
908,464
Distance Traveled
514,180
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,218
358
0
0
0
0
0
W
Anubis
5,398
600
29
3
0
192,280
0
L
Merlin
3,215
357
0
0
0
0
0
L
Chaac
5,692
632
75
8
0
168,361
0
W
Discordia
5,816
646
65
7
0
166,387
2
W
Bacchus
4,915
546
33
4
0
158,806
0
L
Rama
4,886
543
52
6
0
159,904
0
L
Ne Zha
4,376
486
38
4
0
185,915
3
W
Izanami
5,902
656
82
9
0
161,011
0
W
Loki
5,655
628
84
9
0
229,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role