Player Matchup

Hercules
Hercules
 
Hercules
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
 
Skadi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Biotekt
Yemoja
Level 158
God Stats
245W - 268L
1,496 SR
Queue Stats
653W - 707L
1,469 Elo+
Solo
Ganesha
Ganesha
Sir Blong
Ganesha
Level 18
God Stats
10W - 6L
1,513 SR
Queue Stats
11W - 10L
1,556 Elo+
Solo
Team Averages
Level 105
1,502 SR
1,505 Elo+

VS

Team Averages
Level 95
1,684 SR
1,541 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
ObliXVXion
Loki
Level 27
God Stats
3W - 0L
1,758 SR
Queue Stats
41W - 59L
1,511 Elo+
Solo
Janus
Janus
RabbitPG2
Janus
Level 99
God Stats
20W - 15L
1,669 SR
Queue Stats
46W - 57L
1,535 Elo+
Solo
Nut
Nut
SinfullParadox
Nut
Level 72
God Stats
2W - 0L
1,868 SR
Queue Stats
65W - 50L
1,566 Elo+
Solo
Ymir
Ymir
hitman637
Ymir
Level 129
God Stats
11W - 7L
1,624 SR
Queue Stats
150W - 121L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
3 / 0 / 0
6,125
1,021
5,100
4,793
2,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
 
Skadi
11
1 / 1 / 2
5,934
989
6,180
4,644
1,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
 
Chang'e
11
1 / 1 / 1
5,884
981
6,591
5,267
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Yemoja
Biotekt
Yemoja
10
0 / 0 / 1
5,523
921
2,222
2,594
1,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Sir Blong
Ganesha
7
0 / 0 / 0
4,762
794
84
829
615
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 0 / 0
5,623
937
333
3,186
1,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 2 / 1
5,279
880
2,786
6,128
2,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Janus
RabbitPG2
Janus
10
0 / 2 / 2
5,298
883
3,627
5,255
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 1
5,879
980
5,196
6,092
2,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
1 / 0 / 1
5,459
910
1,596
5,674
4,374
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
2
2
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
0
0
3
L
Skadi
 
Skadi
1
1
2
2
L
Chang'e
 
Chang'e
1
1
1
1.5
W
Aphrodite
 
Aphrodite
0
0
0
0
L
Yemoja
Biotekt
Yemoja
0
0
1
0.5
W
0
2
1
0.25
W
Janus
RabbitPG2
Janus
0
2
2
0.5
W
1
1
1
1.5
L
Ganesha
Sir Blong
Ganesha
0
0
0
0
W
Ymir
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,177
Damage
13,538
18,127
Taken
26,335
8,481
Mitigated
12,420
3,631
Healing
6,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,100
1,469
0
1,490
4,793
2,969
0
2,091
2,463
0
11,819
L
Skadi
 
Skadi
6,180
1,222
0
0
4,644
1,791
0
995
3,529
0
17,764
L
Chang'e
 
Chang'e
6,591
207
512
1,283
5,267
1,915
0
1,108
4,039
19,545
0
W
Aphrodite
 
Aphrodite
333
126
1,490
1,305
3,186
1,531
0
707
2,479
10,620
0
L
Yemoja
Biotekt
Yemoja
2,222
170
306
40
2,594
1,191
0
646
1,898
15,874
0
W
2,786
798
0
952
6,128
2,548
0
1,553
4,381
0
8,235
W
Janus
RabbitPG2
Janus
3,627
199
96
276
5,255
1,760
0
2,315
2,895
12,002
527
W
5,196
3,250
0
1,206
6,092
2,207
0
2,138
3,915
0
20,630
L
Ganesha
Sir Blong
Ganesha
84
25
0
0
829
615
0
154
663
173
0
W
Ymir
1,596
350
0
956
5,674
4,374
0
2,184
3,446
4,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,228
Gold Earned
27,538
120
Minions Killed
112
0
Camps Cleared
0
481,443
Distance Traveled
607,694
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,125
1,021
21
4
0
121,177
0
L
Skadi
5,934
989
35
6
0
122,487
1
L
Chang'e
5,884
981
33
6
0
128,974
0
W
Aphrodite
5,623
937
28
5
0
114,323
0
L
Yemoja
5,523
921
31
5
0
86,695
0
W
Loki
5,279
880
17
3
0
129,448
0
W
Janus
5,298
883
27
5
0
134,285
0
W
Nut
5,879
980
37
6
0
121,460
0
L
Ganesha
4,762
794
0
0
0
22,110
0
W
Ymir
5,459
910
3
1
0
108,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role