Player Matchup

Geb
Geb
ByAlez
Geb
Level 157
God Stats
2W - 3L
1,266 SR
Queue Stats
258W - 204L
1,612 Elo+
Solo
Mulan
Mulan
FancyCheeseDust
Mulan
Level 158
God Stats
4W - 1L
1,737 SR
Queue Stats
268W - 238L
1,580 Elo+
Party 1
Anubis
Anubis
Lopunny
Anubis
Level 156
God Stats
36W - 15L
1,682 SR
Queue Stats
333W - 284L
1,581 Elo+
Party 1
Medusa
Medusa
Mitshiko
Medusa
Level 61
God Stats
22W - 20L
1,641 SR
Queue Stats
161W - 161L
1,568 Elo+
Party 1
Horus
Horus
耶利Jeremiah加林
Horus
Level 178
God Stats
1W - 1L
1,453 SR
Queue Stats
65W - 80L
1,516 Elo+
Party 1
Team Averages
Level 142
1,556 SR
1,571 Elo+

VS

Team Averages
Level 173
1,544 SR
1,567 Elo+
Bacchus
Bacchus
 
Bacchus
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
Blockytime
Amaterasu
Level 128
God Stats
2W - 3L
1,517 SR
Queue Stats
61W - 52L
1,565 Elo+
Solo
Anhur
Anhur
D0EB0Y
Anhur
Level 256
God Stats
4W - 5L
1,613 SR
Queue Stats
287W - 269L
1,587 Elo+
Party 2
Ao Kuang
Ao Kuang
Emosewa619
Ao Kuang
Level 171
God Stats
17W - 14L
1,483 SR
Queue Stats
363W - 307L
1,595 Elo+
Party 2
Neith
Neith
Xocolatli
Neith
Level 138
God Stats
32W - 32L
1,609 SR
Queue Stats
351W - 343L
1,585 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
ByAlez
Geb
12
2 / 0 / 3
5,955
596
2,193
5,831
2,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 4
5,968
597
7,384
8,503
3,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Lopunny
Anubis
12
8 / 1 / 3
7,230
723
10,095
7,068
3,479
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Mitshiko
Medusa
10
1 / 1 / 0
5,373
537
3,426
5,561
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 0 / 4
5,280
528
3,105
7,339
4,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 1 / 1
4,997
500
4,106
6,836
5,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
Blockytime
Amaterasu
10
1 / 3 / 0
5,788
579
3,392
12,552
7,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anhur
D0EB0Y
Anhur
9
0 / 5 / 1
4,831
483
2,192
8,174
1,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ao Kuang
Emosewa619
Ao Kuang
11
1 / 2 / 0
5,493
549
3,276
8,597
2,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Xocolatli
Neith
10
1 / 1 / 0
5,428
543
3,416
5,510
1,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
12
Kills
3
3
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
1
0.5
L
Amaterasu
Blockytime
Amaterasu
1
3
0
0.33
W
Geb
ByAlez
Geb
2
0
3
3.5
L
Anhur
D0EB0Y
Anhur
0
5
1
0.1
L
Ao Kuang
Emosewa619
Ao Kuang
1
2
0
0.5
W
0
1
4
2
W
Anubis
Lopunny
Anubis
8
1
3
9.5
W
Medusa
Mitshiko
Medusa
1
1
0
1
L
Neith
Xocolatli
Neith
1
1
0
1
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,203
Damage
16,382
34,302
Taken
41,669
16,297
Mitigated
19,570
16,760
Healing
15,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,106
167
0
1,726
6,836
5,701
0
1,714
5,086
15,339
0
L
Amaterasu
Blockytime
Amaterasu
3,392
1,424
0
5,012
12,552
7,776
0
2,418
10,134
0
41,297
W
Geb
ByAlez
Geb
2,193
223
120
1,535
5,831
2,823
0
576
5,255
39,503
1,007
L
Anhur
D0EB0Y
Anhur
2,192
814
0
1,687
8,174
1,910
0
4,833
3,217
0
30,870
L
Ao Kuang
Emosewa619
Ao Kuang
3,276
955
0
4,791
8,597
2,435
0
2,804
5,651
32,776
0
W
7,384
2,242
0
3,671
8,503
3,425
0
653
7,850
0
46,645
W
Anubis
Lopunny
Anubis
10,095
1,293
0
4,394
7,068
3,479
0
3,285
3,783
55,727
1,578
W
Medusa
Mitshiko
Medusa
3,426
1,151
0
2,340
5,561
2,067
0
1,505
4,056
0
42,799
L
Neith
Xocolatli
Neith
3,416
1,165
0
2,034
5,510
1,748
0
0
5,510
0
43,413
W
3,105
1,343
1,390
3,310
7,339
4,503
0
1,363
5,976
0
10,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,806
Gold Earned
26,537
330
Minions Killed
293
0
Camps Cleared
0
946,738
Distance Traveled
965,954
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,997
500
16
2
0
203,952
4
L
Amaterasu
5,788
579
83
8
0
183,592
2
W
Geb
5,955
596
78
8
0
229,708
0
L
Anhur
4,831
483
58
6
0
166,122
0
L
Ao Kuang
5,493
549
63
6
0
226,434
0
W
Mulan
5,968
597
78
8
0
160,073
3
W
Anubis
7,230
723
88
9
0
167,163
4
W
Medusa
5,373
537
70
7
0
186,404
2
L
Neith
5,428
543
73
7
0
185,854
0
W
Horus
5,280
528
16
2
0
203,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role