Player Matchup

Ao Kuang
Ao Kuang
Silver IV
AutofiIIed
Ao Kuang
Silver IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 38L
1,142 MMR
Party 1
Loki
Loki
Silver IV
Autofilled
Loki
Silver IV
Level 126
God Stats
0W - 4L
1,365 SR
Queue Stats
18W - 39L
1,142 MMR
Party 1
Sobek
Sobek
Silver IV
RTFxJefe
Sobek
Silver IV
Level 120
God Stats
0W - 1L
1,371 SR
Queue Stats
17W - 38L
1,142 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,412 SR
1,142 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,562 SR
1,042 MMR
Geb
Geb
Gold II
Asquared00
Geb
Gold II
Level 66
God Stats
5W - 1L
1,896 SR
Queue Stats
38W - 35L
1,591 MMR
Party 2
Nut
Nut
Silver IV
dalpar22
Nut
Silver IV
Level 125
God Stats
2W - 2L
1,371 SR
Queue Stats
47W - 106L
802 MMR
Party 2
Ah Puch
Ah Puch
Silver IV
reject723
Ah Puch
Silver IV
Level 134
God Stats
2W - 2L
1,419 SR
Queue Stats
87W - 142L
733 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AutofiIIed
Ao Kuang
12
1 / 2 / 2
9,398
587
4,578
13,937
14,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
2 / 1 / 0
10,364
648
9,360
19,394
9,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
RTFxJefe
Sobek
15
0 / 2 / 3
9,042
565
9,468
19,860
22,507
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AphroditeAchillesVulcanAres

VS

Bans
KukulkanBacchusSkadiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 4
10,354
647
12,395
12,646
14,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 1 / 1
11,040
690
16,426
9,963
5,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
reject723
Ah Puch
15
1 / 2 / 4
10,334
646
13,802
9,110
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
3
Kills
5
5
Deaths
3
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
Ao Kuang
AutofiIIed
Ao Kuang
1
2
2
1
L
2
1
0
2
L
Sobek
RTFxJefe
Sobek
0
2
3
0.75
W
4
1
1
4.5
W
Ah Puch
reject723
Ah Puch
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,406
Damage
42,623
53,191
Taken
31,719
46,497
Mitigated
24,175
15,989
Healing
11,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,395
2,303
0
3,957
12,646
14,611
379
4,105
8,531
45,198
2,099
L
Ao Kuang
AutofiIIed
Ao Kuang
4,578
1,033
0
2,270
13,937
14,535
0
5,649
8,012
12,929
1,989
L
9,360
1,869
0
7,742
19,394
9,455
0
9,353
9,409
0
58,089
L
Sobek
RTFxJefe
Sobek
9,468
410
0
5,977
19,860
22,507
0
8,782
10,462
25,053
1,156
W
16,426
11,423
0
5,059
9,963
5,167
2,274
5,474
4,483
0
53,425
W
Ah Puch
reject723
Ah Puch
13,802
741
0
2,750
9,110
4,397
177
3,753
5,353
42,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,804
Gold Earned
31,728
149
Minions Killed
177
0
Camps Cleared
0
888,008
Distance Traveled
901,725
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,354
647
58
4
0
318,799
1
L
Ao Kuang
9,398
587
24
2
0
255,486
0
L
Loki
10,364
648
85
5
0
328,780
1
L
Sobek
9,042
565
40
3
0
303,742
0
W
Nut
11,040
690
59
4
0
287,352
0
W
Ah Puch
10,334
646
60
4
0
295,574
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role