Player Matchup

Neith
Neith
Bronze II
 
Neith
Bronze II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver IV
AriZon_Funkee
Mercury
Silver IV
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 187L
812 MMR
Solo
Sol
Sol
Silver III
Mr_Tea1308
Sol
Silver III
Level 107
God Stats
6W - 4L
1,494 SR
Queue Stats
174W - 194L
850 MMR
Solo
Ix Chel
Ix Chel
Bronze V
Yedi_Benden
Ix Chel
Bronze V
Level 104
God Stats
2W - 1L
1,632 SR
Queue Stats
21W - 44L
854 MMR
Solo
Osiris
Osiris
Bronze III
rezakone
Osiris
Bronze III
Level 89
God Stats
4W - 5L
1,497 SR
Queue Stats
18W - 44L
830 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 112
1,525 SR
969 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,423 SR
842 MMR
Ra
Ra
Silver III
 
Ra
Silver III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver V
ConnorCannibal
Nox
Silver V
Level 158
God Stats
2W - 4L
1,457 SR
Queue Stats
168W - 209L
644 MMR
Solo
Nemesis
Nemesis
Silver IV
NabilNukes
Nemesis
Silver IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 259L
624 MMR
Solo
Surtr
Surtr
Silver IV
potere_vietato
Surtr
Silver IV
Level 95
God Stats
19W - 14L
1,457 SR
Queue Stats
428W - 479L
715 MMR
Solo
Freya
Freya
Silver V
xxSUAREZxx_11
Freya
Silver V
Level 80
God Stats
0W - 3L
1,202 SR
Queue Stats
29W - 51L
728 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 1 / 1
5,804
580
4,204
6,908
2,463
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
10
1 / 1 / 0
5,352
535
1,368
8,216
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 0 / 0
6,635
664
4,469
6,560
1,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ix Chel
Yedi_Benden
Ix Chel
11
1 / 0 / 0
6,271
627
3,408
3,940
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
rezakone
Osiris
9
0 / 0 / 2
5,204
520
3,689
8,942
6,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ao KuangAwilixAgniBellona

VS

Bans
SkadiZeusArachneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 0 / 0
4,500
450
400
2,512
973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 2
5,059
506
2,499
7,296
3,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
NabilNukes
Nemesis
7
0 / 1 / 0
4,587
459
1,716
6,238
1,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 0
5,401
540
2,923
7,177
3,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
2 / 1 / 0
4,640
464
5,421
6,543
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
5
Kills
2
2
Deaths
5
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
1
1
0.5
L
Ra
 
Ra
0
0
0
0
W
Mercury
1
1
0
1
L
0
1
2
1
W
3
0
0
3
L
Nemesis
NabilNukes
Nemesis
0
1
0
0
W
Ix Chel
Yedi_Benden
Ix Chel
1
0
0
1
L
0
2
0
0
W
Osiris
rezakone
Osiris
0
0
2
1
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,138
Damage
12,959
34,566
Taken
29,766
14,279
Mitigated
11,860
15,260
Healing
8,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,204
1,971
132
3,362
6,908
2,463
2,252
3,268
3,405
0
44,559
L
Ra
 
Ra
400
200
12
850
2,512
973
0
562
1,826
15,828
313
W
Mercury
1,368
521
0
3,554
8,216
2,706
0
763
7,335
0
33,697
L
2,499
316
690
1,098
7,296
3,480
0
361
6,896
21,842
0
W
4,469
2,320
0
3,235
6,560
1,715
1,034
87
6,473
43,135
0
L
Nemesis
NabilNukes
Nemesis
1,716
602
0
2,296
6,238
1,969
0
1,080
5,012
0
28,629
W
Ix Chel
Yedi_Benden
Ix Chel
3,408
133
100
1,791
3,940
1,362
0
903
2,917
39,773
2,540
L
2,923
1,214
0
2,034
7,177
3,288
0
4,060
3,081
428
36,062
W
Osiris
rezakone
Osiris
3,689
815
0
3,086
8,942
6,033
84
2,372
6,128
0
24,445
L
5,421
1,528
0
1,372
6,543
2,150
0
1,239
5,252
19,752
1,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,266
Gold Earned
24,187
329
Minions Killed
219
0
Camps Cleared
0
1,006,945
Distance Traveled
788,847
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,804
580
77
8
0
182,883
0
L
Ra
4,500
450
27
3
0
89,027
0
W
Mercury
5,352
535
59
6
0
232,613
1
L
Nox
5,059
506
42
4
0
169,689
2
W
Sol
6,635
664
77
8
0
190,492
4
L
Nemesis
4,587
459
50
5
0
161,292
0
W
Ix Chel
6,271
627
87
9
0
194,270
2
L
Surtr
5,401
540
72
7
0
204,446
0
W
Osiris
5,204
520
29
3
0
206,687
4
L
Freya
4,640
464
28
3
0
164,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role