Player Matchup

Kukulkan
Kukulkan
DeadlyAspects
Kukulkan
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
81W - 57L
1,606 Elo+
Solo
Anhur
Anhur
Machoman55
Anhur
Level 118
God Stats
2W - 0L
1,652 SR
Queue Stats
37W - 38L
1,533 Elo+
Solo
Osiris
Osiris
TheCoChise07
Osiris
Level 122
God Stats
10W - 2L
1,674 SR
Queue Stats
197W - 186L
1,582 Elo+
Solo
Charon
Charon
Wobis
Charon
Level 112
God Stats
3W - 1L
1,825 SR
Queue Stats
204W - 170L
1,572 Elo+
Solo
Arachne
Arachne
ben-dover0409
Arachne
Level 32
God Stats
26W - 7L
1,823 SR
Queue Stats
208W - 217L
1,372 Elo+
Solo
Team Averages
Level 108
1,695 SR
1,533 Elo+

VS

Team Averages
Level 128
1,571 SR
1,539 Elo+
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Derpapoluzathon
Kukulkan
Level 145
God Stats
2W - 1L
1,543 SR
Queue Stats
75W - 58L
1,604 Elo+
Solo
Rama
Rama
El Hugosaurio
Rama
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
360W - 330L
1,501 Elo+
Solo
Odin
Odin
Glitch 013
Odin
Level 160
God Stats
19W - 11L
1,570 SR
Queue Stats
430W - 416L
1,475 Elo+
Solo
Lancelot
Lancelot
Len39
Lancelot
Level 87
God Stats
50W - 45L
1,744 SR
Queue Stats
345W - 291L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DeadlyAspects
Kukulkan
6
1 / 1 / 0
3,699
740
1,161
2,264
720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Anhur
6
2 / 0 / 0
3,815
763
2,075
1,928
486
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Osiris
7
1 / 0 / 1
3,762
752
2,216
4,113
1,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charon
Wobis
Charon
6
0 / 0 / 2
3,936
787
759
2,047
1,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
6
1 / 0 / 1
3,478
696
1,613
3,343
1,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 1 / 0
3,199
640
1,018
2,852
659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
7
1 / 1 / 0
3,658
732
1,541
1,869
602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

2
0 / 1 / 0
2,569
514
424
1,098
161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 2 / 0
3,211
642
2,062
4,613
2,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
Len39
Lancelot
6
0 / 0 / 0
3,179
636
666
3,593
1,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
5
Kills
1
1
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
W
Kukulkan
DeadlyAspects
Kukulkan
1
1
0
1
L
Kukulkan
1
1
0
1
L
0
1
0
0
L
0
2
0
0
L
Lancelot
Len39
Lancelot
0
0
0
0
W
Anhur
2
0
0
2
W
Osiris
1
0
1
1.5
W
Charon
Wobis
Charon
0
0
2
1
W
Arachne
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,824
Damage
5,711
13,695
Taken
14,025
5,549
Mitigated
5,804
6,223
Healing
2,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,018
294
0
1,122
2,852
659
0
469
2,383
0
19,334
W
Kukulkan
DeadlyAspects
Kukulkan
1,161
315
0
490
2,264
720
0
652
1,612
19,597
0
L
Kukulkan
1,541
427
0
262
1,869
602
0
837
1,032
19,742
0
L
424
398
0
202
1,098
161
0
148
950
0
2,984
L
2,062
331
0
1,123
4,613
2,958
0
0
4,613
0
14,950
L
Lancelot
Len39
Lancelot
666
210
0
180
3,593
1,424
0
466
3,127
0
19,230
W
Anhur
2,075
1,557
0
994
1,928
486
0
0
1,928
0
27,865
W
Osiris
2,216
1,123
0
2,474
4,113
1,977
0
0
3,848
0
23,097
W
Charon
Wobis
Charon
759
345
0
1,264
2,047
1,151
0
0
2,047
9,982
0
W
Arachne
1,613
1,125
0
1,001
3,343
1,215
0
889
2,419
0
17,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,690
Gold Earned
15,816
178
Minions Killed
137
0
Camps Cleared
0
510,895
Distance Traveled
395,658
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,199
640
28
6
0
89,647
0
W
Kukulkan
3,699
740
45
9
0
107,505
0
L
Kukulkan
3,658
732
38
8
0
99,105
0
L
Rama
2,569
514
8
2
0
20,292
0
L
Odin
3,211
642
27
5
0
85,672
0
L
Lancelot
3,179
636
36
7
0
100,942
0
W
Anhur
3,815
763
50
10
0
95,193
0
W
Osiris
3,762
752
34
7
0
96,249
0
W
Charon
3,936
787
13
3
0
90,828
0
W
Arachne
3,478
696
36
7
0
121,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role