Player Matchup

Ra
Ra
 
Ra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
Alexslaius
Osiris
Level 147
God Stats
1W - 1L
1,491 SR
Queue Stats
24W - 24L
1,532 Elo+
Solo
Izanami
Izanami
Jossseis
Izanami
Level 142
God Stats
4W - 2L
1,892 SR
Queue Stats
787W - 698L
1,595 Elo+
Solo
Cthulhu
Cthulhu
Slurk12_
Cthulhu
Level 123
God Stats
16W - 11L
1,594 SR
Queue Stats
244W - 230L
1,584 Elo+
Solo
Achilles
Achilles
Widraptor
Achilles
Level 106
God Stats
3W - 2L
1,841 SR
Queue Stats
199W - 170L
1,602 Elo+
Party 3
Team Averages
Level 133
1,664 SR
1,562 Elo+

VS

Team Averages
Level 93
1,701 SR
1,633 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Dandiesttulip
Thanatos
Level 21
God Stats
4W - 3L
1,678 SR
Queue Stats
171W - 146L
1,745 Elo+
Party 2
Ullr
Ullr
OpportuneHook9
Ullr
Level 158
God Stats
110W - 103L
1,557 SR
Queue Stats
225W - 218L
1,571 Elo+
Party 2
Terra
Terra
Rasquelle
Terra
Level 158
God Stats
4W - 1L
1,914 SR
Queue Stats
370W - 300L
1,650 Elo+
Party 1
Olorun
Olorun
UlfheðinnVilks
Olorun
Level 17
God Stats
2W - 0L
1,857 SR
Queue Stats
19W - 6L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 6 / 1
7,319
563
5,900
9,317
5,771
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Alexslaius
Osiris
9
0 / 6 / 0
5,995
461
5,770
12,431
11,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Jossseis
Izanami
13
0 / 3 / 1
6,867
528
5,080
9,650
3,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Slurk12_
Cthulhu
14
1 / 0 / 0
8,035
618
9,137
7,726
10,123
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
Widraptor
Achilles
11
3 / 2 / 3
6,545
503
11,326
13,645
6,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
0 / 1 / 0
7,285
560
4,809
17,396
10,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
Dandiesttulip
Thanatos
14
8 / 3 / 5
7,811
601
11,363
13,414
6,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
5 / 1 / 6
7,297
561
7,556
11,569
4,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Terra
Rasquelle
Terra
12
0 / 1 / 12
7,163
551
6,212
15,760
12,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 1 / 1
7,509
578
9,127
8,254
3,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
7
Kills
17
17
Deaths
7
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
6
1
0.58
W
Erlang Shen
 
Erlang Shen
0
1
0
0
L
Osiris
Alexslaius
Osiris
0
6
0
0
W
Thanatos
Dandiesttulip
Thanatos
8
3
5
3.5
L
Izanami
Jossseis
Izanami
0
3
1
0.17
W
5
1
6
8
W
Terra
Rasquelle
Terra
0
1
12
6
L
Cthulhu
Slurk12_
Cthulhu
1
0
0
1
W
4
1
1
4.5
L
Achilles
Widraptor
Achilles
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,213
Damage
39,067
52,769
Taken
66,393
37,533
Mitigated
37,465
9,504
Healing
38,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,900
599
698
1,732
9,317
5,771
0
688
8,629
45,730
804
W
Erlang Shen
 
Erlang Shen
4,809
2,767
0
10,806
17,396
10,437
0
8,648
8,748
0
63,260
L
Osiris
Alexslaius
Osiris
5,770
1,254
0
1,414
12,431
11,129
0
4,484
7,947
0
20,614
W
Thanatos
Dandiesttulip
Thanatos
11,363
2,488
0
10,793
13,414
6,741
0
2,115
11,240
0
67,143
L
Izanami
Jossseis
Izanami
5,080
3,436
0
1,504
9,650
3,819
0
7,301
2,349
0
60,016
W
7,556
3,986
0
2,116
11,569
4,912
0
1,616
9,953
0
39,390
W
Terra
Rasquelle
Terra
6,212
2,205
4,858
6,007
15,760
12,121
33
1,340
14,420
23,599
991
L
Cthulhu
Slurk12_
Cthulhu
9,137
1,204
0
2,982
7,726
10,123
0
0
7,726
70,596
2,830
W
9,127
5,691
582
3,244
8,254
3,254
742
634
7,614
65,862
5,462
L
Achilles
Widraptor
Achilles
11,326
4,222
0
1,174
13,645
6,691
0
2,580
11,065
0
48,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,761
Gold Earned
37,065
404
Minions Killed
407
0
Camps Cleared
0
1,289,009
Distance Traveled
1,320,862
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,319
563
84
6
0
248,232
0
W
Erlang Shen
7,285
560
116
9
0
251,528
3
L
Osiris
5,995
461
18
1
0
245,807
0
W
Thanatos
7,811
601
98
8
0
300,783
0
L
Izanami
6,867
528
113
9
0
250,183
3
W
Ullr
7,297
561
51
4
0
237,521
1
W
Terra
7,163
551
20
2
0
286,954
2
L
Cthulhu
8,035
618
120
9
0
255,161
2
W
Olorun
7,509
578
122
9
0
244,076
2
L
Achilles
6,545
503
69
5
0
289,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role