Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 279
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver I
PredatorKin9
Mulan
Silver I
Level 155
God Stats
0W - 1L
1,939 SR
Queue Stats
58W - 79L
1,242 MMR
Solo
Skadi
Skadi
Gold V
TheElegantLemon
Skadi
Gold V
Level 145
God Stats
10W - 7L
1,735 SR
Queue Stats
47W - 57L
1,343 MMR
Solo
Sol
Sol
Silver I
buzzinglikeagnat
Sol
Silver I
Level 137
God Stats
2W - 10L
1,225 SR
Queue Stats
138W - 158L
1,198 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 174
1,580 SR
1,357 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,631 SR
1,299 MMR
Ravana
Ravana
Gold IV
HurtByWomen-
Ravana
Gold IV
Level 131
God Stats
3W - 0L
1,500 SR
Queue Stats
59W - 59L
1,454 MMR
Party 1
Athena
Athena
Silver I
MiSoFlaShY
Athena
Silver I
Level 146
God Stats
3W - 1L
1,668 SR
Queue Stats
135W - 148L
1,211 MMR
Solo
King Arthur
King Arthur
Silver II
Rest1ess_Le024
King Arthur
Silver II
Level 138
God Stats
3W - 2L
1,582 SR
Queue Stats
15W - 20L
1,345 MMR
Party 1
Izanami
Izanami
Silver II
XARTIBUMON777
Izanami
Silver II
Level 152
God Stats
2W - 0L
1,759 SR
Queue Stats
48W - 50L
1,219 MMR
Solo
Zeus
Zeus
Gold III
illusionzAG
Zeus
Gold III
Level 86
God Stats
1W - 0L
1,646 SR
Queue Stats
85W - 74L
1,267 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 1 / 0
5,073
634
3,592
7,929
2,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
 
Nu Wa
9
0 / 0 / 1
5,050
631
2,712
3,906
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 4 / 0
3,976
497
876
6,991
2,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 1 / 2
4,150
519
3,118
5,525
1,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 2
4,222
528
3,934
5,395
3,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
AgniArachneCu ChulainnBake Kujira

VS

Bans
Ao KuangThanatosThorBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
9
4 / 2 / 0
5,025
628
3,987
5,750
2,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
MiSoFlaShY
Athena
8
0 / 1 / 3
4,838
605
3,202
8,226
7,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Rest1ess_Le024
King Arthur
10
3 / 0 / 1
6,031
754
4,822
4,627
3,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
8
0 / 0 / 0
4,280
535
2,638
3,875
1,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 0 / 0
5,145
643
2,655
3,666
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
3
Kills
8
8
Deaths
3
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
1
0
3
L
Nu Wa
 
Nu Wa
0
0
1
0.5
W
Ravana
4
2
0
2
W
Athena
MiSoFlaShY
Athena
0
1
3
1.5
L
0
4
0
0
W
King Arthur
Rest1ess_Le024
King Arthur
3
0
1
3.5
L
0
1
2
1
W
Izanami
0
0
0
0
L
0
2
2
0.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,232
Damage
17,304
29,746
Taken
26,144
11,560
Mitigated
15,775
9,179
Healing
8,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,592
1,493
0
3,503
7,929
2,885
0
707
7,178
0
32,992
L
Nu Wa
 
Nu Wa
2,712
692
0
1,496
3,906
1,117
0
1,994
1,650
36,266
0
W
Ravana
3,987
1,789
0
1,200
5,750
2,694
8
660
5,090
0
29,923
W
Athena
MiSoFlaShY
Athena
3,202
1,129
0
2,819
8,226
7,261
142
1,772
6,006
16,698
0
L
876
206
0
997
6,991
2,646
0
0
6,991
0
18,311
W
King Arthur
Rest1ess_Le024
King Arthur
4,822
1,148
0
1,642
4,627
3,484
0
233
4,394
0
37,975
L
3,118
1,146
0
953
5,525
1,666
0
1,608
3,917
0
28,749
W
Izanami
2,638
1,891
0
1,136
3,875
1,192
293
1,569
1,973
0
33,850
L
3,934
966
0
2,230
5,395
3,246
0
1,242
4,153
15,293
787
W
2,655
284
0
1,218
3,666
1,144
0
1,549
2,117
34,753
554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,471
Gold Earned
25,319
235
Minions Killed
244
0
Camps Cleared
0
847,543
Distance Traveled
857,882
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,073
634
52
7
0
197,590
0
L
Nu Wa
5,050
631
74
9
0
165,143
1
W
Ravana
5,025
628
47
6
0
189,288
0
W
Athena
4,838
605
26
3
0
171,717
0
L
Mulan
3,976
497
35
4
0
107,741
0
W
King Arthur
6,031
754
58
7
0
183,688
2
L
Skadi
4,150
519
46
6
0
172,410
4
W
Izanami
4,280
535
51
6
0
151,085
3
L
Sol
4,222
528
28
4
0
204,659
4
W
Zeus
5,145
643
62
8
0
162,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role