Player Matchup

Hercules
Hercules
BanefulJoe
Hercules
Level 39
God Stats
6W - 8L
1,557 SR
Queue Stats
29W - 38L
1,451 Elo+
Party 1
Kukulkan
Kukulkan
Gingeriki
Kukulkan
Level 29
God Stats
2W - 8L
1,297 SR
Queue Stats
28W - 44L
1,394 Elo+
Party 1
Janus
Janus
KiLLerBee110423
Janus
Level 132
God Stats
3W - 9L
1,384 SR
Queue Stats
281W - 263L
1,523 Elo+
Solo
Odin
Odin
wartaco924
Odin
Level 180
God Stats
1W - 3L
1,332 SR
Queue Stats
128W - 124L
1,541 Elo+
Solo
Hachiman
Hachiman
xThunderLion
Hachiman
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,594 Elo+
Solo
Team Averages
Level 93
1,414 SR
1,500 Elo+

VS

Team Averages
Level 96
1,557 SR
1,449 Elo+
Jing Wei
Jing Wei
FreezingFrost
Jing Wei
Level 144
God Stats
3W - 2L
1,616 SR
Queue Stats
41W - 39L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
McGeek
Baron Samedi
Level 101
God Stats
2W - 0L
1,824 SR
Queue Stats
37W - 26L
1,528 Elo+
Solo
Anubis
Anubis
PUNISHERPYLES
Anubis
Level 157
God Stats
22W - 24L
1,479 SR
Queue Stats
224W - 228L
1,450 Elo+
Solo
King Arthur
King Arthur
SCAREDSHRIMP
King Arthur
Level 62
God Stats
26W - 26L
1,364 SR
Queue Stats
112W - 105L
1,430 Elo+
Party 2
Fenrir
Fenrir
dragonking715
Fenrir
Level 17
God Stats
7W - 2L
1,500 SR
Queue Stats
17W - 14L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BanefulJoe
Hercules
10
1 / 2 / 1
6,550
468
4,579
15,815
13,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kukulkan
Gingeriki
Kukulkan
13
2 / 2 / 1
7,692
549
8,025
8,366
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 4 / 1
5,666
405
4,910
10,316
3,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 0 / 0
5,391
385
2,362
4,624
2,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
xThunderLion
Hachiman
11
0 / 4 / 1
6,005
429
4,131
10,672
3,562
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FreezingFrost
Jing Wei
15
3 / 0 / 0
8,668
619
9,292
9,212
3,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
McGeek
Baron Samedi
12
1 / 1 / 4
7,621
544
8,703
12,267
10,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 2 / 2
8,117
580
7,062
9,328
4,676
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
SCAREDSHRIMP
King Arthur
13
2 / 0 / 3
8,294
592
5,489
9,408
7,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 0 / 1
7,057
504
2,996
8,517
3,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
10
12
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
BanefulJoe
Hercules
1
2
1
0.75
W
Jing Wei
FreezingFrost
Jing Wei
3
0
0
3
L
Kukulkan
Gingeriki
Kukulkan
2
2
1
1.25
L
0
4
1
0.13
W
Baron Samedi
McGeek
Baron Samedi
1
1
4
3
W
3
2
2
2
W
King Arthur
SCAREDSHRIMP
King Arthur
2
0
3
3.5
W
1
0
1
1.5
L
0
0
0
0
L
Hachiman
xThunderLion
Hachiman
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,007
Damage
33,542
49,793
Taken
48,732
26,431
Mitigated
30,467
12,844
Healing
20,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BanefulJoe
Hercules
4,579
1,953
0
6,297
15,815
13,786
0
6,564
9,251
0
19,064
W
Jing Wei
FreezingFrost
Jing Wei
9,292
8,083
0
4,465
9,212
3,731
2,081
1,887
7,325
0
78,430
L
Kukulkan
Gingeriki
Kukulkan
8,025
1,044
0
500
8,366
3,096
0
4,264
4,102
65,343
661
L
4,910
96
0
2,520
10,316
3,374
0
2,702
7,614
36,209
0
W
Baron Samedi
McGeek
Baron Samedi
8,703
1,040
525
4,830
12,267
10,726
306
4,458
7,809
33,264
0
W
7,062
237
0
5,579
9,328
4,676
344
4,550
4,778
66,384
0
W
King Arthur
SCAREDSHRIMP
King Arthur
5,489
406
0
887
9,408
7,823
100
1,172
8,236
0
56,921
W
2,996
451
0
4,130
8,517
3,511
0
1,295
7,222
0
46,192
L
2,362
509
0
969
4,624
2,613
0
0
4,624
0
15,717
L
Hachiman
xThunderLion
Hachiman
4,131
2,335
0
2,558
10,672
3,562
0
2,235
8,437
0
40,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,304
Gold Earned
39,757
307
Minions Killed
444
0
Camps Cleared
0
1,313,778
Distance Traveled
1,382,066
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,550
468
27
2
0
304,159
2
W
Jing Wei
8,668
619
132
9
0
263,820
2
L
Kukulkan
7,692
549
119
9
0
258,261
0
L
Janus
5,666
405
52
4
0
305,671
0
W
Baron Samedi
7,621
544
44
3
0
270,947
0
W
Anubis
8,117
580
101
7
0
253,483
0
W
King Arthur
8,294
592
89
6
0
282,609
1
W
Fenrir
7,057
504
78
6
0
311,207
2
L
Odin
5,391
385
34
2
0
201,354
0
L
Hachiman
6,005
429
75
5
0
244,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role