Player Matchup

Nox
Nox
Gold V
AlluringKisses
Nox
Gold V
Level 160
God Stats
1W - 2L
1,474 SR
Queue Stats
16W - 21L
1,396 MMR
Solo
Cernunnos
Cernunnos
Bronze V
Scottie_P30
Cernunnos
Bronze V
Level 105
God Stats
1W - 2L
1,307 SR
Queue Stats
2W - 13L
1,362 MMR
Solo
Bacchus
Bacchus
Gold I
TarriestDock726
Bacchus
Gold I
Level 147
God Stats
1W - 8L
1,382 SR
Queue Stats
206W - 228L
1,764 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,388 SR
1,507 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,433 SR
1,571 MMR
Fafnir
Fafnir
Gold V
CRoW16Bw
Fafnir
Gold V
Level 147
God Stats
3W - 2L
1,693 SR
Queue Stats
11W - 13L
1,497 MMR
Party 1
Da Ji
Da Ji
Platinum IV
Royal FrostV23
Da Ji
Platinum IV
Level 158
God Stats
3W - 4L
1,124 SR
Queue Stats
54W - 54L
1,856 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
d0minic92
Baron Samedi
Gold II
Level 147
God Stats
19W - 21L
1,482 SR
Queue Stats
878W - 1,048L
1,359 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
8,410
647
3,355
6,561
3,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cernunnos
Scottie_P30
Cernunnos
13
0 / 3 / 2
7,834
603
7,124
8,314
3,864
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
2 / 2 / 1
8,482
652
7,553
11,294
14,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ThothVulcanNe ZhaCthulhuAchilles

VS

Bans
KuzenboHeraMulanPersephoneOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CRoW16Bw
Fafnir
14
2 / 2 / 5
9,434
726
7,556
13,926
16,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 0 / 4
9,094
700
6,365
8,211
6,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
d0minic92
Baron Samedi
15
2 / 1 / 5
9,527
733
8,086
5,446
2,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
7
7
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Fafnir
CRoW16Bw
Fafnir
2
2
5
2.25
W
3
0
4
5
L
Cernunnos
Scottie_P30
Cernunnos
0
3
2
0.33
L
2
2
1
1.25
W
Baron Samedi
d0minic92
Baron Samedi
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,032
Damage
22,007
26,169
Taken
27,583
22,393
Mitigated
26,375
5,150
Healing
11,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,355
459
0
2,317
6,561
3,866
0
2,953
3,330
32,969
0
W
Fafnir
CRoW16Bw
Fafnir
7,556
2,153
0
5,804
13,926
16,786
286
4,610
8,842
28,917
5,713
W
6,365
1,533
0
2,667
8,211
6,854
490
2,481
5,381
0
27,852
L
Cernunnos
Scottie_P30
Cernunnos
7,124
2,994
0
1,435
8,314
3,864
0
4,844
3,286
0
29,005
L
7,553
862
0
1,398
11,294
14,663
0
5,671
5,178
16,703
752
W
Baron Samedi
d0minic92
Baron Samedi
8,086
373
1,531
1,929
5,446
2,735
465
2,313
2,951
44,968
781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,726
Gold Earned
28,055
139
Minions Killed
176
0
Camps Cleared
0
686,803
Distance Traveled
730,198
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,410
647
64
5
0
226,155
8
W
Fafnir
9,434
726
40
3
0
230,193
0
W
Da Ji
9,094
700
41
3
0
273,656
0
L
Cernunnos
7,834
603
55
4
0
215,315
0
L
Bacchus
8,482
652
20
2
0
245,333
5
W
Baron Samedi
9,527
733
95
7
0
226,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role