Player Matchup

Sol
Sol
Aginor177
Sol
Level 129
God Stats
28W - 30L
1,517 SR
Queue Stats
530W - 529L
1,473 Elo+
Solo
Arachne
Arachne
DazaiStrayDogs
Arachne
Level 114
God Stats
1W - 1L
1,707 SR
Queue Stats
10W - 12L
1,448 Elo+
Party 2
Apollo
Apollo
HighKageDizzy
Apollo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Nerdsmithgumbo
Ymir
Level 141
God Stats
1W - 3L
1,326 SR
Queue Stats
48W - 49L
1,525 Elo+
Party 2
Horus
Horus
javymarmol
Horus
Level 146
God Stats
5W - 4L
1,710 SR
Queue Stats
230W - 239L
1,472 Elo+
Solo
Team Averages
Level 107
1,552 SR
1,484 Elo+

VS

Team Averages
Level 100
1,541 SR
1,480 Elo+
Ymir
Ymir
ACE 123 MLG
Ymir
Level 121
God Stats
9W - 4L
1,787 SR
Queue Stats
168W - 141L
1,518 Elo+
Party 1
Persephone
Persephone
II Zoar II
Persephone
Level 107
God Stats
6W - 8L
1,579 SR
Queue Stats
203W - 190L
1,514 Elo+
Party 1
Chaac
Chaac
MarMeezzy
Chaac
Level 104
God Stats
4W - 5L
1,407 SR
Queue Stats
195W - 193L
1,453 Elo+
Solo
Ao Kuang
Ao Kuang
Sad Lightzy
Ao Kuang
Level 42
God Stats
14W - 7L
1,649 SR
Queue Stats
207W - 190L
1,474 Elo+
Party 1
Skadi
Skadi
qmahC
Skadi
Level 128
God Stats
1W - 0L
1,285 SR
Queue Stats
11W - 12L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
8,205
547
6,662
12,723
5,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 0 / 1
7,382
492
4,735
11,924
5,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
5,845
390
1,488
3,606
1,218
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 4 / 1
6,510
434
2,789
11,475
9,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
16
3 / 0 / 0
9,287
619
10,864
13,078
11,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 5
8,636
576
3,611
11,707
10,372
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Persephone
II Zoar II
Persephone
14
2 / 1 / 3
8,704
580
9,518
8,249
4,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
MarMeezzy
Chaac
14
0 / 2 / 0
7,581
505
6,353
13,698
10,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Sad Lightzy
Ao Kuang
14
2 / 2 / 0
7,611
507
3,515
14,948
6,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Skadi
qmahC
Skadi
13
2 / 2 / 2
7,823
522
6,128
5,818
2,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
7
Kills
9
9
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
1
3
1
0.5
L
2
0
1
2.5
L
0
2
1
0.25
W
Persephone
II Zoar II
Persephone
2
1
3
3.5
W
Chaac
MarMeezzy
Chaac
0
2
0
0
L
1
4
1
0.38
W
Ao Kuang
Sad Lightzy
Ao Kuang
2
2
0
1
L
Horus
3
0
0
3
W
Skadi
qmahC
Skadi
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,538
Damage
29,125
52,806
Taken
54,420
33,703
Mitigated
34,921
19,051
Healing
15,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,611
445
0
2,962
11,707
10,372
438
1,281
10,426
27,827
1,449
L
6,662
2,373
0
6,526
12,723
5,102
0
9,423
3,300
64,548
5,842
L
4,735
2,987
0
5,534
11,924
5,758
0
1,312
10,612
0
65,076
L
1,488
733
0
610
3,606
1,218
1
646
2,960
0
19,328
W
Persephone
II Zoar II
Persephone
9,518
583
0
1,414
8,249
4,745
593
5,044
3,201
66,282
749
W
Chaac
MarMeezzy
Chaac
6,353
942
0
5,264
13,698
10,490
0
99
12,538
0
58,577
L
2,789
218
0
550
11,475
9,889
0
4,605
6,870
23,200
0
W
Ao Kuang
Sad Lightzy
Ao Kuang
3,515
983
0
4,128
14,948
6,719
0
2,131
12,727
72,158
0
L
Horus
10,864
4,325
0
5,831
13,078
11,736
0
494
12,584
0
72,054
W
Skadi
qmahC
Skadi
6,128
1,100
0
1,306
5,818
2,595
607
882
4,936
0
63,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,229
Gold Earned
40,355
369
Minions Killed
434
0
Camps Cleared
0
1,474,382
Distance Traveled
1,523,095
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,636
576
35
2
0
294,865
4
L
Sol
8,205
547
108
7
0
280,909
0
L
Arachne
7,382
492
97
6
0
386,576
0
L
Apollo
5,845
390
40
3
0
218,787
0
W
Persephone
8,704
580
115
8
0
298,401
0
W
Chaac
7,581
505
84
6
0
313,552
3
L
Ymir
6,510
434
22
1
0
293,420
0
W
Ao Kuang
7,611
507
98
7
0
333,876
0
L
Horus
9,287
619
102
7
0
294,690
3
W
Skadi
7,823
522
102
7
0
282,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role