Player Matchup

Anhur
Anhur
Diamond V
HelpStepBro
Anhur
Diamond V
Level 120
God Stats
20W - 20L
1,580 SR
Queue Stats
236W - 206L
1,934 MMR
Party 1
Chang'e
Chang'e
Platinum II
JaggerIsHere
Chang'e
Platinum II
Level 157
God Stats
51W - 39L
1,694 SR
Queue Stats
359W - 349L
1,965 MMR
Solo
Hercules
Hercules
Diamond V
ThatsSB
Hercules
Diamond V
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 177L
1,917 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
gmrxiii
Hun Batz
Diamond IV
Level 229
God Stats
11W - 11L
1,710 SR
Queue Stats
280W - 253L
1,992 MMR
Solo
Ganesha
Ganesha
Diamond V
wydstepbro69420
Ganesha
Diamond V
Level 127
God Stats
85W - 70L
1,673 SR
Queue Stats
236W - 208L
1,908 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 158
1,631 SR
1,943 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,531 SR
1,943 MMR
Agni
Agni
Diamond V
IQueueFill
Agni
Diamond V
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 164L
1,975 MMR
Solo
Heimdallr
Heimdallr
Platinum II
KoSRaeNMaN1276
Heimdallr
Platinum II
Level 155
God Stats
10W - 13L
1,644 SR
Queue Stats
233W - 205L
1,934 MMR
Solo
Osiris
Osiris
Platinum I
SankeSwar
Osiris
Platinum I
Level 150
God Stats
8W - 12L
1,631 SR
Queue Stats
171W - 153L
1,978 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond V
downinit
Tsukuyomi
Diamond V
Level 158
God Stats
2W - 3L
1,433 SR
Queue Stats
168W - 171L
1,911 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
urmomsballz
Kuzenbo
Platinum I
Level 102
God Stats
2W - 5L
1,447 SR
Queue Stats
112W - 105L
1,918 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 2
9,743
696
10,979
11,964
5,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
JaggerIsHere
Chang'e
16
7 / 1 / 2
9,954
711
11,029
10,090
4,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
ThatsSB
Hercules
15
1 / 1 / 2
9,422
673
7,952
12,018
14,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
gmrxiii
Hun Batz
14
5 / 1 / 8
8,648
618
8,089
10,572
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 2 / 9
7,963
569
5,410
10,556
8,110
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThorAresThanatos

VS

Bans
Sun WukongBellonaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 0
6,915
494
7,581
10,162
3,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
KoSRaeNMaN1276
Heimdallr
14
2 / 4 / 0
7,511
537
7,102
11,218
3,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
SankeSwar
Osiris
14
1 / 2 / 0
8,038
574
7,706
15,341
14,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
downinit
Tsukuyomi
13
2 / 2 / 1
7,247
518
5,082
12,522
4,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Kuzenbo
urmomsballz
Kuzenbo
11
0 / 3 / 4
7,039
503
7,809
13,152
13,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
17
Kills
6
6
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
1
6
0
0.17
W
Chang'e
JaggerIsHere
Chang'e
7
1
2
8
L
Heimdallr
KoSRaeNMaN1276
Heimdallr
2
4
0
0.5
L
Osiris
SankeSwar
Osiris
1
2
0
0.5
W
Hercules
ThatsSB
Hercules
1
1
2
2
L
Tsukuyomi
downinit
Tsukuyomi
2
2
1
1.25
W
Hun Batz
gmrxiii
Hun Batz
5
1
8
9
L
Kuzenbo
urmomsballz
Kuzenbo
0
3
4
0.67
W
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,459
Damage
35,280
55,200
Taken
62,395
37,056
Mitigated
38,981
27,336
Healing
18,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,979
5,890
0
5,025
11,964
5,688
722
2,195
9,769
0
98,042
L
7,581
645
0
1,112
10,162
3,314
0
3,938
5,824
55,021
740
W
Chang'e
JaggerIsHere
Chang'e
11,029
496
746
7,208
10,090
4,562
329
5,402
4,688
78,673
1,404
L
Heimdallr
KoSRaeNMaN1276
Heimdallr
7,102
4,614
0
2,721
11,218
3,151
0
1,398
9,820
0
74,926
L
Osiris
SankeSwar
Osiris
7,706
2,654
0
7,748
15,341
14,919
0
164
15,177
0
66,623
W
Hercules
ThatsSB
Hercules
7,952
2,104
0
6,398
12,018
14,342
0
389
10,529
0
70,037
L
Tsukuyomi
downinit
Tsukuyomi
5,082
1,174
0
5,653
12,522
4,503
0
3,536
8,818
0
59,038
W
Hun Batz
gmrxiii
Hun Batz
8,089
2,060
0
5,305
10,572
4,354
0
2,338
8,141
0
60,709
L
Kuzenbo
urmomsballz
Kuzenbo
7,809
3,174
0
1,723
13,152
13,094
0
6,385
6,482
29,710
0
W
5,410
366
0
2,654
10,556
8,110
0
5,533
5,023
25,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,730
Gold Earned
36,750
563
Minions Killed
480
0
Camps Cleared
0
1,446,700
Distance Traveled
1,466,073
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,743
696
172
12
0
260,350
0
L
Agni
6,915
494
96
7
0
269,201
0
W
Chang'e
9,954
711
160
11
0
290,456
0
L
Heimdallr
7,511
537
122
9
0
249,476
2
L
Osiris
8,038
574
124
9
0
303,784
5
W
Hercules
9,422
673
138
10
0
281,201
0
L
Tsukuyomi
7,247
518
96
7
0
350,272
0
W
Hun Batz
8,648
618
90
6
0
320,264
2
L
Kuzenbo
7,039
503
42
3
0
293,340
3
W
Ganesha
7,963
569
3
0
0
294,429
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role