Player Matchup

Vamana
Vamana
 
Vamana
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
TSG_VatoLoco
Ymir
Level 129
God Stats
1W - 1L
1,726 SR
Queue Stats
189W - 179L
1,541 Elo+
Solo
Medusa
Medusa
TheMFLegendd01
Medusa
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,192 Elo+
Solo
Janus
Janus
complex-fare92
Janus
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 177L
1,443 Elo+
Solo
Team Averages
Level 111
1,545 SR
1,435 Elo+

VS

Team Averages
Level 122
1,539 SR
1,566 Elo+
Zhong Kui
Zhong Kui
Averic
Zhong Kui
Level 170
God Stats
2W - 1L
1,509 SR
Queue Stats
218W - 224L
1,552 Elo+
Solo
Sylvanus
Sylvanus
FrUiTyWaceba
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 49L
1,296 Elo+
Solo
Fenrir
Fenrir
SelfReliant
Fenrir
Level 189
God Stats
2W - 0L
1,892 SR
Queue Stats
302W - 142L
1,770 Elo+
Party 1
Jing Wei
Jing Wei
muddy_ink
Jing Wei
Level 65
God Stats
1W - 1L
1,293 SR
Queue Stats
89W - 81L
1,499 Elo+
Solo
Bastet
Bastet
vanguardpolicy
Bastet
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 33L
1,714 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
3 / 2 / 2
6,033
1,207
4,773
5,887
5,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
 
Chang'e
5
0 / 0 / 0
4,292
858
0
0
0
Mystical Earring

Mystical Earring

+15
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
3 / 2 / 3
6,244
1,249
6,092
8,803
5,533
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 5 / 4
5,209
1,042
4,603
6,784
2,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 1
5,489
1,098
4,897
4,274
1,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Averic
Zhong Kui
11
5 / 1 / 6
6,558
1,312
8,537
5,297
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
FrUiTyWaceba
Sylvanus
9
1 / 1 / 8
5,745
1,149
780
4,078
3,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fenrir
11
4 / 2 / 6
6,164
1,233
5,565
10,367
6,605
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
muddy_ink
Jing Wei
10
1 / 1 / 8
5,915
1,183
2,145
2,476
954
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 1 / 8
5,630
1,126
6,250
4,597
1,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
6
Kills
12
12
Deaths
6
10
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
3
2
2
2
L
Chang'e
 
Chang'e
0
0
0
0
W
Zhong Kui
Averic
Zhong Kui
5
1
6
8
W
Sylvanus
FrUiTyWaceba
Sylvanus
1
1
8
5
W
Fenrir
4
2
6
3.5
L
3
2
3
2.25
L
0
5
4
0.4
L
0
3
1
0.17
W
Jing Wei
muddy_ink
Jing Wei
1
1
8
5
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,365
Damage
23,277
25,748
Taken
26,815
14,523
Mitigated
16,476
5,404
Healing
10,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,773
1,970
327
1,329
5,887
5,162
0
1,832
4,055
0
8,223
L
Chang'e
 
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
Averic
Zhong Kui
8,537
1,391
409
2,092
5,297
3,925
450
1,895
3,317
17,296
442
W
Sylvanus
FrUiTyWaceba
Sylvanus
780
396
945
886
4,078
3,233
272
2,146
1,890
2,136
0
W
Fenrir
5,565
1,829
166
4,521
10,367
6,605
0
3,888
6,316
0
8,525
L
6,092
726
170
2,807
8,803
5,533
0
3,679
5,124
9,277
0
L
4,603
1,462
0
480
6,784
2,254
0
2,460
4,324
0
8,982
L
4,897
317
122
169
4,274
1,574
0
1,132
3,142
13,338
0
W
Jing Wei
muddy_ink
Jing Wei
2,145
1,380
358
141
2,476
954
204
1,139
1,299
0
8,936
W
6,250
1,791
197
1,082
4,597
1,759
0
1,921
2,594
0
8,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,267
Gold Earned
30,012
64
Minions Killed
54
0
Camps Cleared
0
366,024
Distance Traveled
529,622
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,033
1,207
11
2
0
98,743
0
L
Chang'e
4,292
858
0
0
0
3,073
0
W
Zhong Kui
6,558
1,312
20
4
0
91,244
0
W
Sylvanus
5,745
1,149
0
0
0
94,015
0
W
Fenrir
6,164
1,233
3
1
0
115,932
0
L
Ymir
6,244
1,249
8
2
0
87,800
0
L
Medusa
5,209
1,042
21
4
0
90,511
0
L
Janus
5,489
1,098
24
5
0
85,897
0
W
Jing Wei
5,915
1,183
20
4
0
112,134
0
W
Bastet
5,630
1,126
11
2
0
116,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role