Player Matchup

Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold II
OderusUrungus1
Scylla
Gold II
Level 128
God Stats
7W - 1L
1,634 SR
Queue Stats
67W - 73L
1,321 MMR
Solo
Heimdallr
Heimdallr
Silver I
Rafasik97_
Heimdallr
Silver I
Level 146
God Stats
16W - 12L
1,571 SR
Queue Stats
48W - 54L
1,280 MMR
Solo
Hercules
Hercules
Silver I
Termit1488
Hercules
Silver I
Level 173
God Stats
7W - 5L
1,496 SR
Queue Stats
215W - 243L
1,295 MMR
Solo
Shiva
Shiva
Gold V
lefaucheur57
Shiva
Gold V
Level 242
God Stats
27W - 12L
1,703 SR
Queue Stats
118W - 124L
1,293 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 162
1,581 SR
1,338 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,443 SR
1,302 MMR
Tyr
Tyr
Silver III
RaulElChatarrero
Tyr
Silver III
Level 50
God Stats
3W - 6L
1,498 SR
Queue Stats
14W - 27L
1,286 MMR
Party 1
Neith
Neith
Silver I
Semtäx
Neith
Silver I
Level 129
God Stats
0W - 1L
1,319 SR
Queue Stats
31W - 36L
1,265 MMR
Solo
Vamana
Vamana
Silver II
TheRubik2005
Vamana
Silver II
Level 127
God Stats
0W - 3L
1,637 SR
Queue Stats
28W - 33L
1,336 MMR
Party 1
Maui
Maui
Silver I
XingTiansHead
Maui
Silver I
Level 108
God Stats
0W - 1L
1,477 SR
Queue Stats
19W - 27L
1,296 MMR
Solo
Kukulkan
Kukulkan
Silver I
fran_mateitor
Kukulkan
Silver I
Level 109
God Stats
0W - 2L
1,282 SR
Queue Stats
78W - 82L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 0 / 1
6,673
607
4,280
7,836
3,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 0 / 2
6,170
561
4,101
2,991
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Rafasik97_
Heimdallr
12
1 / 1 / 1
6,335
576
3,520
7,784
3,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Termit1488
Hercules
10
1 / 1 / 3
6,087
553
3,038
8,874
6,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
3 / 0 / 2
8,067
733
5,159
5,467
3,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ThanatosSusanoAwilixAo Kuang

VS

Bans
ThothCliodhnaLancelotArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,439
404
477
4,727
1,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Neith
Semtäx
Neith
10
2 / 1 / 0
5,765
524
8,317
6,149
2,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
10
0 / 2 / 0
5,091
463
3,746
9,715
5,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
5,140
467
2,587
8,118
6,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
fran_mateitor
Kukulkan
10
0 / 2 / 0
5,756
523
1,512
5,134
2,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
9
Kills
2
2
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
1
3.5
W
1
0
2
2
W
Heimdallr
Rafasik97_
Heimdallr
1
1
1
1.5
L
0
2
0
0
L
Neith
Semtäx
Neith
2
1
0
2
W
Hercules
Termit1488
Hercules
1
1
3
2.5
L
Vamana
0
2
0
0
L
0
2
1
0.25
L
Kukulkan
fran_mateitor
Kukulkan
0
2
0
0
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,098
Damage
16,639
32,952
Taken
33,843
17,586
Mitigated
17,660
10,400
Healing
6,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,280
2,530
0
1,221
7,836
3,305
0
269
7,567
0
64,040
W
4,101
354
0
907
2,991
1,048
0
600
2,391
51,844
0
W
Heimdallr
Rafasik97_
Heimdallr
3,520
1,050
0
2,847
7,784
3,419
39
623
7,161
0
51,052
L
477
0
0
1,801
4,727
1,803
0
0
4,727
0
15,014
L
Neith
Semtäx
Neith
8,317
2,796
0
1,551
6,149
2,352
0
0
6,149
0
48,565
W
Hercules
Termit1488
Hercules
3,038
337
0
4,421
8,874
6,766
0
2,173
6,701
0
16,756
L
Vamana
3,746
1,662
0
1,392
9,715
5,222
0
1,664
8,051
0
44,380
L
2,587
1,186
0
1,170
8,118
6,180
0
875
7,243
22,275
7,410
L
Kukulkan
fran_mateitor
Kukulkan
1,512
119
0
500
5,134
2,103
0
1,668
3,466
43,013
770
W
5,159
783
0
1,004
5,467
3,048
123
221
5,246
106
60,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,332
Gold Earned
26,191
403
Minions Killed
318
0
Camps Cleared
0
1,160,370
Distance Traveled
1,002,618
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,673
607
98
9
0
275,251
2
W
Scylla
6,170
561
95
9
0
228,976
6
W
Heimdallr
6,335
576
88
8
0
218,499
1
L
Tyr
4,439
404
42
4
0
109,574
0
L
Neith
5,765
524
72
7
0
206,161
0
W
Hercules
6,087
553
22
2
0
228,407
0
L
Vamana
5,091
463
73
7
0
244,448
0
L
Maui
5,140
467
50
5
0
246,932
0
L
Kukulkan
5,756
523
81
7
0
195,503
0
W
Shiva
8,067
733
100
9
0
209,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role