Player Matchup

Chang'e
Chang'e
CLAlMED
Chang'e
Level 138
God Stats
2W - 0L
1,722 SR
Queue Stats
143W - 144L
1,535 Elo+
Party 3
Cu Chulainn
Cu Chulainn
CbasF9
Cu Chulainn
Level 57
God Stats
2W - 3L
1,500 SR
Queue Stats
184W - 165L
1,564 Elo+
Party 2
Sobek
Sobek
Haiduken1
Sobek
Level 67
God Stats
7W - 4L
1,566 SR
Queue Stats
97W - 97L
1,538 Elo+
Party 2
Susano
Susano
Odyss3yPlays
Susano
Level 64
God Stats
3W - 0L
1,680 SR
Queue Stats
129W - 113L
1,526 Elo+
Party 2
Sol
Sol
XANARCHY09
Sol
Level 114
God Stats
23W - 15L
1,609 SR
Queue Stats
141W - 146L
1,536 Elo+
Party 3
Team Averages
Level 88
1,615 SR
1,540 Elo+

VS

Team Averages
Level 165
1,599 SR
1,519 Elo+
Charybdis
Charybdis
Nikoglados
Charybdis
Level 122
God Stats
3W - 2L
1,739 SR
Queue Stats
56W - 66L
1,467 Elo+
Solo
Arachne
Arachne
SYN9PSIS
Arachne
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 26L
1,581 Elo+
Solo
Thoth
Thoth
Slaughterson
Thoth
Level 162
God Stats
4W - 7L
1,446 SR
Queue Stats
350W - 327L
1,485 Elo+
Party 1
Artio
Artio
TheLokiMaster84
Artio
Level 192
God Stats
9W - 6L
1,624 SR
Queue Stats
287W - 266L
1,531 Elo+
Party 1
Ravana
Ravana
WhoScharted
Ravana
Level 246
God Stats
12W - 10L
1,685 SR
Queue Stats
518W - 520L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CLAlMED
Chang'e
13
0 / 0 / 1
7,368
614
2,769
3,972
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
CbasF9
Cu Chulainn
12
1 / 0 / 2
7,427
619
6,882
9,267
6,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
Haiduken1
Sobek
11
0 / 1 / 2
6,387
532
3,725
11,365
9,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Susano
11
3 / 0 / 1
6,220
518
2,920
7,686
3,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
1 / 1 / 2
6,179
515
9,909
8,647
3,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Nikoglados
Charybdis
10
0 / 2 / 2
5,503
459
8,067
10,363
4,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
SYN9PSIS
Arachne
7
1 / 1 / 0
5,205
434
578
5,078
1,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 0 / 1
6,621
552
1,196
3,088
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 1 / 2
6,042
504
6,405
11,746
10,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
11
1 / 1 / 0
5,980
498
4,088
9,806
10,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
5
Kills
2
2
Deaths
5
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CLAlMED
Chang'e
0
0
1
0.5
W
Cu Chulainn
CbasF9
Cu Chulainn
1
0
2
2
W
Sobek
Haiduken1
Sobek
0
1
2
1
L
Charybdis
Nikoglados
Charybdis
0
2
2
0.5
W
Susano
3
0
1
3.5
L
Arachne
SYN9PSIS
Arachne
1
1
0
1
L
0
0
1
0.5
L
0
1
2
1
L
Ravana
1
1
0
1
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,205
Damage
20,334
40,937
Taken
40,081
24,232
Mitigated
27,960
15,308
Healing
14,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CLAlMED
Chang'e
2,769
464
424
2,844
3,972
1,332
256
723
3,109
65,647
1,297
W
Cu Chulainn
CbasF9
Cu Chulainn
6,882
1,756
0
1,983
9,267
6,889
0
1,018
8,249
0
60,654
W
Sobek
Haiduken1
Sobek
3,725
660
0
4,152
11,365
9,593
0
2,323
9,042
21,484
1,655
L
Charybdis
Nikoglados
Charybdis
8,067
3,693
0
3,797
10,363
4,099
0
6,048
4,315
0
51,037
W
Susano
2,920
974
0
949
7,686
3,308
0
695
6,911
0
42,753
L
Arachne
SYN9PSIS
Arachne
578
378
0
946
5,078
1,897
0
862
4,216
0
26,594
L
1,196
52
0
1,250
3,088
1,041
0
1,896
1,192
53,435
0
L
6,405
631
900
4,562
11,746
10,777
0
6,490
5,256
25,114
0
L
Ravana
4,088
981
0
3,404
9,806
10,146
0
421
9,385
0
39,659
W
9,909
5,867
0
4,956
8,647
3,110
0
2,622
6,025
60,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,581
Gold Earned
29,351
436
Minions Killed
316
0
Camps Cleared
0
1,219,617
Distance Traveled
1,104,451
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,368
614
123
10
0
253,280
0
W
Cu Chulainn
7,427
619
107
9
0
203,116
0
W
Sobek
6,387
532
41
3
0
250,109
3
L
Charybdis
5,503
459
79
7
0
208,690
2
W
Susano
6,220
518
72
6
0
283,231
0
L
Arachne
5,205
434
47
4
0
186,783
0
L
Thoth
6,621
552
110
9
0
249,405
2
L
Artio
6,042
504
18
2
0
264,444
3
L
Ravana
5,980
498
62
5
0
195,129
2
W
Sol
6,179
515
93
8
0
229,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role