Player Matchup

Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Achiilly
Charybdis
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 15L
1,376 Elo+
Solo
Serqet
Serqet
KSS STER DOG
Serqet
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,451 Elo+
Solo
Sylvanus
Sylvanus
Rivaljrkman
Sylvanus
Level 157
God Stats
13W - 8L
1,799 SR
Queue Stats
566W - 562L
1,466 Elo+
Solo
Bastet
Bastet
TevasLTU
Bastet
Level 145
God Stats
2W - 2L
1,739 SR
Queue Stats
146W - 146L
1,526 Elo+
Solo
Team Averages
Level 94
1,608 SR
1,464 Elo+

VS

Team Averages
Level 105
1,558 SR
1,487 Elo+
Skadi
Skadi
Cansaurus
Skadi
Level 178
God Stats
24W - 27L
1,484 SR
Queue Stats
530W - 533L
1,527 Elo+
Solo
Ra
Ra
Hostalkid
Ra
Level 45
God Stats
1W - 1L
1,323 SR
Queue Stats
38W - 43L
1,509 Elo+
Solo
Arachne
Arachne
KTB_Slim
Arachne
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,530 Elo+
Solo
Surtr
Surtr
RudePineapple71
Surtr
Level 67
God Stats
2W - 0L
1,747 SR
Queue Stats
671W - 661L
1,403 Elo+
Solo
Cabrakan
Cabrakan
xD_E_S_T_R_O_Y
Cabrakan
Level 146
God Stats
2W - 0L
1,735 SR
Queue Stats
42W - 47L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
4 / 3 / 7
9,087
826
8,483
18,402
22,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Achiilly
Charybdis
12
0 / 2 / 8
6,825
620
5,129
6,852
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
12
1 / 7 / 4
7,137
649
5,854
11,153
6,227
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
Rivaljrkman
Sylvanus
15
3 / 3 / 8
8,188
744
14,298
13,980
16,799
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
TevasLTU
Bastet
16
5 / 1 / 4
8,599
782
13,000
8,616
4,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Cansaurus
Skadi
14
2 / 2 / 13
8,768
797
13,465
10,136
4,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 4 / 9
9,569
870
13,016
12,059
5,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
KTB_Slim
Arachne
15
5 / 4 / 8
10,045
913
12,476
12,900
7,158
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
2 / 0 / 12
9,177
834
9,764
20,262
11,468
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cabrakan
13
1 / 3 / 10
8,976
816
4,120
9,666
8,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
68
13
Kills
16
16
Deaths
13
31
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
4
3
7
2.5
L
Charybdis
Achiilly
Charybdis
0
2
8
2
W
Skadi
Cansaurus
Skadi
2
2
13
4.25
W
6
4
9
2.63
L
Serqet
1
7
4
0.43
W
Arachne
KTB_Slim
Arachne
5
4
8
2.25
L
Sylvanus
Rivaljrkman
Sylvanus
3
3
8
2.33
W
2
0
12
8
L
Bastet
TevasLTU
Bastet
5
1
4
7
W
Cabrakan
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,764
Damage
52,841
59,003
Taken
65,023
53,417
Mitigated
36,859
22,956
Healing
30,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
8,483
449
974
6,008
18,402
22,545
0
5,215
13,187
28,537
0
L
Charybdis
Achiilly
Charybdis
5,129
1,886
22
1,199
6,852
3,052
0
2,219
4,521
0
16,030
W
Skadi
Cansaurus
Skadi
13,465
4,468
1,463
854
10,136
4,024
3,776
4,101
5,539
0
32,124
W
13,016
1,227
7,065
5,043
12,059
5,503
695
3,859
7,692
28,718
950
L
Serqet
5,854
640
282
249
11,153
6,227
0
3,556
7,597
0
9,745
W
Arachne
KTB_Slim
Arachne
12,476
9,000
136
3,554
12,900
7,158
1,664
3,606
9,294
0
17,033
L
Sylvanus
Rivaljrkman
Sylvanus
14,298
1,630
4,770
4,347
13,980
16,799
0
3,435
10,545
24,109
0
W
9,764
2,415
855
8,620
20,262
11,468
438
7,186
12,512
647
20,834
L
Bastet
TevasLTU
Bastet
13,000
1,229
1,449
3,656
8,616
4,794
0
2,301
6,315
0
32,506
W
Cabrakan
4,120
217
1,333
2,019
9,666
8,706
513
4,029
5,557
9,216
939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,836
Gold Earned
46,535
146
Minions Killed
138
0
Camps Cleared
0
858,656
Distance Traveled
998,829
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,087
826
40
4
0
181,326
0
L
Charybdis
6,825
620
29
3
0
118,312
0
W
Skadi
8,768
797
33
3
0
204,617
0
W
Ra
9,569
870
55
5
0
200,078
0
L
Serqet
7,137
649
11
1
0
177,722
1
W
Arachne
10,045
913
16
1
0
153,892
0
L
Sylvanus
8,188
744
12
1
0
168,084
0
W
Surtr
9,177
834
22
2
0
245,544
0
L
Bastet
8,599
782
54
5
0
213,212
0
W
Cabrakan
8,976
816
12
1
0
194,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role