Player Matchup

Zhong Kui
Zhong Kui
ChiBearsKilla27
Zhong Kui
Level 53
God Stats
5W - 6L
1,554 SR
Queue Stats
49W - 57L
1,479 Elo+
Party 2
Danzaburou
Danzaburou
Sosclobaba
Danzaburou
Level 81
God Stats
7W - 4L
1,549 SR
Queue Stats
56W - 90L
1,432 Elo+
Party 2
Surtr
Surtr
StervenStar
Surtr
Level 69
God Stats
15W - 18L
1,431 SR
Queue Stats
109W - 143L
1,407 Elo+
Party 2
Arachne
Arachne
Truu Central
Arachne
Level 122
God Stats
10W - 8L
1,721 SR
Queue Stats
341W - 324L
1,510 Elo+
Solo
Charon
Charon
fischtschlix
Charon
Level 62
God Stats
27W - 35L
1,467 SR
Queue Stats
63W - 90L
1,419 Elo+
Party 2
Team Averages
Level 77
1,544 SR
1,449 Elo+

VS

Team Averages
Level 98
1,445 SR
1,494 Elo+
Da Ji
Da Ji
 
Da Ji
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Cipher21451
Horus
Level 85
God Stats
66W - 82L
1,493 SR
Queue Stats
487W - 504L
1,492 Elo+
Party 1
Anhur
Anhur
Jackofhearts137
Anhur
Level 80
God Stats
36W - 38L
1,459 SR
Queue Stats
608W - 555L
1,473 Elo+
Party 1
Vulcan
Vulcan
mDumb
Vulcan
Level 81
God Stats
13W - 12L
1,573 SR
Queue Stats
289W - 282L
1,523 Elo+
Solo
Jormungandr
Jormungandr
mahimoon
Jormungandr
Level 104
God Stats
13W - 15L
1,201 SR
Queue Stats
297W - 300L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChiBearsKilla27
Zhong Kui
11
3 / 2 / 2
6,468
588
3,356
10,634
7,089
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Danzaburou
Sosclobaba
Danzaburou
10
2 / 2 / 4
5,525
502
7,155
7,758
3,156
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 4 / 1
6,635
603
4,420
9,915
5,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Truu Central
Arachne
13
8 / 1 / 3
7,040
640
7,435
8,624
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
10
1 / 0 / 5
6,157
560
3,472
6,690
4,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
2 / 4 / 0
5,129
466
3,965
9,728
3,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
5 / 4 / 1
6,261
569
9,672
10,878
5,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 3 / 1
5,280
480
4,648
7,989
2,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
mDumb
Vulcan
11
0 / 2 / 1
5,771
525
5,672
4,872
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
mahimoon
Jormungandr
10
1 / 3 / 1
5,460
496
4,586
8,317
4,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
16
Kills
9
9
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
4
0
0.5
W
Zhong Kui
ChiBearsKilla27
Zhong Kui
3
2
2
2
L
5
4
1
1.38
L
1
3
1
0.5
W
Danzaburou
Sosclobaba
Danzaburou
2
2
4
2
W
2
4
1
0.63
W
Arachne
Truu Central
Arachne
8
1
3
9.5
W
Charon
1
0
5
3.5
L
Vulcan
mDumb
Vulcan
0
2
1
0.25
L
Jormungandr
mahimoon
Jormungandr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,838
Damage
28,543
43,621
Taken
41,784
23,457
Mitigated
19,123
17,041
Healing
9,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,965
804
0
2,631
9,728
3,737
0
988
8,605
0
28,558
W
Zhong Kui
ChiBearsKilla27
Zhong Kui
3,356
292
0
3,547
10,634
7,089
0
4,096
6,076
37,557
0
L
9,672
3,907
40
2,819
10,878
5,840
30
1,009
9,473
0
35,719
L
4,648
2,148
0
1,904
7,989
2,913
484
1,396
6,593
0
33,161
W
Danzaburou
Sosclobaba
Danzaburou
7,155
3,224
0
2,894
7,758
3,156
0
2,260
5,498
0
46,067
W
4,420
2,139
0
2,619
9,915
5,030
0
0
9,915
1,314
38,015
W
Arachne
Truu Central
Arachne
7,435
4,870
0
5,157
8,624
3,309
0
1,159
7,412
0
56,652
W
Charon
3,472
752
244
2,580
6,690
4,873
0
1,924
4,766
22,641
0
L
Vulcan
mDumb
Vulcan
5,672
184
0
1,434
4,872
2,029
0
1,534
3,338
37,306
1,250
L
Jormungandr
mahimoon
Jormungandr
4,586
1,216
0
1,078
8,317
4,604
308
2,076
6,241
31,702
5,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,825
Gold Earned
27,901
322
Minions Killed
302
0
Camps Cleared
0
1,079,622
Distance Traveled
1,022,831
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,129
466
53
5
0
221,616
0
W
Zhong Kui
6,468
588
72
7
0
198,619
0
L
Horus
6,261
569
59
5
0
196,421
0
L
Anhur
5,280
480
56
5
0
203,002
2
W
Danzaburou
5,525
502
68
6
0
201,966
0
W
Surtr
6,635
603
64
6
0
203,843
0
W
Arachne
7,040
640
87
8
0
268,913
0
W
Charon
6,157
560
31
3
0
206,281
4
L
Vulcan
5,771
525
74
7
0
196,441
0
L
Jormungandr
5,460
496
60
5
0
205,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role