Player Matchup

Thanatos
Thanatos
ItalicKhan7
Thanatos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,369 Elo+
Party 1
Medusa
Medusa
Rare Sayian
Medusa
Level 62
God Stats
1W - 3L
1,407 SR
Queue Stats
1W - 5L
1,292 Elo+
Party 1
Freya
Freya
SilvaSaiyan
Freya
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,431 Elo+
Party 1
Artio
Artio
ViolentlyHappy69
Artio
Level 154
God Stats
23W - 21L
1,557 SR
Queue Stats
760W - 791L
1,453 Elo+
Solo
Zeus
Zeus
lts0nlyMe
Zeus
Level 88
God Stats
59W - 39L
1,627 SR
Queue Stats
178W - 210L
1,467 Elo+
Solo
Team Averages
Level 80
1,518 SR
1,402 Elo+

VS

Team Averages
Level 134
1,573 SR
1,487 Elo+
Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AldaXXxxz23
Atlas
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
98W - 102L
1,461 Elo+
Solo
Hera
Hera
GENRYUSAI2094
Hera
Level 117
God Stats
4W - 3L
1,527 SR
Queue Stats
126W - 147L
1,515 Elo+
Solo
Horus
Horus
Tyrlinith
Horus
Level 128
God Stats
77W - 49L
1,736 SR
Queue Stats
429W - 445L
1,494 Elo+
Solo
Cthulhu
Cthulhu
kicksomething
Cthulhu
Level 154
God Stats
26W - 11L
1,601 SR
Queue Stats
493W - 566L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ItalicKhan7
Thanatos
11
1 / 4 / 0
6,119
1,224
1,784
5,443
1,424
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Medusa
11
0 / 5 / 3
6,088
1,218
4,638
9,693
3,030
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 4 / 3
6,348
1,270
3,061
8,372
2,274
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 3 / 3
6,209
1,242
1,619
6,292
4,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
12
3 / 4 / 1
7,301
1,460
7,083
6,833
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

251

VS

Team 2 Tickets

385

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 2 / 17
7,664
1,533
9,804
6,154
2,118
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
5 / 2 / 10
7,858
1,572
9,082
8,089
3,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
3 / 0 / 13
7,376
1,475
6,443
2,514
822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Tyrlinith
Horus
12
6 / 1 / 11
7,893
1,579
6,343
5,098
2,435
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
12
3 / 0 / 9
6,992
1,398
2,061
1,142
510
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
80
5
Kills
20
20
Deaths
5
10
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
17
5.75
W
5
2
10
5
W
3
0
13
9.5
L
Thanatos
ItalicKhan7
Thanatos
1
4
0
0.25
L
Medusa
0
5
3
0.3
L
1
4
3
0.63
W
Horus
Tyrlinith
Horus
6
1
11
11.5
L
0
3
3
0.5
W
Cthulhu
3
0
9
7.5
L
Zeus
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,185
Damage
33,733
36,633
Taken
22,997
13,557
Mitigated
9,674
2,838
Healing
1,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,804
4,686
0
150
6,154
2,118
0
3,338
2,816
0
17,548
W
9,082
1,748
0
0
8,089
3,789
0
3,621
4,468
15,253
0
W
6,443
1,929
0
0
2,514
822
0
1,596
918
13,403
0
L
Thanatos
ItalicKhan7
Thanatos
1,784
149
0
868
5,443
1,424
0
2,283
3,160
0
4,822
L
Medusa
4,638
1,700
0
181
9,693
3,030
0
4,746
4,947
0
13,539
L
3,061
1,452
0
288
8,372
2,274
0
4,363
4,009
7,622
0
W
Horus
Tyrlinith
Horus
6,343
2,217
448
1,237
5,098
2,435
0
2,322
2,776
94
15,521
L
1,619
91
564
807
6,292
4,402
0
2,498
3,794
6,196
0
W
Cthulhu
2,061
0
0
0
1,142
510
0
886
256
12,137
0
L
Zeus
7,083
683
0
130
6,833
2,427
0
3,790
3,043
22,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,065
Gold Earned
37,783
75
Minions Killed
98
3
Camps Cleared
3
391,258
Distance Traveled
583,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,664
1,533
24
5
0
99,835
0
W
Atlas
7,858
1,572
16
3
0
106,578
0
W
Hera
7,376
1,475
18
4
0
116,060
0
L
Thanatos
6,119
1,224
8
2
1
57,589
0
L
Medusa
6,088
1,218
23
5
0
102,353
0
L
Freya
6,348
1,270
6
1
1
75,289
0
W
Horus
7,893
1,579
16
3
0
142,816
0
L
Artio
6,209
1,242
10
2
0
62,193
0
W
Cthulhu
6,992
1,398
24
5
3
118,068
0
L
Zeus
7,301
1,460
28
6
1
93,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role