Player Matchup

Hercules
Hercules
CoquelicBloom
Hercules
Level 129
God Stats
5W - 5L
1,365 SR
Queue Stats
211W - 193L
1,555 Elo+
Party 1
Janus
Janus
Elkasoraus
Janus
Level 129
God Stats
7W - 11L
1,395 SR
Queue Stats
264W - 250L
1,555 Elo+
Party 1
Loki
Loki
PandaWarrior218
Loki
Level 207
God Stats
4W - 2L
1,435 SR
Queue Stats
49W - 37L
1,623 Elo+
Party 1
Fafnir
Fafnir
Perry89
Fafnir
Level 146
God Stats
3W - 4L
1,500 SR
Queue Stats
28W - 30L
1,843 Elo+
Solo
Artemis
Artemis
yahboigeo
Artemis
Level 144
God Stats
6W - 11L
1,545 SR
Queue Stats
218W - 201L
1,507 Elo+
Party 1
Team Averages
Level 151
1,448 SR
1,617 Elo+

VS

Team Averages
Level 120
1,595 SR
1,535 Elo+
Surtr
Surtr
Crunchy_Inferno
Surtr
Level 146
God Stats
66W - 54L
1,620 SR
Queue Stats
95W - 89L
1,616 Elo+
Solo
Sobek
Sobek
mister tmax13
Sobek
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 135L
1,497 Elo+
Solo
Chronos
Chronos
thegeneraltomo
Chronos
Level 116
God Stats
13W - 12L
1,590 SR
Queue Stats
215W - 227L
1,533 Elo+
Solo
Agni
Agni
ìtilt
Agni
Level 143
God Stats
10W - 6L
1,632 SR
Queue Stats
190W - 187L
1,518 Elo+
Solo
Rama
Rama
每天三杯黑咖啡
Rama
Level 40
God Stats
2W - 0L
1,631 SR
Queue Stats
25W - 21L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CoquelicBloom
Hercules
14
0 / 3 / 0
7,950
530
10,537
22,820
26,287
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Janus
15
2 / 0 / 1
8,938
596
6,460
7,642
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 2 / 4
7,432
495
8,233
16,067
6,418
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
Perry89
Fafnir
4
0 / 2 / 1
5,108
341
166
4,427
3,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
yahboigeo
Artemis
14
2 / 1 / 0
7,930
529
10,528
12,061
4,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 1
9,416
628
21,150
17,486
18,929
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 1 / 1
7,755
517
4,340
10,291
8,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 1 / 3
7,951
530
3,099
12,108
4,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Agni
ìtilt
Agni
14
0 / 1 / 0
8,397
560
5,077
4,814
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
2 / 3 / 1
8,466
564
11,326
15,372
5,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
6
Kills
8
8
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
CoquelicBloom
Hercules
0
3
0
0
W
3
0
1
3.5
L
Janus
2
0
1
2.5
L
2
2
4
2
L
Fafnir
Perry89
Fafnir
0
2
1
0.25
W
2
1
1
2.5
W
1
1
3
2.5
L
Artemis
yahboigeo
Artemis
2
1
0
2
W
Agni
ìtilt
Agni
0
1
0
0
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,924
Damage
44,992
63,017
Taken
60,071
43,448
Mitigated
39,743
24,591
Healing
21,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CoquelicBloom
Hercules
10,537
4,940
0
10,702
22,820
26,287
0
2,372
20,448
0
79,589
W
21,150
10,284
0
5,701
17,486
18,929
245
0
17,486
3,720
79,248
L
Janus
6,460
805
0
952
7,642
2,788
0
4,912
2,730
77,752
0
L
8,233
1,888
0
6,250
16,067
6,418
0
4,923
11,144
0
59,415
L
Fafnir
Perry89
Fafnir
166
75
70
1,182
4,427
3,112
0
886
3,541
2,595
0
W
4,340
345
338
4,033
10,291
8,864
117
1,503
8,690
24,397
1,165
W
3,099
693
0
5,672
12,108
4,476
0
2,005
9,911
61,096
12,423
L
Artemis
yahboigeo
Artemis
10,528
5,164
0
5,435
12,061
4,843
0
1,058
11,003
0
69,882
W
Agni
ìtilt
Agni
5,077
182
0
337
4,814
1,661
419
1,417
3,251
69,428
1,465
W
11,326
8,999
0
5,007
15,372
5,813
0
1,217
14,107
0
77,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,358
Gold Earned
41,985
498
Minions Killed
524
0
Camps Cleared
0
1,297,214
Distance Traveled
1,586,147
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,950
530
153
10
0
276,383
0
W
Surtr
9,416
628
129
9
0
321,218
1
L
Janus
8,938
596
156
10
0
333,854
3
L
Loki
7,432
495
85
6
0
335,699
2
L
Fafnir
5,108
341
9
1
0
61,446
0
W
Sobek
7,755
517
37
2
0
332,015
2
W
Chronos
7,951
530
106
7
0
319,939
0
L
Artemis
7,930
529
95
6
0
289,832
0
W
Agni
8,397
560
142
9
0
328,920
8
W
Rama
8,466
564
110
7
0
284,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role