Player Matchup

Tsukuyomi
Tsukuyomi
Anime_Kakashi123
Tsukuyomi
Level 88
God Stats
89W - 91L
1,541 SR
Queue Stats
101W - 123L
1,513 Elo+
Party 1
Lancelot
Lancelot
Apenguini
Lancelot
Level 127
God Stats
2W - 0L
1,556 SR
Queue Stats
52W - 62L
1,537 Elo+
Party 1
Danzaburou
Danzaburou
The7thRaikage
Danzaburou
Level 43
God Stats
12W - 9L
1,696 SR
Queue Stats
40W - 57L
1,468 Elo+
Party 1
Hel
Hel
Vaalhak
Hel
Level 156
God Stats
2W - 5L
1,373 SR
Queue Stats
44W - 82L
1,379 Elo+
Solo
Fenrir
Fenrir
XX_sonicfan_XX
Fenrir
Level 122
God Stats
65W - 75L
1,561 SR
Queue Stats
86W - 106L
1,516 Elo+
Party 1
Team Averages
Level 107
1,545 SR
1,483 Elo+

VS

Team Averages
Level 142
1,485 SR
1,585 Elo+
Thor
Thor
BragiSdeyb
Thor
Level 139
God Stats
20W - 25L
1,476 SR
Queue Stats
250W - 242L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
CHUBLETIC
Baron Samedi
Level 148
God Stats
1W - 2L
1,527 SR
Queue Stats
170W - 149L
1,584 Elo+
Party 2
Neith
Neith
CHUBLETXI
Neith
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 94L
1,574 Elo+
Party 2
Hercules
Hercules
iDnalor
Hercules
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,743 Elo+
Solo
Janus
Janus
underdog83
Janus
Level 158
God Stats
9W - 15L
1,423 SR
Queue Stats
621W - 607L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
16
5 / 1 / 3
8,246
634
9,429
11,769
5,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
Apenguini
Lancelot
11
2 / 2 / 2
6,937
534
9,327
7,880
3,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
The7thRaikage
Danzaburou
13
2 / 2 / 0
7,412
570
6,348
8,263
3,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
13
2 / 3 / 3
7,579
583
5,478
8,184
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 1 / 0
9,288
714
11,129
12,371
8,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
6,623
509
4,612
12,547
5,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
CHUBLETIC
Baron Samedi
12
2 / 1 / 5
7,042
542
6,763
11,279
8,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
CHUBLETXI
Neith
12
1 / 1 / 0
7,102
546
5,484
9,426
3,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
iDnalor
Hercules
11
1 / 5 / 0
6,902
531
7,097
13,582
12,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
14
3 / 4 / 2
7,531
579
5,468
9,427
3,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
16
Kills
9
9
Deaths
16
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
5
1
3
6.5
W
Lancelot
Apenguini
Lancelot
2
2
2
1.5
L
2
5
2
0.6
L
Baron Samedi
CHUBLETIC
Baron Samedi
2
1
5
4.5
L
Neith
CHUBLETXI
Neith
1
1
0
1
W
Danzaburou
The7thRaikage
Danzaburou
2
2
0
1
W
Hel
2
3
3
1.17
W
5
1
0
5
L
Hercules
iDnalor
Hercules
1
5
0
0.2
L
Janus
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,711
Damage
29,424
48,467
Taken
56,261
24,709
Mitigated
34,631
22,769
Healing
18,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
9,429
2,422
66
5,891
11,769
5,086
0
3,183
8,516
0
74,567
W
Lancelot
Apenguini
Lancelot
9,327
633
0
1,387
7,880
3,849
0
2,160
5,654
0
34,343
L
4,612
735
0
1,105
12,547
5,564
0
1,578
10,969
0
50,319
L
Baron Samedi
CHUBLETIC
Baron Samedi
6,763
993
997
4,731
11,279
8,785
0
1,039
10,195
26,275
0
L
Neith
CHUBLETXI
Neith
5,484
1,313
0
4,425
9,426
3,827
0
0
9,426
0
62,078
W
Danzaburou
The7thRaikage
Danzaburou
6,348
2,068
0
3,233
8,263
3,630
285
980
7,283
0
55,487
W
Hel
5,478
100
2,784
4,192
8,184
3,289
0
5,181
2,699
51,182
663
W
11,129
3,316
0
5,216
12,371
8,855
0
247
11,210
0
73,801
L
Hercules
iDnalor
Hercules
7,097
3,156
0
4,706
13,582
12,779
0
0
12,713
0
45,337
L
Janus
5,468
253
0
2,430
9,427
3,676
0
2,836
6,591
58,935
348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,462
Gold Earned
35,200
447
Minions Killed
440
0
Camps Cleared
0
1,461,074
Distance Traveled
1,296,417
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,246
634
111
9
0
324,493
0
W
Lancelot
6,937
534
39
3
0
333,060
4
L
Thor
6,623
509
74
6
0
262,297
0
L
Baron Samedi
7,042
542
36
3
0
264,272
0
L
Neith
7,102
546
119
9
0
253,622
2
W
Danzaburou
7,412
570
97
7
0
250,024
0
W
Hel
7,579
583
88
7
0
276,458
3
W
Fenrir
9,288
714
112
9
0
277,039
0
L
Hercules
6,902
531
90
7
0
246,610
2
L
Janus
7,531
579
121
9
0
269,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role