Player Matchup

Neith
Neith
Platinum III
 
Neith
Platinum III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold II
A1eksei
Thanatos
Gold II
Level 152
God Stats
1W - 1L
1,768 SR
Queue Stats
148W - 155L
1,751 MMR
Solo
Ymir
Ymir
Platinum IV
MrSirReginald
Ymir
Platinum IV
Level 136
God Stats
6W - 8L
1,663 SR
Queue Stats
106W - 93L
1,811 MMR
Party 1
Vulcan
Vulcan
Platinum II
NovaCatalyst
Vulcan
Platinum II
Level 145
God Stats
8W - 6L
1,545 SR
Queue Stats
108W - 92L
1,897 MMR
Party 1
Apollo
Apollo
Platinum IV
Waretaaak
Apollo
Platinum IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,862 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 149
1,595 SR
1,764 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,548 SR
1,614 MMR
Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum III
 
King Arthur
Platinum III
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
 
Xing Tian
Platinum IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Platinum III
PINADA11
Set
Platinum III
Level 132
God Stats
3W - 2L
1,581 SR
Queue Stats
324W - 324L
1,737 MMR
Solo
The Morrigan
The Morrigan
Platinum IV
SleepForDinner
The Morrigan
Platinum IV
Level 65
God Stats
4W - 6L
1,658 SR
Queue Stats
99W - 86L
1,832 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 4 / 1
5,345
486
5,876
8,084
1,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
A1eksei
Thanatos
10
1 / 5 / 1
5,604
509
4,957
12,340
5,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 1 / 5
6,623
602
4,587
7,800
6,364
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
12
4 / 1 / 3
6,477
589
6,259
4,720
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
Waretaaak
Apollo
11
0 / 4 / 0
5,987
544
3,664
9,681
3,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
NutNemesisArachneAres

VS

Bans
SusanoBellonaGebKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
8 / 1 / 0
8,560
778
11,006
11,414
4,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
 
King Arthur
13
4 / 0 / 0
7,902
718
7,442
9,618
6,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
 
Xing Tian
10
0 / 1 / 4
6,072
552
2,588
6,320
4,353
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 5
5,978
543
5,135
10,007
4,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

The Morrigan
SleepForDinner
The Morrigan
10
2 / 4 / 1
5,842
531
3,491
6,077
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
8
Kills
14
15
Deaths
8
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
1
0.13
W
Anhur
 
Anhur
8
1
0
8
W
King Arthur
 
King Arthur
4
0
0
4
W
Xing Tian
 
Xing Tian
0
1
4
2
L
Thanatos
A1eksei
Thanatos
1
5
1
0.3
L
3
1
5
5.5
L
Vulcan
4
1
3
5.5
W
0
2
5
1.25
W
The Morrigan
SleepForDinner
The Morrigan
2
4
1
0.63
L
Apollo
Waretaaak
Apollo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,343
Damage
29,662
42,625
Taken
43,436
18,664
Mitigated
22,072
11,073
Healing
12,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,876
1,893
0
1,297
8,084
1,608
0
585
7,499
0
36,747
W
Anhur
 
Anhur
11,006
6,298
0
4,841
11,414
4,738
0
1,618
9,770
0
72,402
W
King Arthur
 
King Arthur
7,442
1,762
0
3,387
9,618
6,431
180
0
9,618
0
68,174
W
Xing Tian
 
Xing Tian
2,588
435
0
1,550
6,320
4,353
0
2,895
3,331
8,920
1,572
L
Thanatos
A1eksei
Thanatos
4,957
838
0
6,085
12,340
5,386
0
884
11,402
0
38,214
L
4,587
2,059
0
1,057
7,800
6,364
0
2,041
5,735
28,434
0
L
Vulcan
6,259
210
0
480
4,720
1,990
0
2,380
2,315
50,993
0
W
5,135
2,293
0
1,374
10,007
4,439
0
2,154
7,750
0
47,267
W
The Morrigan
SleepForDinner
The Morrigan
3,491
568
0
889
6,077
2,111
0
3,747
2,121
42,151
502
L
Apollo
Waretaaak
Apollo
3,664
2,334
0
2,154
9,681
3,316
0
0
9,075
0
47,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,036
Gold Earned
34,354
336
Minions Killed
427
0
Camps Cleared
0
1,120,605
Distance Traveled
1,137,806
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,345
486
57
5
0
192,875
1
W
Anhur
8,560
778
136
12
0
206,562
0
W
King Arthur
7,902
718
118
11
0
235,649
1
W
Xing Tian
6,072
552
21
2
0
240,671
2
L
Thanatos
5,604
509
61
6
0
228,621
0
L
Ymir
6,623
602
41
4
0
244,102
2
L
Vulcan
6,477
589
98
9
0
250,780
1
W
Set
5,978
543
72
7
0
253,197
1
W
The Morrigan
5,842
531
80
7
0
201,727
1
L
Apollo
5,987
544
79
7
0
204,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role