Player Matchup

Izanami
Izanami
 
Izanami
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
ConAirSmurf
Janus
Level 85
God Stats
3W - 2L
1,371 SR
Queue Stats
220W - 212L
1,515 Elo+
Solo
Atlas
Atlas
Sauer900chy
Atlas
Level 123
God Stats
13W - 7L
1,684 SR
Queue Stats
270W - 269L
1,488 Elo+
Party 1
Chaac
Chaac
Sch0cK22
Chaac
Level 112
God Stats
4W - 5L
1,458 SR
Queue Stats
143W - 148L
1,495 Elo+
Party 1
Maui
Maui
The Boogeymon
Maui
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,354 Elo+
Party 1
Team Averages
Level 117
1,502 SR
1,470 Elo+

VS

Team Averages
Level 147
1,705 SR
1,502 Elo+
Ymir
Ymir
COMMANDER OF N7
Ymir
Level 165
God Stats
2W - 1L
1,556 SR
Queue Stats
112W - 124L
1,463 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Let It OFF
Morgan Le Fay
Level 150
God Stats
3W - 4L
1,655 SR
Queue Stats
415W - 427L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
LoneProxy
Sun Wukong
Level 153
God Stats
1W - 2L
1,719 SR
Queue Stats
48W - 39L
1,541 Elo+
Party 2
Vulcan
Vulcan
Mauserman98
Vulcan
Level 126
God Stats
1W - 1L
1,743 SR
Queue Stats
123W - 121L
1,544 Elo+
Party 2
Danzaburou
Danzaburou
WizardPR
Danzaburou
Level 141
God Stats
2W - 1L
1,852 SR
Queue Stats
67W - 81L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 1 / 4
5,447
1,089
3,424
4,257
2,081
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 6
5,787
1,157
5,730
2,740
1,406
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 2 / 5
6,136
1,227
3,450
5,676
4,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chaac
Sch0cK22
Chaac
12
3 / 1 / 5
6,172
1,234
5,392
6,559
3,896
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

9
0 / 0 / 7
5,284
1,057
1,740
4,919
4,117
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
5,848
1,170
2,695
8,396
5,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Morgan Le Fay
Let It OFF
Morgan Le Fay
1
0 / 0 / 0
1,248
250
0
0
0
Sun Wukong
LoneProxy
Sun Wukong
10
1 / 2 / 3
5,489
1,098
3,125
5,332
4,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
11
2 / 4 / 0
5,836
1,167
8,030
5,019
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
WizardPR
Danzaburou
9
1 / 2 / 0
5,099
1,020
2,796
3,355
1,251
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
9
Kills
5
5
Deaths
9
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
4
4
L
1
1
2
2
W
2
1
6
5
L
Morgan Le Fay
Let It OFF
Morgan Le Fay
0
0
0
0
L
Sun Wukong
LoneProxy
Sun Wukong
1
2
3
1.25
L
Vulcan
2
4
0
0.5
W
2
2
5
2.25
W
Chaac
Sch0cK22
Chaac
3
1
5
5.5
W
0
0
7
3.5
L
Danzaburou
WizardPR
Danzaburou
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,736
Damage
16,646
24,151
Taken
22,102
15,982
Mitigated
12,883
8,369
Healing
6,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,424
2,424
0
905
4,257
2,081
755
2,356
1,810
0
8,251
L
2,695
236
167
3,779
8,396
5,070
0
4,229
4,167
6,464
0
W
5,730
309
391
375
2,740
1,406
88
1,123
1,577
17,298
131
L
Morgan Le Fay
Let It OFF
Morgan Le Fay
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
LoneProxy
Sun Wukong
3,125
260
784
981
5,332
4,654
0
2,209
3,123
0
6,090
L
Vulcan
8,030
209
157
126
5,019
1,908
0
2,208
2,811
14,310
0
W
3,450
1,130
502
1,023
5,676
4,482
0
1,394
4,096
6,797
0
W
Chaac
Sch0cK22
Chaac
5,392
571
255
2,023
6,559
3,896
22
2,533
3,904
0
13,744
W
1,740
165
1,291
1,604
4,919
4,117
46
2,740
2,039
3,105
331
L
Danzaburou
WizardPR
Danzaburou
2,796
609
233
341
3,355
1,251
0
2,153
1,202
0
9,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,826
Gold Earned
23,520
67
Minions Killed
49
0
Camps Cleared
0
530,790
Distance Traveled
360,122
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,447
1,089
14
3
0
87,844
0
L
Ymir
5,848
1,170
7
1
0
69,444
0
W
Janus
5,787
1,157
30
6
0
98,842
0
L
Morgan Le Fay
1,248
250
0
0
0
0
0
L
Sun Wukong
5,489
1,098
3
1
0
124,199
0
L
Vulcan
5,836
1,167
24
5
0
101,608
0
W
Atlas
6,136
1,227
6
1
0
117,116
0
W
Chaac
6,172
1,234
17
3
0
106,237
0
W
Maui
5,284
1,057
0
0
0
120,751
0
L
Danzaburou
5,099
1,020
15
3
0
64,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role