Player Matchup

Chang'e
Chang'e
Crynpuke4me
Chang'e
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 57L
1,754 Elo+
Party 1
Pele
Pele
MySaiyanPride
Pele
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 63L
1,771 Elo+
Party 1
Cthulhu
Cthulhu
PhatLoinz
Cthulhu
Level 134
God Stats
9W - 4L
1,882 SR
Queue Stats
93W - 60L
1,760 Elo+
Party 1
Team Averages
Level 130
1,627 SR
1,762 Elo+

VS

Team Averages
Level 121
1,686 SR
1,502 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Bang0rangus
Heimdallr
Level 67
God Stats
3W - 2L
1,698 SR
Queue Stats
53W - 56L
1,489 Elo+
Party 2
Ne Zha
Ne Zha
KnottyFlunky
Ne Zha
Level 154
God Stats
0W - 1L
1,862 SR
Queue Stats
37W - 31L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Crynpuke4me
Chang'e
13
3 / 2 / 9
8,832
736
9,082
10,661
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
10 / 2 / 2
10,734
895
12,926
10,150
4,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
PhatLoinz
Cthulhu
14
1 / 2 / 12
8,709
726
10,973
16,199
15,821
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
2 / 6 / 4
8,124
677
11,185
13,590
10,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Bang0rangus
Heimdallr
13
3 / 4 / 1
8,818
735
10,782
11,194
4,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
12
0 / 4 / 3
7,503
625
6,355
11,863
8,869
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
14
Kills
5
6
Deaths
14
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
6
4
0.67
L
Heimdallr
Bang0rangus
Heimdallr
3
4
1
0.88
W
Chang'e
Crynpuke4me
Chang'e
3
2
9
3.75
L
Ne Zha
0
4
3
0.38
W
10
2
2
5.5
W
Cthulhu
PhatLoinz
Cthulhu
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,981
Damage
28,322
37,010
Taken
36,647
24,555
Mitigated
23,644
9,483
Healing
4,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
11,185
2,596
0
1,420
13,590
10,252
0
6,643
6,491
28,338
601
L
Heimdallr
Bang0rangus
Heimdallr
10,782
3,625
0
1,330
11,194
4,523
0
5,127
5,594
0
30,273
W
Chang'e
Crynpuke4me
Chang'e
9,082
485
2,503
4,151
10,661
4,331
472
2,226
8,292
28,296
0
L
Ne Zha
6,355
1,496
0
2,145
11,863
8,869
0
6,123
5,302
0
26,346
W
12,926
3,123
0
1,237
10,150
4,403
322
1,939
7,882
0
51,018
W
Cthulhu
PhatLoinz
Cthulhu
10,973
862
300
1,292
16,199
15,821
0
5,478
10,039
19,320
1,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,275
Gold Earned
24,445
148
Minions Killed
118
0
Camps Cleared
0
769,928
Distance Traveled
624,956
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,124
677
36
3
0
187,218
0
L
Heimdallr
8,818
735
52
4
0
198,991
0
W
Chang'e
8,832
736
35
3
0
282,222
0
L
Ne Zha
7,503
625
30
3
0
238,747
0
W
Pele
10,734
895
84
7
0
268,484
0
W
Cthulhu
8,709
726
29
2
0
219,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role