Player Matchup

Izanami
Izanami
AtTacoBell
Izanami
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 42L
1,448 Elo+
Solo
Horus
Horus
Chrisbeamz
Horus
Level 156
God Stats
13W - 13L
1,637 SR
Queue Stats
152W - 150L
1,482 Elo+
Solo
Cthulhu
Cthulhu
CosmicOdie56
Cthulhu
Level 63
God Stats
19W - 20L
1,645 SR
Queue Stats
194W - 191L
1,476 Elo+
Party 1
Zeus
Zeus
Dillimon
Zeus
Level 104
God Stats
25W - 23L
1,523 SR
Queue Stats
397W - 383L
1,553 Elo+
Party 1
Set
Set
WOLFDOTSON
Set
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 91L
1,569 Elo+
Solo
Team Averages
Level 116
1,561 SR
1,506 Elo+

VS

Team Averages
Level 95
1,501 SR
1,483 Elo+
Ares
Ares
Judgement17
Ares
Level 39
God Stats
18W - 20L
1,343 SR
Queue Stats
132W - 149L
1,283 Elo+
Solo
Nut
Nut
KazeNightCrawler
Nut
Level 134
God Stats
1W - 3L
1,320 SR
Queue Stats
79W - 75L
1,467 Elo+
Solo
Lancelot
Lancelot
SKULLRAGE750
Lancelot
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 64L
1,424 Elo+
Solo
Thoth
Thoth
Sοlomon
Thoth
Level 205
God Stats
4W - 4L
1,843 SR
Queue Stats
784W - 297L
1,779 Elo+
Solo
Hercules
Hercules
iamdom24
Hercules
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
334W - 324L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AtTacoBell
Izanami
16
2 / 2 / 5
9,295
581
5,211
9,725
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
15
4 / 1 / 5
9,345
584
6,341
14,802
11,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
CosmicOdie56
Cthulhu
14
3 / 1 / 4
8,975
561
5,850
12,475
11,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zeus
17
10 / 0 / 5
10,456
654
13,563
10,346
4,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
5 / 1 / 4
9,773
611
7,699
17,032
10,692
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
8,010
501
4,491
15,018
11,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 5 / 1
6,689
418
5,223
10,547
2,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Lancelot
SKULLRAGE750
Lancelot
10
0 / 3 / 1
6,112
382
3,697
12,118
4,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thoth
Sοlomon
Thoth
12
1 / 10 / 1
7,245
453
11,659
14,209
4,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hercules
iamdom24
Hercules
6
1 / 2 / 0
5,877
367
1,785
5,158
1,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
24
Kills
5
5
Deaths
24
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
AtTacoBell
Izanami
2
2
5
2.25
W
Horus
4
1
5
6.5
W
Cthulhu
CosmicOdie56
Cthulhu
3
1
4
5
W
Zeus
10
0
5
12.5
L
3
4
0
0.75
L
0
5
1
0.1
L
Lancelot
SKULLRAGE750
Lancelot
0
3
1
0.17
L
Thoth
Sοlomon
Thoth
1
10
1
0.15
W
5
1
4
7
L
Hercules
iamdom24
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,664
Damage
26,855
64,380
Taken
57,050
41,082
Mitigated
24,438
23,675
Healing
6,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AtTacoBell
Izanami
5,211
3,983
0
3,673
9,725
3,852
3,589
1,344
8,295
0
88,212
W
Horus
6,341
2,610
870
3,620
14,802
11,127
87
2,656
11,964
731
55,013
W
Cthulhu
CosmicOdie56
Cthulhu
5,850
630
175
3,443
12,475
11,384
438
2,678
9,751
34,282
1,305
W
Zeus
13,563
2,659
0
6,002
10,346
4,027
614
2,488
7,770
95,619
888
L
4,491
333
0
2,737
15,018
11,194
0
6,278
8,740
30,934
0
L
5,223
2,456
0
0
10,547
2,835
24
4,040
6,366
0
37,108
L
Lancelot
SKULLRAGE750
Lancelot
3,697
1,412
0
720
12,118
4,313
0
3,226
8,796
0
34,603
L
Thoth
Sοlomon
Thoth
11,659
349
0
659
14,209
4,272
0
5,472
8,541
47,600
0
W
7,699
3,392
0
5,892
17,032
10,692
56
6,582
9,750
0
75,276
L
Hercules
iamdom24
Hercules
1,785
440
0
2,070
5,158
1,824
0
799
4,038
0
15,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,844
Gold Earned
33,933
520
Minions Killed
241
0
Camps Cleared
0
1,565,699
Distance Traveled
1,289,478
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,295
581
126
8
0
277,798
3
W
Horus
9,345
584
80
5
0
305,144
0
W
Cthulhu
8,975
561
53
3
0
319,423
5
W
Zeus
10,456
654
137
9
0
339,613
0
L
Ares
8,010
501
29
2
0
253,809
7
L
Nut
6,689
418
55
3
0
282,466
7
L
Lancelot
6,112
382
51
3
0
386,477
0
L
Thoth
7,245
453
79
5
0
269,621
0
W
Set
9,773
611
124
8
0
323,721
3
L
Hercules
5,877
367
27
2
0
97,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role