Player Matchup

Ix Chel
Ix Chel
AstroboyBH
Ix Chel
Level 108
God Stats
2W - 4L
1,709 SR
Queue Stats
19W - 34L
1,505 Elo+
Party 2
Medusa
Medusa
Racc-oonKing
Medusa
Level 129
God Stats
7W - 7L
1,869 SR
Queue Stats
15W - 19L
1,591 Elo+
Party 2
Ares
Ares
Solrflayre
Ares
Level 156
God Stats
4W - 7L
1,582 SR
Queue Stats
143W - 142L
1,516 Elo+
Party 2
Lancelot
Lancelot
Vulonviir
Lancelot
Level 167
God Stats
0W - 1L
1,302 SR
Queue Stats
37W - 31L
1,646 Elo+
Party 2
Geb
Geb
jacquisey
Geb
Level 126
God Stats
0W - 2L
1,402 SR
Queue Stats
246W - 229L
1,528 Elo+
Solo
Team Averages
Level 137
1,573 SR
1,557 Elo+

VS

Team Averages
Level 112
1,579 SR
1,539 Elo+
Anubis
Anubis
Kevinsoldier6
Anubis
Level 118
God Stats
4W - 5L
1,527 SR
Queue Stats
55W - 43L
1,608 Elo+
Party 1
Cthulhu
Cthulhu
Oasis69_Z3
Cthulhu
Level 144
God Stats
4W - 1L
1,728 SR
Queue Stats
183W - 172L
1,501 Elo+
Solo
Medusa
Medusa
Wonkimaniaco
Medusa
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 30L
1,556 Elo+
Party 1
Thanatos
Thanatos
de0xide
Thanatos
Level 129
God Stats
31W - 29L
1,582 SR
Queue Stats
371W - 361L
1,466 Elo+
Solo
Thor
Thor
ownage7
Thor
Level 144
God Stats
5W - 2L
1,556 SR
Queue Stats
236W - 233L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AstroboyBH
Ix Chel
11
2 / 4 / 1
6,280
523
6,564
7,588
2,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
10
1 / 4 / 0
5,349
446
3,656
8,930
2,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 3 / 0
5,696
475
4,807
10,050
9,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
Vulonviir
Lancelot
11
1 / 1 / 2
6,261
522
6,143
11,355
4,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 4 / 1
4,791
399
1,397
6,321
3,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
6,659
555
5,873
8,323
3,682
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Oasis69_Z3
Cthulhu
12
3 / 0 / 5
7,279
607
5,963
8,206
5,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
13
3 / 1 / 3
7,608
634
9,705
6,895
2,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
de0xide
Thanatos
12
5 / 1 / 3
6,739
562
5,190
10,006
3,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thor
ownage7
Thor
13
2 / 0 / 1
7,379
615
6,058
9,933
3,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
4
Kills
16
16
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AstroboyBH
Ix Chel
2
4
1
0.63
W
3
2
2
2
W
Cthulhu
Oasis69_Z3
Cthulhu
3
0
5
5.5
L
Medusa
1
4
0
0.25
L
0
3
0
0
L
Lancelot
Vulonviir
Lancelot
1
1
2
2
W
Medusa
3
1
3
4.5
W
Thanatos
de0xide
Thanatos
5
1
3
6.5
L
0
4
1
0.13
W
Thor
ownage7
Thor
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,567
Damage
32,789
44,244
Taken
43,363
22,520
Mitigated
19,089
8,924
Healing
22,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AstroboyBH
Ix Chel
6,564
1,040
238
944
7,588
2,255
0
4,979
2,609
39,372
0
W
5,873
309
0
3,650
8,323
3,682
55
3,322
4,669
57,481
1,190
W
Cthulhu
Oasis69_Z3
Cthulhu
5,963
473
1,176
2,534
8,206
5,255
0
2,344
5,738
28,432
1,354
L
Medusa
3,656
1,098
0
1,062
8,930
2,948
0
1,547
7,383
0
36,652
L
4,807
628
0
3,390
10,050
9,198
0
278
9,772
29,842
0
L
Lancelot
Vulonviir
Lancelot
6,143
1,076
0
2,519
11,355
4,504
0
2,745
8,610
0
43,889
W
Medusa
9,705
4,046
0
694
6,895
2,691
1,496
580
6,271
0
66,302
W
Thanatos
de0xide
Thanatos
5,190
1,448
0
10,074
10,006
3,769
0
1,664
8,128
0
52,382
L
1,397
255
0
771
6,321
3,615
0
2,129
4,192
6,642
253
W
Thor
ownage7
Thor
6,058
1,137
0
4,391
9,933
3,692
0
3,567
5,884
0
53,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,377
Gold Earned
35,664
276
Minions Killed
445
0
Camps Cleared
0
1,091,522
Distance Traveled
1,194,931
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,280
523
82
7
0
212,774
1
W
Anubis
6,659
555
89
7
0
221,334
0
W
Cthulhu
7,279
607
74
6
0
258,831
0
L
Medusa
5,349
446
55
5
0
228,222
2
L
Ares
5,696
475
60
5
0
232,295
2
L
Lancelot
6,261
522
66
6
0
294,741
0
W
Medusa
7,608
634
103
9
0
238,181
3
W
Thanatos
6,739
562
82
7
0
261,829
2
L
Geb
4,791
399
13
1
0
123,490
0
W
Thor
7,379
615
97
8
0
214,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role