Player Matchup

Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
bfrebattybwoi
Cabrakan
Level 70
God Stats
5W - 2L
1,712 SR
Queue Stats
155W - 147L
1,424 Elo+
Solo
Raijin
Raijin
dballin
Raijin
Level 137
God Stats
28W - 24L
1,586 SR
Queue Stats
318W - 264L
1,583 Elo+
Solo
Kuzenbo
Kuzenbo
tDOVAKINGt
Kuzenbo
Level 123
God Stats
4W - 3L
1,669 SR
Queue Stats
157W - 161L
1,493 Elo+
Solo
Bellona
Bellona
wartemashe
Bellona
Level 117
God Stats
1W - 1L
1,272 SR
Queue Stats
9W - 3L
1,554 Elo+
Solo
Team Averages
Level 119
1,548 SR
1,511 Elo+

VS

Team Averages
Level 100
1,462 SR
1,504 Elo+
Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Phil75311
Amaterasu
Level 118
God Stats
1W - 3L
1,425 SR
Queue Stats
35W - 25L
1,573 Elo+
Solo
Artemis
Artemis
StuckAirplane99
Artemis
Level 52
God Stats
33W - 43L
1,488 SR
Queue Stats
57W - 84L
1,453 Elo+
Solo
Ymir
Ymir
TermlessRug9624
Ymir
Level 108
God Stats
12W - 17L
1,386 SR
Queue Stats
115W - 135L
1,512 Elo+
Solo
Sol
Sol
ihaveadesowo
Sol
Level 67
God Stats
2W - 4L
1,509 SR
Queue Stats
83W - 92L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 0
6,611
601
3,413
5,037
1,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
bfrebattybwoi
Cabrakan
12
1 / 1 / 5
6,092
554
5,589
8,922
5,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
dballin
Raijin
12
3 / 2 / 5
6,956
632
10,322
6,753
3,069
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
tDOVAKINGt
Kuzenbo
12
5 / 0 / 4
6,981
635
5,681
9,635
9,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bellona
wartemashe
Bellona
13
1 / 1 / 1
7,471
679
8,147
12,253
7,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 4 / 2
5,355
487
6,623
11,243
4,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Phil75311
Amaterasu
12
1 / 1 / 1
6,611
601
9,178
14,620
13,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
0 / 0 / 1
5,631
512
3,250
4,327
1,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 1
5,068
461
2,052
10,262
7,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 1
5,325
484
4,735
7,772
2,382
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
11
Kills
4
4
Deaths
11
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
0
1
L
Fenrir
 
Fenrir
2
4
2
0.75
L
Amaterasu
Phil75311
Amaterasu
1
1
1
1.5
L
0
0
1
0.5
L
0
3
1
0.17
W
Cabrakan
bfrebattybwoi
Cabrakan
1
1
5
3.5
W
Raijin
dballin
Raijin
3
2
5
2.75
L
1
3
1
0.5
W
Kuzenbo
tDOVAKINGt
Kuzenbo
5
0
4
7
W
Bellona
wartemashe
Bellona
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,152
Damage
25,838
42,600
Taken
48,224
27,975
Mitigated
28,232
18,844
Healing
16,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,413
527
0
2,932
5,037
1,800
0
236
4,801
0
54,752
L
Fenrir
 
Fenrir
6,623
1,929
0
4,096
11,243
4,053
0
5,685
5,558
0
32,603
L
Amaterasu
Phil75311
Amaterasu
9,178
5,277
0
6,082
14,620
13,026
0
2,146
12,474
0
59,980
L
3,250
888
0
0
4,327
1,565
0
609
3,718
0
43,290
L
2,052
668
0
2,392
10,262
7,206
0
7,376
2,886
16,513
1,625
W
Cabrakan
bfrebattybwoi
Cabrakan
5,589
712
0
4,694
8,922
5,726
0
1,249
7,673
44,138
1,972
W
Raijin
dballin
Raijin
10,322
634
0
343
6,753
3,069
418
1,183
5,570
64,410
0
L
4,735
1,891
0
3,496
7,772
2,382
0
5,271
2,501
32,939
0
W
Kuzenbo
tDOVAKINGt
Kuzenbo
5,681
2,717
146
2,269
9,635
9,947
284
3,861
5,774
17,482
1,454
W
Bellona
wartemashe
Bellona
8,147
5,119
0
8,460
12,253
7,433
424
0
12,253
0
65,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,111
Gold Earned
27,990
422
Minions Killed
321
0
Camps Cleared
0
1,057,655
Distance Traveled
978,391
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,611
601
86
8
0
200,753
0
L
Fenrir
5,355
487
57
5
0
221,714
0
L
Amaterasu
6,611
601
107
10
0
207,996
1
L
Artemis
5,631
512
72
7
0
179,012
0
L
Ymir
5,068
461
25
2
0
196,402
2
W
Cabrakan
6,092
554
75
7
0
204,375
0
W
Raijin
6,956
632
105
10
0
212,442
2
L
Sol
5,325
484
60
5
0
173,267
0
W
Kuzenbo
6,981
635
35
3
0
238,027
0
W
Bellona
7,471
679
121
11
0
202,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role