Player Matchup

Neith
Neith
Silver II
 
Neith
Silver II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
Axeel21000
Janus
Gold III
Level 126
God Stats
7W - 5L
1,654 SR
Queue Stats
107W - 104L
1,534 MMR
Solo
Bellona
Bellona
Silver IV
DarKLorD9797
Bellona
Silver IV
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 21L
1,344 MMR
Party 3
Thanatos
Thanatos
Gold V
Kunico
Thanatos
Gold V
Level 127
God Stats
4W - 1L
2,002 SR
Queue Stats
33W - 45L
1,557 MMR
Party 3
Maui
Maui
Silver I
zzzpord345
Maui
Silver I
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,400 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,631 SR
1,467 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,489 SR
1,401 MMR
Ra
Ra
Platinum IV
 
Ra
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Platinum V
 
Danzaburou
Platinum V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver I
JudioSupremo
Ymir
Silver I
Level 67
God Stats
71W - 70L
1,550 SR
Queue Stats
91W - 101L
1,264 MMR
Solo
Cthulhu
Cthulhu
Gold V
ShadowGun22
Cthulhu
Gold V
Level 153
God Stats
10W - 6L
1,552 SR
Queue Stats
62W - 70L
1,433 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
zJhonys
Sun Wukong
Gold II
Level 227
God Stats
4W - 3L
1,342 SR
Queue Stats
564W - 555L
1,308 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 2 / 1
5,185
519
3,470
5,886
1,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
10
0 / 2 / 0
5,409
541
5,188
4,814
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
DarKLorD9797
Bellona
11
1 / 2 / 1
5,842
584
4,146
9,657
7,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Kunico
Thanatos
8
1 / 3 / 0
4,502
450
2,293
8,285
3,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 1
4,718
472
1,956
8,719
5,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Bans
SusanoKuzenboGeb

VS

Bans
AthenaAo KuangBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 0 / 2
6,873
687
5,105
6,318
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
 
Danzaburou
12
3 / 0 / 2
6,543
654
5,763
6,002
2,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 1 / 4
6,130
613
3,308
6,429
3,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
ShadowGun22
Cthulhu
10
2 / 1 / 4
5,907
591
4,122
8,089
4,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
zJhonys
Sun Wukong
12
1 / 1 / 1
6,502
650
4,477
7,636
4,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
11
11
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
1
0.75
W
Ra
 
Ra
3
0
2
4
W
Danzaburou
 
Danzaburou
3
0
2
4
L
Janus
0
2
0
0
L
Bellona
DarKLorD9797
Bellona
1
2
1
0.75
W
2
1
4
4
L
Thanatos
Kunico
Thanatos
1
3
0
0.33
W
Cthulhu
ShadowGun22
Cthulhu
2
1
4
4
W
Sun Wukong
zJhonys
Sun Wukong
1
1
1
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,053
Damage
22,775
37,361
Taken
34,474
18,878
Mitigated
17,956
12,031
Healing
13,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,470
966
0
1,931
5,886
1,932
0
1,641
4,245
0
29,550
W
Ra
 
Ra
5,105
600
519
2,868
6,318
2,645
0
3,612
2,323
57,748
1,943
W
Danzaburou
 
Danzaburou
5,763
2,564
0
3,646
6,002
2,571
488
541
5,461
0
47,524
L
Janus
5,188
240
0
460
4,814
1,533
0
3,107
1,455
42,359
0
L
Bellona
DarKLorD9797
Bellona
4,146
1,191
0
3,686
9,657
7,119
0
1,109
8,548
0
39,062
W
3,308
763
0
1,036
6,429
3,659
0
941
5,295
38,984
1,058
L
Thanatos
Kunico
Thanatos
2,293
520
0
4,070
8,285
3,191
0
3,064
5,111
0
20,234
W
Cthulhu
ShadowGun22
Cthulhu
4,122
743
1,231
1,988
8,089
4,521
199
1,454
6,571
26,592
1,114
W
Sun Wukong
zJhonys
Sun Wukong
4,477
1,105
0
2,061
7,636
4,560
0
0
7,204
0
53,696
L
1,956
748
0
1,884
8,719
5,103
0
3,001
5,626
18,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,656
Gold Earned
31,955
293
Minions Killed
400
0
Camps Cleared
0
928,029
Distance Traveled
990,077
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,185
519
59
6
0
185,386
3
W
Ra
6,873
687
108
11
0
212,342
3
W
Danzaburou
6,543
654
84
8
0
188,381
2
L
Janus
5,409
541
90
9
0
200,517
0
L
Bellona
5,842
584
75
8
0
199,382
3
W
Ymir
6,130
613
78
8
0
223,179
0
L
Thanatos
4,502
450
34
3
0
154,855
1
W
Cthulhu
5,907
591
33
3
0
200,790
0
W
Sun Wukong
6,502
650
97
10
0
165,385
3
L
Maui
4,718
472
35
4
0
187,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role