Player Matchup

Danzaburou
Danzaburou
CONV1lCTION
Danzaburou
Level 43
God Stats
6W - 7L
1,479 SR
Queue Stats
59W - 67L
1,377 Elo+
Party 4
Tyr
Tyr
OmnipotentWhale
Tyr
Level 45
God Stats
16W - 14L
1,396 SR
Queue Stats
187W - 179L
1,478 Elo+
Party 3
Kumbhakarna
Kumbhakarna
PreachaManTesse
Kumbhakarna
Level 36
God Stats
0W - 5L
1,296 SR
Queue Stats
81W - 95L
1,450 Elo+
Party 4
Surtr
Surtr
RIED3MIPT1ION
Surtr
Level 154
God Stats
4W - 5L
1,511 SR
Queue Stats
111W - 99L
1,483 Elo+
Party 4
Raijin
Raijin
TRIGGER LIGHTIN
Raijin
Level 81
God Stats
10W - 9L
1,675 SR
Queue Stats
200W - 204L
1,497 Elo+
Party 3
Team Averages
Level 72
1,471 SR
1,457 Elo+

VS

Team Averages
Level 49
1,569 SR
1,438 Elo+
Arachne
Arachne
Augussmartin2
Arachne
Level 14
God Stats
1W - 1L
1,296 SR
Queue Stats
17W - 19L
1,465 Elo+
Party 1
Cupid
Cupid
DrHiggy
Cupid
Level 14
God Stats
3W - 1L
1,682 SR
Queue Stats
16W - 17L
1,425 Elo+
Party 2
Zeus
Zeus
LilHangryHippie
Zeus
Level 104
God Stats
4W - 1L
1,858 SR
Queue Stats
136W - 140L
1,479 Elo+
Party 2
King Arthur
King Arthur
lokorey05
King Arthur
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
141W - 127L
1,452 Elo+
Party 1
Aphrodite
Aphrodite
pelmy
Aphrodite
Level 44
God Stats
1W - 0L
1,507 SR
Queue Stats
323W - 305L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CONV1lCTION
Danzaburou
13
2 / 6 / 0
7,648
425
15,054
17,998
7,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 2 / 0
7,880
438
6,283
15,213
7,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
PreachaManTesse
Kumbhakarna
11
0 / 7 / 1
7,188
399
4,393
20,329
19,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 3 / 1
8,992
500
14,840
16,454
15,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
0 / 2 / 1
9,012
501
9,169
10,595
4,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
5 / 0 / 3
8,977
499
9,849
16,883
7,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cupid
DrHiggy
Cupid
17
9 / 1 / 5
10,040
558
20,342
16,823
7,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
0 / 0 / 2
8,619
479
10,357
9,453
2,914
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
lokorey05
King Arthur
15
2 / 3 / 1
8,619
479
7,707
17,745
15,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Aphrodite
pelmy
Aphrodite
15
4 / 1 / 9
10,502
583
9,463
17,052
9,377
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
5
Kills
20
20
Deaths
5
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
5
0
3
6.5
L
Danzaburou
CONV1lCTION
Danzaburou
2
6
0
0.33
W
Cupid
DrHiggy
Cupid
9
1
5
11.5
W
0
0
2
1
L
1
2
0
0.5
L
Kumbhakarna
PreachaManTesse
Kumbhakarna
0
7
1
0.07
L
2
3
1
0.83
L
0
2
1
0.25
W
King Arthur
lokorey05
King Arthur
2
3
1
0.83
W
Aphrodite
pelmy
Aphrodite
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,739
Damage
57,718
80,589
Taken
77,956
54,249
Mitigated
42,542
14,865
Healing
42,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
9,849
6,867
0
7,594
16,883
7,657
56
3,438
13,308
0
64,744
L
Danzaburou
CONV1lCTION
Danzaburou
15,054
4,765
0
3,894
17,998
7,735
0
4,243
13,755
0
69,598
W
Cupid
DrHiggy
Cupid
20,342
11,975
1,864
10,331
16,823
7,203
1,800
1,416
15,362
0
93,636
W
10,357
1,088
379
4,818
9,453
2,914
46
4,542
4,911
73,306
181
L
6,283
866
0
7,068
15,213
7,180
297
4,305
10,908
0
62,408
L
Kumbhakarna
PreachaManTesse
Kumbhakarna
4,393
538
0
566
20,329
19,216
0
5,140
15,189
21,760
747
L
14,840
4,030
0
2,562
16,454
15,399
0
3,223
13,231
1,947
65,673
L
9,169
940
0
775
10,595
4,719
0
4,650
5,945
73,580
1,711
W
King Arthur
lokorey05
King Arthur
7,707
741
0
1,610
17,745
15,391
0
432
16,469
13,990
51,598
W
Aphrodite
pelmy
Aphrodite
9,463
2,530
5,723
10,123
17,052
9,377
902
4,244
12,663
52,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,720
Gold Earned
46,757
440
Minions Killed
482
0
Camps Cleared
0
1,575,141
Distance Traveled
1,706,961
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,977
499
84
5
0
412,767
0
L
Danzaburou
7,648
425
70
4
0
305,231
0
W
Cupid
10,040
558
115
6
0
324,992
0
W
Zeus
8,619
479
107
6
0
343,052
0
L
Tyr
7,880
438
91
5
0
378,262
2
L
Kumbhakarna
7,188
399
28
2
0
298,341
0
L
Surtr
8,992
500
114
6
0
298,452
2
L
Raijin
9,012
501
137
8
0
294,855
2
W
King Arthur
8,619
479
106
6
0
311,298
1
W
Aphrodite
10,502
583
70
4
0
314,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role