Player Matchup

Rama
Rama
BHAM-BHAM321-TL
Rama
Level 17
God Stats
0W - 1L
1,466 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 1
Sun Wukong
Sun Wukong
BLADADAH64
Sun Wukong
Level 14
God Stats
0W - 1L
1,189 SR
Queue Stats
0W - 2L
1,282 Elo+
Party 1
Bacchus
Bacchus
DoUGiE_FrESh20
Bacchus
Level 129
God Stats
0W - 2L
1,236 SR
Queue Stats
30W - 40L
1,312 Elo+
Party 1
Bastet
Bastet
MrMosley8376
Bastet
Level 107
God Stats
3W - 2L
1,756 SR
Queue Stats
189W - 178L
1,434 Elo+
Party 1
Anubis
Anubis
NearOsamu
Anubis
Level 99
God Stats
40W - 44L
1,518 SR
Queue Stats
162W - 145L
1,470 Elo+
Solo
Team Averages
Level 73
1,433 SR
1,356 Elo+

VS

Team Averages
Level 124
1,469 SR
1,506 Elo+
Yemoja
Yemoja
 
Yemoja
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
CaptainKiller9
Nike
Level 80
God Stats
4W - 5L
1,425 SR
Queue Stats
19W - 15L
1,529 Elo+
Solo
Ratatoskr
Ratatoskr
JMCda1st
Ratatoskr
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 137L
1,477 Elo+
Party 2
Neith
Neith
darkinsideout
Neith
Level 104
God Stats
17W - 15L
1,509 SR
Queue Stats
214W - 213L
1,491 Elo+
Party 2
Ix Chel
Ix Chel
melliemell
Ix Chel
Level 159
God Stats
3W - 4L
1,411 SR
Queue Stats
298W - 292L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
6,182
412
2,725
11,458
3,693
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
BLADADAH64
Sun Wukong
10
0 / 4 / 2
6,506
434
2,724
12,388
8,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 4
7,086
472
5,199
11,851
11,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
14
5 / 4 / 0
8,163
544
11,827
15,621
6,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
NearOsamu
Anubis
14
2 / 3 / 0
8,501
567
5,684
6,216
2,839
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
2 / 1 / 6
7,559
504
4,221
9,919
7,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 2 / 2
8,527
568
9,162
11,115
8,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ratatoskr
JMCda1st
Ratatoskr
14
7 / 2 / 8
8,690
579
10,777
11,674
6,318
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
4 / 3 / 3
7,605
507
9,033
11,574
4,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
melliemell
Ix Chel
15
1 / 1 / 5
8,421
561
4,302
7,532
2,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
8
Kills
21
21
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
1
6
5
L
0
6
3
0.25
L
Sun Wukong
BLADADAH64
Sun Wukong
0
4
2
0.25
W
7
2
2
4
L
1
4
4
0.75
W
Ratatoskr
JMCda1st
Ratatoskr
7
2
8
5.5
L
Bastet
5
4
0
1.25
L
Anubis
NearOsamu
Anubis
2
3
0
0.67
W
4
3
3
1.83
W
Ix Chel
melliemell
Ix Chel
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,159
Damage
37,495
57,534
Taken
51,814
32,959
Mitigated
28,983
13,507
Healing
15,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
4,221
1,186
3,271
2,155
9,919
7,463
294
911
9,008
26,546
1,508
L
2,725
2,377
0
755
11,458
3,693
0
2,035
9,423
0
23,770
L
Sun Wukong
BLADADAH64
Sun Wukong
2,724
567
0
4,225
12,388
8,021
451
617
11,735
0
31,534
W
9,162
1,150
0
1,046
11,115
8,132
152
1,038
9,649
0
53,265
L
5,199
949
0
2,972
11,851
11,509
0
1,259
10,592
25,273
1,536
W
Ratatoskr
JMCda1st
Ratatoskr
10,777
2,926
0
3,114
11,674
6,318
96
899
10,775
0
68,189
L
Bastet
11,827
3,514
0
4,175
15,621
6,897
296
1,248
14,339
0
66,985
L
Anubis
NearOsamu
Anubis
5,684
672
0
1,380
6,216
2,839
637
2,990
3,006
67,496
445
W
9,033
3,239
0
3,022
11,574
4,666
133
2,792
8,782
0
53,584
W
Ix Chel
melliemell
Ix Chel
4,302
583
490
2,800
7,532
2,404
330
4,566
2,921
67,465
1,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,438
Gold Earned
40,802
342
Minions Killed
386
0
Camps Cleared
0
1,411,285
Distance Traveled
1,389,249
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,559
504
39
3
0
243,630
0
L
Rama
6,182
412
44
3
0
257,465
1
L
Sun Wukong
6,506
434
46
3
0
281,012
0
W
Nike
8,527
568
56
4
0
293,334
1
L
Bacchus
7,086
472
21
1
0
295,123
0
W
Ratatoskr
8,690
579
90
6
0
314,444
0
L
Bastet
8,163
544
102
7
0
309,698
0
L
Anubis
8,501
567
129
9
0
267,987
0
W
Neith
7,605
507
68
5
0
250,410
1
W
Ix Chel
8,421
561
133
9
0
287,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role