Player Matchup

Anhur
Anhur
AZsaints1990
Anhur
Level 31
God Stats
4W - 4L
1,500 SR
Queue Stats
54W - 54L
1,143 Elo+
Party 1
Nike
Nike
Himothious
Nike
Level 18
God Stats
0W - 3L
1,275 SR
Queue Stats
20W - 18L
1,143 Elo+
Party 1
Ymir
Ymir
IZANAGIMqr4
Ymir
Level 49
God Stats
0W - 1L
1,653 SR
Queue Stats
143W - 163L
1,341 Elo+
Solo
Merlin
Merlin
MercyFGC
Merlin
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 57L
1,536 Elo+
Party 2
Da Ji
Da Ji
Natrix602
Da Ji
Level 155
God Stats
8W - 10L
1,623 SR
Queue Stats
591W - 555L
1,535 Elo+
Party 2
Team Averages
Level 74
1,510 SR
1,339 Elo+

VS

Team Averages
Level 98
1,518 SR
1,420 Elo+
Xing Tian
Xing Tian
FahQue2
Xing Tian
Level 68
God Stats
3W - 4L
1,581 SR
Queue Stats
64W - 83L
1,378 Elo+
Solo
Janus
Janus
SeanLaBonn
Janus
Level 104
God Stats
9W - 5L
1,707 SR
Queue Stats
223W - 195L
1,475 Elo+
Solo
Artemis
Artemis
iBs Alexey
Artemis
Level 68
God Stats
25W - 20L
1,503 SR
Queue Stats
173W - 151L
1,416 Elo+
Solo
Odin
Odin
jacklegger
Odin
Level 119
God Stats
59W - 43L
1,617 SR
Queue Stats
450W - 437L
1,415 Elo+
Solo
Chronos
Chronos
sinistoric06
Chronos
Level 129
God Stats
4W - 4L
1,181 SR
Queue Stats
53W - 43L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,245
446
5,805
8,630
3,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 7 / 1
6,254
447
6,081
14,185
10,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 8 / 0
5,806
415
5,418
14,049
8,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
MercyFGC
Merlin
15
3 / 2 / 1
8,248
589
5,817
7,144
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Da Ji
Natrix602
Da Ji
12
2 / 3 / 2
6,917
494
5,749
13,759
6,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FahQue2
Xing Tian
12
1 / 1 / 7
7,638
546
7,301
16,714
15,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
15
1 / 1 / 3
8,812
629
3,919
3,893
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
iBs Alexey
Artemis
13
7 / 2 / 3
8,354
597
8,474
8,230
3,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 1 / 3
8,777
627
6,950
12,441
5,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
sinistoric06
Chronos
15
7 / 0 / 1
9,972
712
10,261
9,183
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
21
21
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Xing Tian
FahQue2
Xing Tian
1
1
7
4.5
L
0
7
1
0.07
L
0
8
0
0
L
Merlin
MercyFGC
Merlin
3
2
1
1.75
L
Da Ji
Natrix602
Da Ji
2
3
2
1
W
Janus
1
1
3
2.5
W
Artemis
iBs Alexey
Artemis
7
2
3
4.25
W
5
1
3
6.5
W
Chronos
sinistoric06
Chronos
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,870
Damage
36,905
57,767
Taken
50,461
31,245
Mitigated
29,056
11,756
Healing
19,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,805
3,593
0
2,078
8,630
3,396
0
3,744
4,886
0
40,758
W
Xing Tian
FahQue2
Xing Tian
7,301
1,367
335
3,357
16,714
15,513
0
3,761
12,223
28,929
0
L
6,081
1,707
0
776
14,185
10,342
0
5,626
8,559
0
36,567
L
5,418
644
104
2,064
14,049
8,694
0
4,928
9,063
25,889
0
L
Merlin
MercyFGC
Merlin
5,817
103
0
2,664
7,144
2,698
157
2,125
4,709
60,718
0
L
Da Ji
Natrix602
Da Ji
5,749
1,332
0
4,070
13,759
6,115
0
3,725
9,994
0
46,073
W
Janus
3,919
469
0
750
3,893
1,267
228
1,680
1,825
64,558
1,585
W
Artemis
iBs Alexey
Artemis
8,474
4,345
0
2,897
8,230
3,231
276
2,700
5,360
0
46,479
W
6,950
998
0
7,613
12,441
5,738
0
1,668
10,505
0
87,347
W
Chronos
sinistoric06
Chronos
10,261
5,043
0
4,281
9,183
3,307
0
0
8,749
67,646
8,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,470
Gold Earned
43,553
346
Minions Killed
470
0
Camps Cleared
0
1,351,232
Distance Traveled
1,407,145
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,245
446
60
4
0
255,829
0
W
Xing Tian
7,638
546
24
2
0
265,206
0
L
Nike
6,254
447
56
4
0
280,167
0
L
Ymir
5,806
415
36
3
0
242,478
0
L
Merlin
8,248
589
119
9
0
267,283
1
L
Da Ji
6,917
494
75
5
0
305,475
0
W
Janus
8,812
629
121
9
0
286,138
0
W
Artemis
8,354
597
86
6
0
251,744
4
W
Odin
8,777
627
118
8
0
325,894
0
W
Chronos
9,972
712
121
9
0
278,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role