Player Matchup

Awilix
Awilix
EccentricMolly
Awilix
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 42L
1,397 Elo+
Party 2
Terra
Terra
GunnSmoke762
Terra
Level 107
God Stats
0W - 2L
1,259 SR
Queue Stats
32W - 34L
1,435 Elo+
Party 1
Maui
Maui
Isaias2796
Maui
Level 145
God Stats
0W - 1L
1,321 SR
Queue Stats
75W - 84L
1,488 Elo+
Solo
Tyr
Tyr
Lil Drip San
Tyr
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,242 Elo+
Party 2
Ares
Ares
Saesae987
Ares
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,757 Elo+
Party 1
Team Averages
Level 102
1,416 SR
1,464 Elo+

VS

Team Averages
Level 125
1,478 SR
1,473 Elo+
Charon
Charon
 
Charon
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Axoreal1
Nemesis
Level 101
God Stats
4W - 2L
1,370 SR
Queue Stats
147W - 152L
1,450 Elo+
Solo
Terra
Terra
Fenixia
Terra
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
72W - 81L
1,402 Elo+
Solo
Mercury
Mercury
RoastTheJdub
Mercury
Level 107
God Stats
3W - 7L
1,263 SR
Queue Stats
279W - 276L
1,485 Elo+
Party 3
Cthulhu
Cthulhu
Stalthis
Cthulhu
Level 158
God Stats
5W - 2L
1,755 SR
Queue Stats
210W - 205L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
4,204
841
0
0
0
10
0 / 3 / 2
4,639
928
2,076
6,460
4,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 2 / 0
5,081
1,016
1,841
6,457
4,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 2 / 1
5,139
1,028
4,593
5,749
4,727
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ares
5
0 / 0 / 0
4,204
841
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
1 / 1 / 5
5,736
1,147
4,230
5,297
2,491
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Axoreal1
Nemesis
10
2 / 1 / 5
6,090
1,218
3,300
3,967
1,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
Fenixia
Terra
11
2 / 0 / 4
5,936
1,187
1,671
3,300
2,125
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mercury
RoastTheJdub
Mercury
9
0 / 1 / 4
5,336
1,067
2,393
4,384
2,077
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cthulhu
Stalthis
Cthulhu
12
2 / 0 / 5
6,235
1,247
4,061
5,358
4,324
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
7
7
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
1
5
3.5
W
Nemesis
Axoreal1
Nemesis
2
1
5
4.5
L
0
0
0
0
W
Terra
Fenixia
Terra
2
0
4
4
L
0
3
2
0.33
L
1
2
0
0.5
L
2
2
1
1.25
W
Mercury
RoastTheJdub
Mercury
0
1
4
2
L
Ares
0
0
0
0
W
Cthulhu
Stalthis
Cthulhu
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,510
Damage
15,655
18,666
Taken
22,306
14,197
Mitigated
12,789
3,337
Healing
12,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,230
1,435
156
171
5,297
2,491
100
1,068
4,229
10,940
0
W
Nemesis
Axoreal1
Nemesis
3,300
890
1,072
596
3,967
1,772
80
864
3,103
0
8,584
L
0
0
0
0
0
0
0
0
0
0
0
W
Terra
Fenixia
Terra
1,671
390
6,706
2,392
3,300
2,125
467
632
2,668
4,559
0
L
2,076
366
920
1,073
6,460
4,534
0
3,036
3,261
4,507
267
L
1,841
543
152
606
6,457
4,936
0
3,778
2,558
6,710
642
L
4,593
453
0
586
5,749
4,727
0
3,148
2,436
0
6,453
W
Mercury
RoastTheJdub
Mercury
2,393
620
224
525
4,384
2,077
546
551
3,833
0
3,657
L
Ares
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Stalthis
Cthulhu
4,061
255
0
351
5,358
4,324
390
452
4,906
9,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,267
Gold Earned
29,333
17
Minions Killed
51
0
Camps Cleared
0
234,117
Distance Traveled
443,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,736
1,147
11
2
0
80,417
0
W
Nemesis
6,090
1,218
16
3
0
90,198
0
L
Awilix
4,204
841
0
0
0
0
0
W
Terra
5,936
1,187
6
1
0
77,171
0
L
Terra
4,639
928
5
1
0
66,700
0
L
Maui
5,081
1,016
8
2
0
86,835
0
L
Tyr
5,139
1,028
4
1
0
80,582
0
W
Mercury
5,336
1,067
3
1
0
96,518
0
L
Ares
4,204
841
0
0
0
0
0
W
Cthulhu
6,235
1,247
15
3
0
99,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role