Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Itz Turtl
Neith
Level 61
God Stats
3W - 1L
1,483 SR
Queue Stats
128W - 103L
1,503 Elo+
Solo
Sol
Sol
YogiBearMK2
Sol
Level 45
God Stats
4W - 2L
1,838 SR
Queue Stats
107W - 109L
1,522 Elo+
Party 2
Team Averages
Level 72
1,607 SR
1,508 Elo+

VS

Team Averages
Level 108
1,516 SR
1,479 Elo+
Chaac
Chaac
L1gHtninGz0mbIE
Chaac
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,448 Elo+
Party 1
Merlin
Merlin
RhodieHunt
Merlin
Level 169
God Stats
2W - 2L
1,613 SR
Queue Stats
151W - 160L
1,536 Elo+
Solo
Fafnir
Fafnir
silentlongsho
Fafnir
Level 79
God Stats
0W - 1L
1,434 SR
Queue Stats
19W - 18L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
13
0 / 0 / 8
7,776
707
6,865
11,272
9,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Itz Turtl
Neith
15
4 / 0 / 7
9,112
828
11,006
8,353
4,159
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 0 / 2
9,262
842
12,071
8,035
3,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,582
598
7,365
11,079
7,319
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
RhodieHunt
Merlin
11
0 / 4 / 0
6,494
590
5,316
8,598
3,548
11
0 / 3 / 0
6,885
626
5,376
13,476
14,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
11
Kills
0
0
Deaths
11
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
0
0
8
4
W
Neith
Itz Turtl
Neith
4
0
7
7.5
L
0
4
0
0
L
Merlin
RhodieHunt
Merlin
0
4
0
0
W
7
0
2
8
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,942
Damage
18,057
27,660
Taken
33,153
16,866
Mitigated
25,023
12,519
Healing
2,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
6,865
429
0
2,096
11,272
9,436
216
4,359
6,759
18,366
1,298
W
Neith
Itz Turtl
Neith
11,006
3,445
0
5,749
8,353
4,159
459
3,262
5,091
0
41,568
L
7,365
1,499
0
1,454
11,079
7,319
0
5,873
4,934
0
23,704
L
Merlin
RhodieHunt
Merlin
5,316
68
0
0
8,598
3,548
0
4,013
4,182
20,546
0
W
12,071
4,992
0
4,674
8,035
3,271
1,709
2,485
5,550
42,270
5,979
L
5,376
1,137
0
1,535
13,476
14,156
0
6,859
6,082
17,044
3,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,150
Gold Earned
19,961
152
Minions Killed
104
0
Camps Cleared
0
616,401
Distance Traveled
550,747
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,776
707
24
2
0
214,859
0
W
Neith
9,112
828
56
5
0
202,873
0
L
Chaac
6,582
598
41
4
0
188,724
1
L
Merlin
6,494
590
36
3
0
178,371
1
W
Sol
9,262
842
72
7
0
198,669
0
L
Fafnir
6,885
626
27
2
0
183,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role