Player Matchup

Fafnir
Fafnir
Platinum I
CreedEiRE
Fafnir
Platinum I
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 130L
1,967 MMR
Solo
Bakasura
Bakasura
Diamond IV
Dоpe
Bakasura
Diamond IV
Level 157
God Stats
4W - 0L
1,984 SR
Queue Stats
85W - 69L
2,087 MMR
Solo
Sol
Sol
Platinum I
Senil
Sol
Platinum I
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 91L
1,971 MMR
Solo
Tyr
Tyr
Diamond IV
moiiiz
Tyr
Diamond IV
Level 108
God Stats
15W - 5L
1,694 SR
Queue Stats
265W - 252L
2,104 MMR
Solo
Neith
Neith
Diamond V
sooka
Neith
Diamond V
Level 158
God Stats
13W - 10L
1,521 SR
Queue Stats
245W - 224L
2,015 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,640 SR
2,029 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 89
1,633 SR
2,028 MMR
Martichoras
Martichoras
Platinum II
Pilzzy GK
Martichoras
Platinum II
Level 105
God Stats
1W - 6L
1,500 SR
Queue Stats
708W - 720L
1,855 MMR
Solo
Lancelot
Lancelot
Diamond V
annalikuschamzus
Lancelot
Diamond V
Level 48
God Stats
17W - 11L
1,602 SR
Queue Stats
159W - 152L
2,113 MMR
Solo
Mulan
Mulan
Platinum II
balloon001
Mulan
Platinum II
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 127L
2,010 MMR
Solo
Athena
Athena
Platinum III
gehmalzuhause
Athena
Platinum III
Level 108
God Stats
4W - 5L
1,623 SR
Queue Stats
428W - 416L
2,000 MMR
Solo
Agni
Agni
Diamond IV
月亮可以代表我的心
Agni
Diamond IV
Level 121
God Stats
2W - 1L
1,939 SR
Queue Stats
14W - 11L
2,162 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CreedEiRE
Fafnir
6
0 / 0 / 3
3,936
787
978
3,279
2,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
Dоpe
Bakasura
7
0 / 2 / 1
3,483
697
1,920
5,410
2,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sol
Senil
Sol
7
2 / 0 / 0
3,853
771
2,764
1,923
512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Tyr
moiiiz
Tyr
7
1 / 0 / 0
4,031
806
209
1,972
729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
sooka
Neith
6
0 / 0 / 0
3,553
711
2,441
3,490
1,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ne ZhaSusanoKuzenboOsiris

VS

Bans
AresThanatosMedusaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Pilzzy GK
Martichoras
6
0 / 1 / 0
3,270
654
2,134
4,087
1,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
1 / 1 / 1
3,637
727
2,154
3,874
1,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mulan
1
0 / 0 / 0
2,465
493
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

5
0 / 1 / 1
3,214
643
1,501
4,198
2,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 0 / 1
3,632
726
2,142
3,045
743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
3
Kills
2
2
Deaths
3
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fafnir
CreedEiRE
Fafnir
0
0
3
1.5
W
Bakasura
Dоpe
Bakasura
0
2
1
0.25
L
Martichoras
Pilzzy GK
Martichoras
0
1
0
0
W
Sol
Senil
Sol
2
0
0
2
L
1
1
1
1.5
L
Mulan
0
0
0
0
L
0
1
1
0.5
W
Tyr
moiiiz
Tyr
1
0
0
1
W
Neith
sooka
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,312
Damage
7,931
16,074
Taken
15,204
7,132
Mitigated
6,387
8,759
Healing
5,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
CreedEiRE
Fafnir
978
219
0
2,301
3,279
2,597
0
554
2,725
5,264
0
W
Bakasura
Dоpe
Bakasura
1,920
1,298
0
2,945
5,410
2,165
0
957
4,453
0
15,618
L
Martichoras
Pilzzy GK
Martichoras
2,134
581
0
494
4,087
1,424
0
2,202
1,885
0
19,902
W
Sol
Senil
Sol
2,764
1,502
0
1,713
1,923
512
0
463
1,460
27,428
2,409
L
2,154
704
0
2,243
3,874
1,301
0
98
3,673
0
18,001
L
Mulan
0
0
0
0
0
0
0
0
0
0
0
L
1,501
571
0
1,802
4,198
2,919
0
1,353
2,795
7,055
0
W
Tyr
moiiiz
Tyr
209
55
0
490
1,972
729
0
0
1,972
0
22,671
W
Neith
sooka
Neith
2,441
872
0
1,310
3,490
1,129
0
1,669
1,821
0
23,086
L
2,142
283
0
738
3,045
743
0
0
3,025
20,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,856
Gold Earned
16,218
168
Minions Killed
112
0
Camps Cleared
0
575,776
Distance Traveled
454,447
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
3,936
787
1
0
0
122,235
2
W
Bakasura
3,483
697
38
8
0
138,778
0
L
Martichoras
3,270
654
24
5
0
87,220
0
W
Sol
3,853
771
50
10
0
86,272
0
L
Lancelot
3,637
727
41
8
0
115,690
0
L
Mulan
2,465
493
0
0
0
0
0
L
Athena
3,214
643
15
3
0
110,105
0
W
Tyr
4,031
806
42
8
0
128,955
0
W
Neith
3,553
711
37
7
0
99,536
0
L
Agni
3,632
726
32
6
0
141,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role