Player Matchup

Osiris
Osiris
Gold III
MrChanelCAT
Osiris
Gold III
Level 153
God Stats
11W - 3L
1,964 SR
Queue Stats
183W - 187L
1,409 MMR
Solo
Medusa
Medusa
Silver III
STAYYYWOKEEE
Medusa
Silver III
Level 105
God Stats
30W - 31L
1,570 SR
Queue Stats
73W - 97L
1,423 MMR
Solo
Nike
Nike
Bronze IV
Tealmumbai
Nike
Bronze IV
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 15L
1,391 MMR
Solo
Ganesha
Ganesha
Bronze III
lnkhub
Ganesha
Bronze III
Level 120
God Stats
7W - 3L
1,650 SR
Queue Stats
137W - 139L
1,416 MMR
Solo
Zeus
Zeus
Gold IV
lxINSIDIOUSxl
Zeus
Gold IV
Level 119
God Stats
11W - 14L
1,420 SR
Queue Stats
114W - 112L
1,390 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,621 SR
1,406 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,579 SR
1,406 MMR
Ne Zha
Ne Zha
Gold III
ColoradoRealtor
Ne Zha
Gold III
Level 208
God Stats
8W - 14L
1,489 SR
Queue Stats
293W - 297L
1,408 MMR
Solo
Merlin
Merlin
Gold IV
DrxEw
Merlin
Gold IV
Level 116
God Stats
9W - 18L
1,353 SR
Queue Stats
322W - 341L
1,393 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
Voyaged
Tsukuyomi
Gold IV
Level 108
God Stats
11W - 8L
1,512 SR
Queue Stats
127W - 141L
1,367 MMR
Solo
Jormungandr
Jormungandr
Silver I
awguitarplayer
Jormungandr
Silver I
Level 152
God Stats
13W - 9L
1,554 SR
Queue Stats
40W - 41L
1,413 MMR
Party 1
Xbalanque
Xbalanque
Silver I
xM0RT3 3T DAB0x
Xbalanque
Silver I
Level 149
God Stats
5W - 2L
1,985 SR
Queue Stats
80W - 78L
1,448 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
1 / 5 / 3
7,585
474
9,918
17,306
13,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
13
2 / 2 / 3
7,388
462
3,207
10,614
4,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 4 / 0
6,676
417
3,244
7,923
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
lnkhub
Ganesha
12
0 / 1 / 7
6,681
418
3,009
11,906
11,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

14
4 / 5 / 2
7,869
492
11,292
12,355
4,796
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AgniLancelotAthena

VS

Bans
HachimanBellonaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
7,494
468
8,207
14,184
11,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
DrxEw
Merlin
15
2 / 2 / 7
8,742
546
7,577
8,048
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Voyaged
Tsukuyomi
14
6 / 1 / 4
8,839
552
7,481
16,240
6,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jormungandr
awguitarplayer
Jormungandr
16
4 / 1 / 5
10,149
634
11,301
14,488
7,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Xbalanque
xM0RT3 3T DAB0x
Xbalanque
15
5 / 2 / 3
9,157
572
7,502
8,309
3,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
7
Kills
17
17
Deaths
8
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
W
Merlin
DrxEw
Merlin
2
2
7
2.75
L
Osiris
1
5
3
0.5
L
Medusa
2
2
3
1.75
L
0
4
0
0
W
Tsukuyomi
Voyaged
Tsukuyomi
6
1
4
8
W
Jormungandr
awguitarplayer
Jormungandr
4
1
5
6.5
L
Ganesha
lnkhub
Ganesha
0
1
7
3.5
L
4
5
2
1
W
Xbalanque
xM0RT3 3T DAB0x
Xbalanque
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,670
Damage
42,068
60,104
Taken
61,269
36,869
Mitigated
31,946
14,596
Healing
14,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,207
836
0
2,530
14,184
11,847
0
3,728
10,456
0
47,665
W
Merlin
DrxEw
Merlin
7,577
368
0
483
8,048
2,786
182
2,900
5,148
61,279
1,098
L
Osiris
9,918
3,509
0
6,411
17,306
13,385
0
4,935
12,155
0
70,847
L
Medusa
3,207
1,109
0
1,810
10,614
4,118
0
1,370
8,997
0
42,139
L
3,244
755
0
1,859
7,923
3,230
0
3,425
4,498
0
42,823
W
Tsukuyomi
Voyaged
Tsukuyomi
7,481
1,996
0
5,078
16,240
6,019
52
3,533
12,707
0
50,155
W
Jormungandr
awguitarplayer
Jormungandr
11,301
2,939
64
5,257
14,488
7,936
1,413
2,248
12,240
73,791
4,506
L
Ganesha
lnkhub
Ganesha
3,009
493
0
1,490
11,906
11,340
0
3,873
7,781
18,366
0
L
11,292
1,161
0
3,026
12,355
4,796
0
4,608
7,613
62,976
539
W
Xbalanque
xM0RT3 3T DAB0x
Xbalanque
7,502
3,399
0
930
8,309
3,358
1,884
2,499
5,810
0
63,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,199
Gold Earned
44,381
408
Minions Killed
425
0
Camps Cleared
0
1,346,815
Distance Traveled
1,515,028
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,494
468
45
3
0
315,842
2
W
Merlin
8,742
546
94
6
0
300,870
6
L
Osiris
7,585
474
101
6
0
346,326
4
L
Medusa
7,388
462
87
5
0
277,432
0
L
Nike
6,676
417
86
5
0
183,846
0
W
Tsukuyomi
8,839
552
85
5
0
349,810
0
W
Jormungandr
10,149
634
103
6
0
269,800
0
L
Ganesha
6,681
418
11
1
0
273,701
3
L
Zeus
7,869
492
123
8
0
265,510
0
W
Xbalanque
9,157
572
98
6
0
278,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role