Player Matchup

Tyr
Tyr
Gold V
Dark V25696
Tyr
Gold V
Level 152
God Stats
3W - 1L
1,864 SR
Queue Stats
28W - 25L
1,612 MMR
Party 2
Ix Chel
Ix Chel
Gold IV
Kíkkyx
Ix Chel
Gold IV
Level 149
God Stats
11W - 12L
1,563 SR
Queue Stats
79W - 80L
1,549 MMR
Party 3
Jing Wei
Jing Wei
Platinum V
Lemathelin
Jing Wei
Platinum V
Level 155
God Stats
1W - 2L
1,706 SR
Queue Stats
107W - 93L
1,689 MMR
Party 3
Cthulhu
Cthulhu
Gold I
Pincopallino_92
Cthulhu
Gold I
Level 158
God Stats
4W - 3L
1,787 SR
Queue Stats
73W - 71L
1,610 MMR
Solo
Mercury
Mercury
Gold II
ProperScrub
Mercury
Gold II
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,610 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,684 SR
1,614 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,530 SR
1,591 MMR
Khepri
Khepri
Gold III
 
Khepri
Gold III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold I
CallMeKoby
Hou Yi
Gold I
Level 154
God Stats
7W - 6L
1,452 SR
Queue Stats
142W - 126L
1,561 MMR
Party 1
Medusa
Medusa
Gold II
GizmoLover
Medusa
Gold II
Level 170
God Stats
9W - 7L
1,619 SR
Queue Stats
124W - 106L
1,620 MMR
Solo
Cliodhna
Cliodhna
Platinum II
Lakkes1
Cliodhna
Platinum II
Level 158
God Stats
78W - 70L
1,582 SR
Queue Stats
212W - 205L
1,652 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver II
Phezeel
Cu Chulainn
Silver II
Level 53
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 14L
1,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,751
625
1,928
7,132
4,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Kíkkyx
Ix Chel
7
1 / 3 / 0
4,027
671
1,989
4,189
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
Lemathelin
Jing Wei
7
0 / 0 / 0
3,745
624
2,207
3,448
1,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 1 / 0
3,848
641
2,276
6,071
3,298
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
ProperScrub
Mercury
4
0 / 2 / 0
3,142
524
794
4,368
1,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AgniSusanoThanatos

VS

Bans
AthenaThothOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
7
0 / 0 / 1
4,416
736
1,974
3,748
2,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
CallMeKoby
Hou Yi
7
1 / 0 / 0
4,019
670
3,889
3,416
1,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
GizmoLover
Medusa
8
3 / 1 / 1
4,735
789
4,237
5,040
1,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
Lakkes1
Cliodhna
8
2 / 0 / 2
4,545
758
2,177
6,028
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
Phezeel
Cu Chulainn
8
1 / 0 / 0
4,905
818
4,024
6,007
2,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
7
7
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
0
1
0.5
W
Hou Yi
CallMeKoby
Hou Yi
1
0
0
1
L
0
1
0
0
W
Medusa
GizmoLover
Medusa
3
1
1
3.5
L
Ix Chel
Kíkkyx
Ix Chel
1
3
0
0.33
W
Cliodhna
Lakkes1
Cliodhna
2
0
2
3
L
Jing Wei
Lemathelin
Jing Wei
0
0
0
0
W
Cu Chulainn
Phezeel
Cu Chulainn
1
0
0
1
L
0
1
0
0
L
Mercury
ProperScrub
Mercury
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,194
Damage
16,301
25,208
Taken
24,239
11,022
Mitigated
9,531
6,438
Healing
9,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
1,974
288
0
1,302
3,748
2,474
0
1,357
2,391
10,460
952
W
Hou Yi
CallMeKoby
Hou Yi
3,889
2,337
0
1,835
3,416
1,244
0
919
2,497
0
25,736
L
1,928
95
0
1,695
7,132
4,229
0
0
7,132
0
19,853
W
Medusa
GizmoLover
Medusa
4,237
1,648
0
580
5,040
1,674
0
1,586
3,176
0
28,475
L
Ix Chel
Kíkkyx
Ix Chel
1,989
228
50
696
4,189
1,164
0
0
4,189
13,382
0
W
Cliodhna
Lakkes1
Cliodhna
2,177
308
0
4,323
6,028
1,849
20
103
5,903
0
28,306
L
Jing Wei
Lemathelin
Jing Wei
2,207
1,592
0
925
3,448
1,030
0
828
2,620
0
24,635
W
Cu Chulainn
Phezeel
Cu Chulainn
4,024
1,077
0
1,901
6,007
2,290
48
0
6,007
0
36,720
L
2,276
355
836
1,889
6,071
3,298
0
816
5,255
10,755
0
L
Mercury
ProperScrub
Mercury
794
368
0
347
4,368
1,301
0
160
4,208
0
7,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,513
Gold Earned
22,620
139
Minions Killed
218
0
Camps Cleared
0
679,179
Distance Traveled
710,291
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
4,416
736
9
2
0
160,212
2
W
Hou Yi
4,019
670
47
8
0
120,915
1
L
Tyr
3,751
625
32
5
0
144,727
2
W
Medusa
4,735
789
37
6
0
143,250
0
L
Ix Chel
4,027
671
37
6
0
130,949
4
W
Cliodhna
4,545
758
60
10
0
159,949
0
L
Jing Wei
3,745
624
43
7
0
137,871
0
W
Cu Chulainn
4,905
818
65
11
0
125,965
0
L
Cthulhu
3,848
641
13
2
0
142,291
0
L
Mercury
3,142
524
14
2
0
123,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role