Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Grismik
King Arthur
Level 86
God Stats
40W - 44L
1,490 SR
Queue Stats
108W - 109L
1,419 Elo+
Party 2
Anhur
Anhur
L_ord_Kush
Anhur
Level 112
God Stats
3W - 6L
1,473 SR
Queue Stats
292W - 261L
1,423 Elo+
Solo
Nemesis
Nemesis
StrifeHorseman
Nemesis
Level 56
God Stats
0W - 2L
1,120 SR
Queue Stats
48W - 46L
1,455 Elo+
Party 2
Agni
Agni
WezZ-2K-Life
Agni
Level 65
God Stats
20W - 17L
1,478 SR
Queue Stats
682W - 687L
1,392 Elo+
Solo
Team Averages
Level 93
1,412 SR
1,438 Elo+

VS

Team Averages
Level 67
1,519 SR
1,432 Elo+
Mulan
Mulan
MikeLove010
Mulan
Level 80
God Stats
59W - 40L
1,489 SR
Queue Stats
199W - 177L
1,507 Elo+
Party 1
Thanatos
Thanatos
MustangOwner99
Thanatos
Level 18
God Stats
4W - 3L
1,461 SR
Queue Stats
20W - 16L
1,490 Elo+
Party 1
Bellona
Bellona
Nechy
Bellona
Level 32
God Stats
2W - 2L
1,477 SR
Queue Stats
3W - 8L
1,260 Elo+
Solo
Izanami
Izanami
benjiweeds62910
Izanami
Level 97
God Stats
108W - 114L
1,440 SR
Queue Stats
925W - 944L
1,440 Elo+
Solo
Hades
Hades
masif88
Hades
Level 106
God Stats
2W - 0L
1,729 SR
Queue Stats
149W - 155L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 1 / 1
6,610
551
3,650
9,264
7,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Grismik
King Arthur
10
0 / 5 / 1
6,086
507
5,213
12,436
5,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
12
0 / 3 / 0
6,314
526
5,462
9,621
3,310
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 1 / 0
5,673
473
1,525
9,895
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 0
5,970
498
4,434
5,063
1,938
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 1
8,587
716
10,215
12,341
8,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
11
3 / 0 / 1
6,456
538
3,056
7,421
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Nechy
Bellona
7
0 / 1 / 1
4,949
412
1,208
6,142
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 0 / 3
7,207
601
5,518
6,900
2,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
masif88
Hades
11
3 / 1 / 2
6,553
546
4,419
8,692
5,111
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
12
12
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
1
1
1.5
L
King Arthur
Grismik
King Arthur
0
5
1
0.1
L
Anhur
0
3
0
0
W
5
0
1
5.5
W
Thanatos
3
0
1
3.5
W
Bellona
Nechy
Bellona
0
1
1
0.5
L
0
1
0
0
L
1
2
0
0.5
W
1
0
3
2.5
W
Hades
masif88
Hades
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,284
Damage
24,416
46,279
Taken
41,496
22,046
Mitigated
21,984
16,553
Healing
23,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,650
1,277
657
4,816
9,264
7,757
0
1,648
7,616
27,608
2,713
L
King Arthur
Grismik
King Arthur
5,213
650
0
1,638
12,436
5,684
0
0
12,436
0
43,660
L
Anhur
5,462
2,996
0
2,368
9,621
3,310
702
833
8,788
0
54,806
W
10,215
1,570
0
5,239
12,341
8,033
452
1,446
10,895
0
75,278
W
Thanatos
3,056
809
0
9,462
7,421
2,906
0
515
6,906
0
43,721
W
Bellona
Nechy
Bellona
1,208
135
0
1,564
6,142
3,614
43
2,830
3,312
0
12,026
L
1,525
107
0
5,850
9,895
3,357
0
0
9,895
0
43,593
L
4,434
567
0
1,224
5,063
1,938
0
1,409
3,654
34,722
2,259
W
5,518
3,090
0
3,182
6,900
2,320
0
520
6,380
0
63,717
W
Hades
masif88
Hades
4,419
606
181
3,521
8,692
5,111
0
2,702
5,990
38,681
1,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,653
Gold Earned
33,752
339
Minions Killed
373
0
Camps Cleared
0
1,192,909
Distance Traveled
1,065,357
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,610
551
45
4
0
239,598
4
L
King Arthur
6,086
507
74
6
0
241,518
0
L
Anhur
6,314
526
101
8
0
208,922
0
W
Mulan
8,587
716
115
10
0
231,298
0
W
Thanatos
6,456
538
74
6
0
240,458
0
W
Bellona
4,949
412
18
2
0
164,107
0
L
Nemesis
5,673
473
65
5
0
291,651
0
L
Agni
5,970
498
54
5
0
211,220
0
W
Izanami
7,207
601
105
9
0
212,279
0
W
Hades
6,553
546
61
5
0
217,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role