Player Matchup

Freya
Freya
BraneDamage
Freya
Level 162
God Stats
4W - 4L
1,560 SR
Queue Stats
379W - 372L
1,464 Elo+
Solo
Hun Batz
Hun Batz
ComanderWoof
Hun Batz
Level 168
God Stats
4W - 3L
1,598 SR
Queue Stats
329W - 321L
1,478 Elo+
Solo
Charon
Charon
MrNastyTime1011
Charon
Level 102
God Stats
0W - 1L
1,216 SR
Queue Stats
93W - 81L
1,582 Elo+
Solo
Chaac
Chaac
ReyCheT_T
Chaac
Level 162
God Stats
58W - 65L
1,501 SR
Queue Stats
594W - 600L
1,500 Elo+
Solo
Janus
Janus
Thunder_moon__
Janus
Level 123
God Stats
6W - 6L
1,632 SR
Queue Stats
227W - 221L
1,542 Elo+
Solo
Team Averages
Level 143
1,502 SR
1,513 Elo+

VS

Team Averages
Level 135
1,580 SR
1,510 Elo+
Danzaburou
Danzaburou
DeadlySkhizo
Danzaburou
Level 83
God Stats
12W - 4L
1,463 SR
Queue Stats
32W - 21L
1,530 Elo+
Party 1
Janus
Janus
MidgardKat
Janus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,467 Elo+
Party 1
Jormungandr
Jormungandr
SunWooFiji
Jormungandr
Level 122
God Stats
2W - 3L
1,421 SR
Queue Stats
19W - 22L
1,462 Elo+
Party 1
Sylvanus
Sylvanus
TheeArG0
Sylvanus
Level 156
God Stats
3W - 2L
1,564 SR
Queue Stats
169W - 150L
1,505 Elo+
Party 1
Bastet
Bastet
Victor
Bastet
Level 158
God Stats
5W - 0L
1,950 SR
Queue Stats
76W - 57L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,342
556
6,217
9,008
3,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
ComanderWoof
Hun Batz
13
1 / 4 / 2
7,265
484
6,756
11,774
4,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 4 / 3
7,619
508
5,694
13,898
11,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
ReyCheT_T
Chaac
15
1 / 1 / 0
8,240
549
7,177
12,827
8,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 5 / 1
7,644
510
4,836
8,378
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeadlySkhizo
Danzaburou
15
3 / 1 / 9
9,428
629
5,817
8,200
3,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
13
2 / 2 / 5
8,033
536
7,212
6,790
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
SunWooFiji
Jormungandr
16
0 / 1 / 4
9,816
654
10,003
16,015
14,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
TheeArG0
Sylvanus
15
6 / 2 / 9
9,024
602
6,767
11,732
9,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
Victor
Bastet
17
7 / 0 / 7
9,631
642
10,178
14,236
6,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
6
Kills
18
18
Deaths
6
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Hun Batz
ComanderWoof
Hun Batz
1
4
2
0.5
W
Danzaburou
DeadlySkhizo
Danzaburou
3
1
9
7.5
W
Janus
2
2
5
2.25
L
1
4
3
0.63
L
Chaac
ReyCheT_T
Chaac
1
1
0
1
W
Jormungandr
SunWooFiji
Jormungandr
0
1
4
2
W
Sylvanus
TheeArG0
Sylvanus
6
2
9
5.25
L
0
5
1
0.1
W
Bastet
Victor
Bastet
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,680
Damage
39,977
55,885
Taken
56,973
30,923
Mitigated
36,625
10,379
Healing
27,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,217
1,642
0
2,309
9,008
3,480
612
3,700
5,228
56,015
954
L
Hun Batz
ComanderWoof
Hun Batz
6,756
1,883
0
390
11,774
4,993
0
2,956
8,692
0
55,624
W
Danzaburou
DeadlySkhizo
Danzaburou
5,817
3,062
0
2,866
8,200
3,898
1,086
3,443
4,458
0
59,354
W
Janus
7,212
537
0
750
6,790
2,468
0
3,464
3,062
53,228
1,362
L
5,694
1,154
0
2,012
13,898
11,069
0
4,250
9,454
24,977
0
L
Chaac
ReyCheT_T
Chaac
7,177
665
0
4,817
12,827
8,913
0
8,087
4,700
0
74,113
W
Jormungandr
SunWooFiji
Jormungandr
10,003
4,414
0
7,062
16,015
14,730
202
962
15,009
84,067
5,946
W
Sylvanus
TheeArG0
Sylvanus
6,767
2,011
1,962
5,230
11,732
9,275
250
5,057
6,283
35,262
17,638
L
4,836
56
0
851
8,378
2,468
0
2,923
5,307
66,276
140
W
Bastet
Victor
Bastet
10,178
2,693
0
9,614
14,236
6,254
0
3,221
10,799
0
95,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,110
Gold Earned
45,932
519
Minions Killed
559
0
Camps Cleared
0
1,582,424
Distance Traveled
1,543,238
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,342
556
118
8
0
288,984
2
L
Hun Batz
7,265
484
86
6
0
327,049
4
W
Danzaburou
9,428
629
89
6
0
284,606
0
W
Janus
8,033
536
106
7
0
324,126
1
L
Charon
7,619
508
41
3
0
312,687
4
L
Chaac
8,240
549
128
9
0
324,083
0
W
Jormungandr
9,816
654
155
10
0
256,122
0
W
Sylvanus
9,024
602
86
6
0
317,731
4
L
Janus
7,644
510
146
10
0
329,621
2
W
Bastet
9,631
642
123
8
0
360,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role