Player Matchup

Tsukuyomi
Tsukuyomi
Arching Avenger
Tsukuyomi
Level 78
God Stats
2W - 2L
1,868 SR
Queue Stats
3W - 9L
1,536 Elo+
Party 2
Olorun
Olorun
NevermoreMp4
Olorun
Level 88
God Stats
3W - 2L
1,526 SR
Queue Stats
17W - 34L
1,309 Elo+
Party 2
Lancelot
Lancelot
RAGEDKILLADAD
Lancelot
Level 67
God Stats
2W - 2L
1,868 SR
Queue Stats
14W - 26L
1,349 Elo+
Party 2
Anhur
Anhur
ShallowGnome258
Anhur
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,324 Elo+
Party 2
Ymir
Ymir
WantN0D0C
Ymir
Level 43
God Stats
11W - 11L
1,557 SR
Queue Stats
16W - 33L
1,332 Elo+
Party 2
Team Averages
Level 73
1,664 SR
1,370 Elo+

VS

Team Averages
Level 128
1,600 SR
1,476 Elo+
Artemis
Artemis
 
Artemis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
GnomeSaynn
Anubis
Level 97
God Stats
5W - 2L
1,645 SR
Queue Stats
49W - 49L
1,426 Elo+
Solo
Ra
Ra
La_Lechita_Rica
Ra
Level 128
God Stats
3W - 1L
1,821 SR
Queue Stats
209W - 182L
1,543 Elo+
Solo
Achilles
Achilles
Wukong_503
Achilles
Level 120
God Stats
10W - 6L
1,342 SR
Queue Stats
212W - 197L
1,461 Elo+
Solo
Erlang Shen
Erlang Shen
Xunter19
Erlang Shen
Level 156
God Stats
7W - 2L
1,689 SR
Queue Stats
139W - 123L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Arching Avenger
Tsukuyomi
10
1 / 5 / 3
6,144
439
6,536
12,950
3,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
11
3 / 7 / 2
6,627
473
4,021
12,739
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Lancelot
RAGEDKILLADAD
Lancelot
13
3 / 2 / 1
7,745
553
13,206
11,965
8,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 7 / 1
5,665
405
3,822
11,343
3,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Ymir
9
0 / 3 / 2
5,811
415
3,229
10,998
8,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
8 / 0 / 2
9,162
654
9,230
7,593
3,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
GnomeSaynn
Anubis
16
8 / 1 / 5
9,204
657
13,181
10,640
5,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
3 / 3 / 7
8,507
608
7,222
8,823
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
Wukong_503
Achilles
12
4 / 1 / 11
7,529
538
8,628
12,428
12,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Erlang Shen
Xunter19
Erlang Shen
13
1 / 2 / 5
8,146
582
5,816
17,227
13,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
7
Kills
24
24
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
8
0
2
9
L
Tsukuyomi
Arching Avenger
Tsukuyomi
1
5
3
0.5
W
Anubis
GnomeSaynn
Anubis
8
1
5
10.5
W
3
3
7
2.17
L
Olorun
3
7
2
0.57
L
Lancelot
RAGEDKILLADAD
Lancelot
3
2
1
1.75
L
0
7
1
0.07
L
Ymir
0
3
2
0.33
W
Achilles
Wukong_503
Achilles
4
1
11
9.5
W
Erlang Shen
Xunter19
Erlang Shen
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,814
Damage
44,077
59,995
Taken
56,711
27,995
Mitigated
38,270
7,115
Healing
25,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,230
3,302
0
4,398
7,593
3,146
2,197
946
6,598
0
66,863
L
Tsukuyomi
Arching Avenger
Tsukuyomi
6,536
2,110
0
2,656
12,950
3,955
0
5,436
7,357
0
34,876
W
Anubis
GnomeSaynn
Anubis
13,181
541
0
5,873
10,640
5,589
367
1,973
8,620
87,768
0
W
7,222
772
957
2,361
8,823
3,363
1,052
1,388
7,387
51,306
1,521
L
Olorun
4,021
2,377
287
1,315
12,739
3,170
0
7,931
4,613
37,759
0
L
Lancelot
RAGEDKILLADAD
Lancelot
13,206
3,178
0
891
11,965
8,926
0
2,573
9,251
0
56,884
L
3,822
1,799
187
1,097
11,343
3,386
0
1,804
9,426
0
35,150
L
Ymir
3,229
662
0
682
10,998
8,558
0
2,711
7,883
15,757
0
W
Achilles
Wukong_503
Achilles
8,628
1,270
479
3,139
12,428
12,686
0
2,059
10,231
274
28,340
W
Erlang Shen
Xunter19
Erlang Shen
5,816
2,799
0
7,794
17,227
13,486
247
884
15,616
0
52,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,992
Gold Earned
42,548
255
Minions Killed
458
0
Camps Cleared
0
1,317,604
Distance Traveled
1,379,389
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,162
654
96
7
0
234,271
0
L
Tsukuyomi
6,144
439
49
4
0
294,675
5
W
Anubis
9,204
657
152
11
0
297,123
3
W
Ra
8,507
608
93
7
0
278,080
1
L
Olorun
6,627
473
55
4
0
241,237
4
L
Lancelot
7,745
553
83
6
0
284,273
4
L
Anhur
5,665
405
47
3
0
227,059
1
L
Ymir
5,811
415
21
2
0
270,360
0
W
Achilles
7,529
538
35
3
0
284,396
4
W
Erlang Shen
8,146
582
82
6
0
285,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role