Player Matchup

Hercules
Hercules
 
Hercules
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Hypnotize1738
Hachiman
Level 60
God Stats
10W - 14L
1,460 SR
Queue Stats
81W - 79L
1,440 Elo+
Solo
Nox
Nox
Lt fer14567
Nox
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 326L
1,284 Elo+
Party 2
Maui
Maui
Neon Primary
Maui
Level 34
God Stats
5W - 9L
1,672 SR
Queue Stats
278W - 343L
1,320 Elo+
Party 2
Loki
Loki
Srgt Frank
Loki
Level 54
God Stats
12W - 16L
1,557 SR
Queue Stats
309W - 423L
1,286 Elo+
Party 2
Team Averages
Level 48
1,538 SR
1,366 Elo+

VS

Team Averages
Level 53
1,524 SR
1,415 Elo+
Lancelot
Lancelot
 
Lancelot
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Inferno5166
Surtr
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Quibs-
Kuzenbo
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 84L
1,327 Elo+
Party 1
Tiamat
Tiamat
RGG-_-II_JB_II
Tiamat
Level 113
God Stats
2W - 1L
1,428 SR
Queue Stats
85W - 87L
1,427 Elo+
Party 3
Sol
Sol
talib6nds
Sol
Level 42
God Stats
3W - 3L
1,695 SR
Queue Stats
147W - 153L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
3 / 2 / 0
4,473
639
3,112
6,456
2,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Hypnotize1738
Hachiman
1
0 / 0 / 0
1,410
201
0
0
0
8
0 / 0 / 0
4,214
602
867
2,505
784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 2 / 1
4,002
572
1,982
6,637
4,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 0 / 0
4,055
579
1,998
4,577
1,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
2 / 0 / 0
4,974
711
638
4,635
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

7
0 / 3 / 2
4,166
595
2,286
4,684
2,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Kuzenbo
Quibs-
Kuzenbo
7
1 / 2 / 1
4,674
668
2,419
5,520
4,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 0 / 0
4,767
681
2,004
2,745
1,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 0 / 1
4,484
641
3,237
2,788
665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
5
Kills
4
4
Deaths
5
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
2
0
1.5
W
Lancelot
 
Lancelot
2
0
0
2
L
Hachiman
Hypnotize1738
Hachiman
0
0
0
0
W
0
3
2
0.33
L
0
0
0
0
L
1
2
1
0.75
W
Kuzenbo
Quibs-
Kuzenbo
1
2
1
0.75
W
0
0
0
0
L
1
0
0
1
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,959
Damage
10,584
20,175
Taken
20,372
9,261
Mitigated
10,176
5,973
Healing
7,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,112
872
0
1,074
6,456
2,715
0
267
5,841
0
16,610
W
Lancelot
 
Lancelot
638
189
0
3,619
4,635
1,917
0
0
4,635
0
32,285
L
Hachiman
Hypnotize1738
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
2,286
883
0
1,031
4,684
2,252
0
0
4,684
183
14,564
L
867
43
0
460
2,505
784
0
1,422
1,083
21,833
950
L
1,982
713
0
1,842
6,637
4,407
0
4,424
2,213
14,542
0
W
Kuzenbo
Quibs-
Kuzenbo
2,419
1,172
0
512
5,520
4,254
60
1,181
4,339
10,094
0
W
2,004
265
0
1,043
2,745
1,088
0
828
1,917
28,165
664
L
1,998
653
0
2,597
4,577
1,355
0
1,417
3,160
0
19,572
W
3,237
1,863
0
1,743
2,788
665
602
801
1,987
24,739
936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,154
Gold Earned
23,065
132
Minions Killed
205
0
Camps Cleared
0
638,157
Distance Traveled
743,288
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,473
639
34
5
0
147,480
2
W
Lancelot
4,974
711
78
11
0
178,596
0
L
Hachiman
1,410
201
0
0
0
0
0
W
Surtr
4,166
595
22
3
0
137,631
1
L
Nox
4,214
602
42
6
0
139,299
0
L
Maui
4,002
572
15
2
0
157,119
1
W
Kuzenbo
4,674
668
13
2
0
149,621
0
W
Tiamat
4,767
681
57
8
0
146,763
0
L
Loki
4,055
579
41
6
0
194,259
0
W
Sol
4,484
641
35
5
0
130,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role