Player Matchup

Vulcan
Vulcan
Masters
 
Vulcan
Masters
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold I
Douhma
Sun Wukong
Gold I
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,697 MMR
Party 2
Hou Yi
Hou Yi
Diamond I
EnzoCalderoli
Hou Yi
Diamond I
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 35L
2,520 MMR
Party 1
Athena
Athena
Platinum II
LasKalilas
Athena
Platinum II
Level 162
God Stats
22W - 13L
1,710 SR
Queue Stats
247W - 229L
1,765 MMR
Solo
Nemesis
Nemesis
Bronze III
penemangrueso69
Nemesis
Bronze III
Level 43
God Stats
0W - 1L
1,651 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 107
1,572 SR
1,796 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 165
1,498 SR
1,559 MMR
Anhur
Anhur
Masters
 
Anhur
Masters
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Masters
 
Chronos
Masters
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum III
 
Sylvanus
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum IV
Frags9996758
Neith
Platinum IV
Level 202
God Stats
6W - 2L
1,704 SR
Queue Stats
175W - 163L
1,793 MMR
Solo
Hercules
Hercules
Bronze III
stan_playersz
Hercules
Bronze III
Level 47
God Stats
1W - 3L
1,285 SR
Queue Stats
3W - 16L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
6
0 / 1 / 0
3,413
683
2,326
2,051
659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
Douhma
Sun Wukong
7
2 / 0 / 0
4,137
827
2,863
3,804
1,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 1 / 0
2,501
500
0
834
126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Athena
LasKalilas
Athena
5
0 / 0 / 0
3,093
619
212
2,361
848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 1 / 0
3,214
643
1,889
4,453
1,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
KhepriAresMaman BrigitteSusano

VS

Bans
ThothBake KujiraJanusHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
1 / 0 / 0
3,690
738
1,498
2,051
617
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Chronos
 
Chronos
6
0 / 0 / 2
3,319
664
1,941
4,445
1,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
 
Sylvanus
6
0 / 0 / 1
3,295
659
942
1,368
720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
2 / 0 / 0
3,864
773
1,912
2,164
628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
stan_playersz
Hercules
6
0 / 2 / 0
3,232
646
1,556
5,094
2,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
3
3
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
1
0
0
W
Anhur
 
Anhur
1
0
0
1
W
Chronos
 
Chronos
0
0
2
1
W
Sylvanus
 
Sylvanus
0
0
1
0.5
L
Sun Wukong
Douhma
Sun Wukong
2
0
0
2
L
0
1
0
0
W
2
0
0
2
L
Athena
LasKalilas
Athena
0
0
0
0
L
0
1
0
0
W
Hercules
stan_playersz
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,290
Damage
7,849
13,503
Taken
15,122
4,857
Mitigated
5,828
4,548
Healing
7,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,326
74
0
782
2,051
659
0
357
1,694
20,358
0
W
Anhur
 
Anhur
1,498
1,038
0
1,438
2,051
617
45
96
1,955
0
19,315
W
Chronos
 
Chronos
1,941
591
0
2,314
4,445
1,228
0
1,518
2,758
13,705
440
W
Sylvanus
 
Sylvanus
942
528
204
613
1,368
720
0
226
1,130
9,502
4,358
L
Sun Wukong
Douhma
Sun Wukong
2,863
933
0
1,535
3,804
1,783
0
0
3,623
0
23,827
L
0
0
0
0
834
126
0
260
574
0
567
W
1,912
433
0
841
2,164
628
0
434
1,647
0
22,930
L
Athena
LasKalilas
Athena
212
0
34
1,026
2,361
848
0
423
1,938
9,658
0
L
1,889
970
0
1,171
4,453
1,441
0
1,599
2,854
0
13,206
W
Hercules
stan_playersz
Hercules
1,556
984
0
1,906
5,094
2,635
0
0
5,094
0
15,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,358
Gold Earned
17,400
132
Minions Killed
164
0
Camps Cleared
0
478,546
Distance Traveled
528,484
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
3,413
683
37
7
0
108,932
0
W
Anhur
3,690
738
40
8
0
103,974
0
W
Chronos
3,319
664
30
6
0
117,763
0
W
Sylvanus
3,295
659
23
5
0
104,581
0
L
Sun Wukong
4,137
827
43
9
0
120,933
1
L
Hou Yi
2,501
500
1
0
0
14,237
0
W
Neith
3,864
773
42
8
0
94,596
0
L
Athena
3,093
619
21
4
0
120,817
2
L
Nemesis
3,214
643
30
6
0
113,627
0
W
Hercules
3,232
646
29
6
0
107,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role