Player Matchup

Fenrir
Fenrir
Gold II
 
Fenrir
Gold II
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold IV
 
Nu Wa
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold II
LeonzMx
Rama
Gold II
Level 178
God Stats
25W - 21L
1,566 SR
Queue Stats
372W - 370L
1,552 MMR
Solo
Sobek
Sobek
Gold II
Obnoxious Dan
Sobek
Gold II
Level 196
God Stats
1W - 3L
1,336 SR
Queue Stats
196W - 196L
1,562 MMR
Solo
Horus
Horus
Gold V
Sonik68
Horus
Gold V
Level 119
God Stats
3W - 4L
1,205 SR
Queue Stats
53W - 49L
1,545 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 162
1,421 SR
1,532 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 104
1,579 SR
1,554 MMR
King Arthur
King Arthur
Gold III
Bauditheu
King Arthur
Gold III
Level 66
God Stats
2W - 3L
1,536 SR
Queue Stats
78W - 74L
1,556 MMR
Solo
Bastet
Bastet
Gold III
Ismahdezz
Bastet
Gold III
Level 137
God Stats
17W - 11L
1,662 SR
Queue Stats
229W - 238L
1,539 MMR
Solo
Anhur
Anhur
Gold II
RigorHistorico
Anhur
Gold II
Level 45
God Stats
12W - 6L
1,827 SR
Queue Stats
130W - 120L
1,569 MMR
Solo
Bacchus
Bacchus
Gold IV
smoky123
Bacchus
Gold IV
Level 145
God Stats
3W - 2L
1,473 SR
Queue Stats
15W - 11L
1,541 MMR
Solo
Scylla
Scylla
Platinum V
yoloxmofo
Scylla
Platinum V
Level 125
God Stats
2W - 1L
1,399 SR
Queue Stats
89W - 91L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
3 / 2 / 1
7,231
556
8,119
17,231
7,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
 
Nu Wa
11
0 / 6 / 1
6,356
489
7,617
8,910
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
LeonzMx
Rama
14
1 / 2 / 1
8,064
620
5,089
9,469
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 3 / 1
6,705
516
6,515
15,516
14,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Horus
Sonik68
Horus
10
1 / 2 / 2
6,413
493
4,659
11,557
9,524
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
AthenaCthulhuThanatosKuzenbo

VS

Bans
CharybdisAwilixSurtrAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bauditheu
King Arthur
13
1 / 1 / 2
7,927
610
9,821
14,035
10,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Ismahdezz
Bastet
13
7 / 1 / 6
7,657
589
12,774
10,330
4,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 1 / 2
7,384
568
5,966
10,094
3,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
smoky123
Bacchus
11
2 / 2 / 1
6,769
521
6,570
11,299
10,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
yoloxmofo
Scylla
14
5 / 0 / 4
7,503
577
6,197
7,553
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
15
15
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
1
1.75
L
Nu Wa
 
Nu Wa
0
6
1
0.08
W
King Arthur
Bauditheu
King Arthur
1
1
2
2
W
Bastet
Ismahdezz
Bastet
7
1
6
10
L
Rama
LeonzMx
Rama
1
2
1
0.75
L
0
3
1
0.17
W
0
1
2
1
L
Horus
Sonik68
Horus
1
2
2
1
W
Bacchus
smoky123
Bacchus
2
2
1
1.25
W
Scylla
yoloxmofo
Scylla
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,999
Damage
41,328
62,683
Taken
53,311
37,040
Mitigated
32,059
23,471
Healing
15,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,119
2,655
0
6,759
17,231
7,115
0
5,475
11,756
0
52,539
L
Nu Wa
 
Nu Wa
7,617
1,778
0
1,024
8,910
2,812
0
2,575
6,335
54,175
0
W
King Arthur
Bauditheu
King Arthur
9,821
854
0
3,707
14,035
10,342
0
5,361
7,615
78
63,009
W
Bastet
Ismahdezz
Bastet
12,774
2,571
0
3,478
10,330
4,216
0
2,937
7,393
0
50,914
L
Rama
LeonzMx
Rama
5,089
3,618
0
5,361
9,469
2,979
0
688
8,781
0
85,916
L
6,515
444
0
5,651
15,516
14,610
0
729
14,787
39,179
1,274
W
5,966
3,155
0
3,990
10,094
3,867
0
471
9,623
0
69,531
L
Horus
Sonik68
Horus
4,659
1,654
741
3,935
11,557
9,524
0
3,378
8,179
0
19,165
W
Bacchus
smoky123
Bacchus
6,570
1,318
0
2,901
11,299
10,681
0
801
10,498
21,892
0
W
Scylla
yoloxmofo
Scylla
6,197
727
0
1,337
7,553
2,953
0
3,021
4,532
59,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,769
Gold Earned
37,240
428
Minions Killed
420
0
Camps Cleared
0
1,285,670
Distance Traveled
1,380,292
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,231
556
91
7
0
290,933
0
L
Nu Wa
6,356
489
98
8
0
223,106
0
W
King Arthur
7,927
610
109
8
0
268,632
1
W
Bastet
7,657
589
66
5
0
307,371
0
L
Rama
8,064
620
135
10
0
252,164
2
L
Sobek
6,705
516
72
6
0
234,543
4
W
Anhur
7,384
568
119
9
0
243,790
1
L
Horus
6,413
493
32
2
0
284,924
4
W
Bacchus
6,769
521
29
2
0
292,335
4
W
Scylla
7,503
577
97
7
0
268,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role