Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Banana twist140
Erlang Shen
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
74W - 68L
1,551 Elo+
Solo
Nemesis
Nemesis
TheHanderCol
Nemesis
Level 174
God Stats
13W - 9L
1,573 SR
Queue Stats
312W - 287L
1,559 Elo+
Solo
Ares
Ares
ihaveadesowo
Ares
Level 67
God Stats
52W - 49L
1,487 SR
Queue Stats
87W - 92L
1,476 Elo+
Party 2
Team Averages
Level 125
1,512 SR
1,517 Elo+

VS

Team Averages
Level 126
1,551 SR
1,408 Elo+
Mercury
Mercury
 
Mercury
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Suavitel
Janus
Level 246
God Stats
1W - 3L
1,566 SR
Queue Stats
92W - 72L
1,585 Elo+
Solo
Erlang Shen
Erlang Shen
Trejxy
Erlang Shen
Level 108
God Stats
4W - 6L
1,690 SR
Queue Stats
80W - 102L
1,498 Elo+
Solo
Anhur
Anhur
big freakin lee
Anhur
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,230 Elo+
Party 1
Sobek
Sobek
fi0rini
Sobek
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 10L
1,230 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
4 / 1 / 1
6,616
662
5,749
3,920
1,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
 
Ah Puch
11
1 / 0 / 0
5,898
590
3,028
2,590
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Banana twist140
Erlang Shen
10
2 / 0 / 1
6,032
603
5,491
7,323
7,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
TheHanderCol
Nemesis
11
3 / 0 / 0
5,620
562
4,170
7,357
2,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 0 / 6
5,787
579
3,062
4,986
2,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 1 / 1
4,755
476
2,711
6,811
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
Suavitel
Janus
12
1 / 0 / 0
5,709
571
2,029
4,646
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
Trejxy
Erlang Shen
9
0 / 3 / 0
5,081
508
2,617
8,790
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 3 / 1
4,737
474
2,588
7,124
1,915
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sobek
fi0rini
Sobek
7
0 / 4 / 1
4,649
465
775
7,846
5,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
11
Kills
1
1
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
1
4.5
W
Ah Puch
 
Ah Puch
1
0
0
1
L
Mercury
 
Mercury
0
1
1
0.5
W
Erlang Shen
Banana twist140
Erlang Shen
2
0
1
2.5
L
Janus
Suavitel
Janus
1
0
0
1
W
Nemesis
TheHanderCol
Nemesis
3
0
0
3
L
Erlang Shen
Trejxy
Erlang Shen
0
3
0
0
L
0
3
1
0.17
L
Sobek
fi0rini
Sobek
0
4
1
0.13
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,500
Damage
10,720
26,176
Taken
35,217
15,590
Mitigated
14,515
8,753
Healing
11,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,749
3,499
0
1,967
3,920
1,666
0
277
3,643
0
53,780
W
Ah Puch
 
Ah Puch
3,028
84
0
1,108
2,590
894
0
1,070
1,388
59,706
0
L
Mercury
 
Mercury
2,711
1,199
0
1,809
6,811
2,164
0
577
6,234
0
30,096
W
Erlang Shen
Banana twist140
Erlang Shen
5,491
3,137
0
2,873
7,323
7,127
0
0
7,323
0
37,172
L
Janus
Suavitel
Janus
2,029
0
0
998
4,646
1,499
0
2,005
2,273
49,688
456
W
Nemesis
TheHanderCol
Nemesis
4,170
1,431
0
1,138
7,357
2,932
0
296
6,979
0
47,600
L
Erlang Shen
Trejxy
Erlang Shen
2,617
1,396
0
4,301
8,790
3,517
0
0
8,790
0
26,250
L
2,588
1,476
0
2,450
7,124
1,915
0
583
6,541
0
31,007
L
Sobek
fi0rini
Sobek
775
198
0
1,663
7,846
5,420
0
2,186
5,624
9,563
0
W
3,062
215
0
1,667
4,986
2,971
0
763
4,183
10,795
2,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,953
Gold Earned
24,931
336
Minions Killed
273
0
Camps Cleared
0
991,070
Distance Traveled
964,327
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,616
662
84
8
0
177,703
2
W
Ah Puch
5,898
590
103
10
0
192,472
0
L
Mercury
4,755
476
45
5
0
209,380
2
W
Erlang Shen
6,032
603
48
5
0
168,824
2
L
Janus
5,709
571
101
10
0
208,816
2
W
Nemesis
5,620
562
81
8
0
232,069
0
L
Erlang Shen
5,081
508
45
5
0
186,910
2
L
Anhur
4,737
474
54
5
0
178,141
0
L
Sobek
4,649
465
28
3
0
181,080
0
W
Ares
5,787
579
20
2
0
220,002
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role