Player Matchup

Aphrodite
Aphrodite
LDAK Asura
Aphrodite
Level 147
God Stats
0W - 2L
1,762 SR
Queue Stats
152W - 137L
1,590 Elo+
Party 1
Vulcan
Vulcan
LDAK Devil
Vulcan
Level 87
God Stats
4W - 5L
1,764 SR
Queue Stats
29W - 34L
1,566 Elo+
Party 1
Cthulhu
Cthulhu
LDAK Finn
Cthulhu
Level 161
God Stats
6W - 3L
1,917 SR
Queue Stats
347W - 318L
1,589 Elo+
Party 1
Bastet
Bastet
LDAK Flaccid
Bastet
Level 40
God Stats
2W - 7L
1,500 SR
Queue Stats
105W - 101L
1,566 Elo+
Party 1
Charybdis
Charybdis
YogiGG
Charybdis
Level 108
God Stats
7W - 8L
1,430 SR
Queue Stats
626W - 632L
1,505 Elo+
Solo
Team Averages
Level 109
1,675 SR
1,563 Elo+

VS

Team Averages
Level 111
1,678 SR
1,557 Elo+
Sun Wukong
Sun Wukong
DiablosRage
Sun Wukong
Level 141
God Stats
1W - 1L
1,750 SR
Queue Stats
117W - 81L
1,625 Elo+
Solo
Janus
Janus
FeastGodMack
Janus
Level 106
God Stats
9W - 5L
1,707 SR
Queue Stats
46W - 47L
1,554 Elo+
Solo
Heimdallr
Heimdallr
TerannicV3
Heimdallr
Level 108
God Stats
3W - 1L
1,799 SR
Queue Stats
259W - 282L
1,548 Elo+
Party 2
Mulan
Mulan
Vondahare
Mulan
Level 82
God Stats
26W - 23L
1,748 SR
Queue Stats
151W - 165L
1,525 Elo+
Party 2
Sol
Sol
zSinner
Sol
Level 120
God Stats
6W - 3L
1,385 SR
Queue Stats
146W - 168L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LDAK Asura
Aphrodite
11
1 / 2 / 3
6,893
492
6,187
11,288
8,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Vulcan
LDAK Devil
Vulcan
11
2 / 2 / 0
6,801
486
7,364
7,444
3,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
LDAK Finn
Cthulhu
13
1 / 1 / 0
7,267
519
9,360
10,985
9,458
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
10
0 / 3 / 2
5,898
421
2,819
9,828
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
YogiGG
Charybdis
9
2 / 4 / 0
6,207
443
6,748
10,538
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DiablosRage
Sun Wukong
14
3 / 2 / 5
7,419
530
9,160
13,765
7,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 0 / 2
7,208
515
3,211
5,560
2,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
TerannicV3
Heimdallr
13
0 / 1 / 3
7,823
559
5,874
11,823
5,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
Vondahare
Mulan
10
1 / 2 / 5
6,055
433
5,229
9,730
7,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
15
7 / 1 / 3
8,663
619
11,112
12,358
4,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
12
12
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DiablosRage
Sun Wukong
3
2
5
2.75
W
1
0
2
2
L
Aphrodite
LDAK Asura
Aphrodite
1
2
3
1.25
L
Vulcan
LDAK Devil
Vulcan
2
2
0
1
L
Cthulhu
LDAK Finn
Cthulhu
1
1
0
1
L
Bastet
0
3
2
0.33
W
Heimdallr
TerannicV3
Heimdallr
0
1
3
1.5
W
Mulan
Vondahare
Mulan
1
2
5
1.75
L
Charybdis
YogiGG
Charybdis
2
4
0
0.5
W
Sol
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,478
Damage
34,586
50,083
Taken
53,236
28,833
Mitigated
27,859
21,416
Healing
24,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DiablosRage
Sun Wukong
9,160
2,212
0
7,222
13,765
7,700
0
3,942
9,681
0
61,959
W
3,211
0
0
2,174
5,560
2,074
0
3,289
2,030
57,227
0
L
Aphrodite
LDAK Asura
Aphrodite
6,187
1,281
3,301
5,665
11,288
8,559
0
4,207
6,961
22,191
2,741
L
Vulcan
LDAK Devil
Vulcan
7,364
553
0
1,205
7,444
3,173
0
2,972
4,186
49,361
1,821
L
Cthulhu
LDAK Finn
Cthulhu
9,360
823
0
4,441
10,985
9,458
0
1,003
9,982
55,352
2,216
L
Bastet
2,819
922
0
3,713
9,828
3,605
0
0
9,828
0
37,564
W
Heimdallr
TerannicV3
Heimdallr
5,874
3,402
0
4,716
11,823
5,849
15
5,933
5,890
0
66,393
W
Mulan
Vondahare
Mulan
5,229
799
458
2,275
9,730
7,807
0
5,368
4,199
0
19,065
L
Charybdis
YogiGG
Charybdis
6,748
3,199
0
3,091
10,538
4,038
306
5,405
5,133
0
43,020
W
Sol
11,112
4,378
0
7,983
12,358
4,429
541
2,897
9,394
69,911
4,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,066
Gold Earned
37,168
341
Minions Killed
448
0
Camps Cleared
0
1,317,188
Distance Traveled
1,381,283
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,419
530
90
6
0
300,176
0
W
Janus
7,208
515
130
9
0
303,464
4
L
Aphrodite
6,893
492
31
2
0
271,470
3
L
Vulcan
6,801
486
86
6
0
287,373
0
L
Cthulhu
7,267
519
102
7
0
300,205
2
L
Bastet
5,898
421
60
4
0
294,922
0
W
Heimdallr
7,823
559
98
7
0
225,481
2
W
Mulan
6,055
433
30
2
0
273,018
1
L
Charybdis
6,207
443
62
4
0
163,218
0
W
Sol
8,663
619
100
7
0
279,144
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role