Player Matchup

Hun Batz
Hun Batz
BeansKing
Hun Batz
Level 85
God Stats
2W - 4L
1,278 SR
Queue Stats
365W - 329L
1,478 Elo+
Solo
Ra
Ra
Preware
Ra
Level 145
God Stats
1W - 0L
1,766 SR
Queue Stats
10W - 7L
1,615 Elo+
Party 1
Sobek
Sobek
Timozell
Sobek
Level 62
God Stats
8W - 5L
1,547 SR
Queue Stats
89W - 83L
1,523 Elo+
Party 1
Medusa
Medusa
VainRumb
Medusa
Level 49
God Stats
10W - 8L
1,576 SR
Queue Stats
65W - 62L
1,513 Elo+
Party 1
Ravana
Ravana
aragike
Ravana
Level 69
God Stats
2W - 2L
1,642 SR
Queue Stats
77W - 69L
1,525 Elo+
Party 1
Team Averages
Level 82
1,562 SR
1,531 Elo+

VS

Team Averages
Level 102
1,563 SR
1,522 Elo+
Lancelot
Lancelot
 
Lancelot
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AFatJew
Sylvanus
Level 107
God Stats
8W - 5L
1,666 SR
Queue Stats
62W - 63L
1,530 Elo+
Party 2
Danzaburou
Danzaburou
Crayplayer
Danzaburou
Level 80
God Stats
0W - 3L
1,518 SR
Queue Stats
11W - 13L
1,535 Elo+
Party 2
Bellona
Bellona
ShaoKahnMain
Bellona
Level 83
God Stats
4W - 5L
1,595 SR
Queue Stats
32W - 31L
1,505 Elo+
Solo
Ra
Ra
Xx ROBIN HUD xX
Ra
Level 107
God Stats
3W - 2L
1,536 SR
Queue Stats
79W - 70L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BeansKing
Hun Batz
7
2 / 0 / 1
3,933
787
2,182
4,152
1,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
1 / 0 / 1
3,884
777
1,052
3,513
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Timozell
Sobek
7
4 / 2 / 2
4,240
848
1,691
4,860
4,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
VainRumb
Medusa
7
2 / 0 / 4
4,361
872
5,445
3,050
931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ravana
aragike
Ravana
7
0 / 0 / 1
3,964
793
2,186
1,891
1,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
0 / 0 / 0
3,384
677
2,264
4,099
1,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
AFatJew
Sylvanus
6
1 / 3 / 1
3,705
741
1,641
5,704
3,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Crayplayer
Danzaburou
6
1 / 3 / 0
3,550
710
1,710
3,924
1,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bellona
ShaoKahnMain
Bellona
4
0 / 1 / 0
3,203
641
596
3,816
1,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 2 / 0
3,499
700
1,530
2,904
842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
9
Kills
2
2
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
0
0
0
L
Sylvanus
AFatJew
Sylvanus
1
3
1
0.5
W
Hun Batz
BeansKing
Hun Batz
2
0
1
2.5
L
Danzaburou
Crayplayer
Danzaburou
1
3
0
0.33
W
1
0
1
1.5
L
Bellona
ShaoKahnMain
Bellona
0
1
0
0
W
Sobek
Timozell
Sobek
4
2
2
2.5
W
Medusa
VainRumb
Medusa
2
0
4
4
L
0
2
0
0
W
Ravana
aragike
Ravana
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,556
Damage
7,741
17,466
Taken
20,447
8,518
Mitigated
8,485
7,308
Healing
7,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
2,264
542
0
2,308
4,099
1,316
0
51
4,010
0
15,382
L
Sylvanus
AFatJew
Sylvanus
1,641
804
168
1,661
5,704
3,472
0
839
4,865
11,019
0
W
Hun Batz
BeansKing
Hun Batz
2,182
456
0
2,432
4,152
1,257
0
200
3,952
0
18,754
L
Danzaburou
Crayplayer
Danzaburou
1,710
999
0
255
3,924
1,142
0
679
3,245
0
12,231
W
1,052
204
108
1,710
3,513
1,002
0
1,282
2,183
24,811
0
L
Bellona
ShaoKahnMain
Bellona
596
401
0
1,709
3,816
1,713
0
0
3,570
0
10,639
W
Sobek
Timozell
Sobek
1,691
254
0
1,642
4,860
4,229
0
951
3,909
8,834
540
W
Medusa
VainRumb
Medusa
5,445
2,546
0
652
3,050
931
0
690
2,360
0
23,565
L
1,530
97
36
917
2,904
842
0
1,001
1,903
18,542
0
W
Ravana
aragike
Ravana
2,186
507
0
764
1,891
1,099
0
0
1,891
0
18,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,382
Gold Earned
17,341
159
Minions Killed
124
0
Camps Cleared
0
567,261
Distance Traveled
570,588
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,384
677
30
6
0
136,628
2
L
Sylvanus
3,705
741
21
4
0
115,393
0
W
Hun Batz
3,933
787
39
8
0
137,500
0
L
Danzaburou
3,550
710
19
4
0
117,870
0
W
Ra
3,884
777
44
9
0
126,500
0
L
Bellona
3,203
641
21
4
0
84,392
0
W
Sobek
4,240
848
13
3
0
99,924
2
W
Medusa
4,361
872
32
6
0
108,637
0
L
Ra
3,499
700
33
7
0
116,305
0
W
Ravana
3,964
793
31
6
0
94,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role