Player Matchup

Bakasura
Bakasura
ANTRAX2014
Bakasura
Level 96
God Stats
15W - 16L
1,567 SR
Queue Stats
118W - 111L
1,515 Elo+
Party 2
Medusa
Medusa
JaqueliinSG
Medusa
Level 109
God Stats
16W - 13L
1,489 SR
Queue Stats
166W - 154L
1,519 Elo+
Party 2
King Arthur
King Arthur
Kracksh0t
King Arthur
Level 159
God Stats
7W - 6L
1,638 SR
Queue Stats
91W - 88L
1,493 Elo+
Solo
Mulan
Mulan
Lokomo
Mulan
Level 107
God Stats
21W - 13L
1,596 SR
Queue Stats
101W - 79L
1,598 Elo+
Solo
Hel
Hel
Xo-DiabloJD-oX
Hel
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,425 Elo+
Solo
Team Averages
Level 123
1,558 SR
1,510 Elo+

VS

Team Averages
Level 109
1,544 SR
1,520 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Im1up
Neith
Level 123
God Stats
51W - 43L
1,585 SR
Queue Stats
527W - 497L
1,497 Elo+
Solo
Nox
Nox
Manic404
Nox
Level 129
God Stats
6W - 7L
1,620 SR
Queue Stats
254W - 235L
1,557 Elo+
Party 1
Geb
Geb
aFatherFigure69
Geb
Level 108
God Stats
14W - 13L
1,516 SR
Queue Stats
92W - 77L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ANTRAX2014
Bakasura
10
0 / 1 / 1
5,371
488
2,806
9,822
4,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
8
0 / 3 / 0
5,126
466
6,278
7,871
2,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Kracksh0t
King Arthur
8
1 / 3 / 0
5,325
484
3,945
10,714
6,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
Lokomo
Mulan
10
0 / 2 / 0
5,803
528
5,532
12,135
9,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 5 / 1
5,574
507
5,080
10,251
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 0 / 3
7,691
699
8,807
12,036
7,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Lancelot
 
Lancelot
11
5 / 0 / 5
6,384
580
6,024
9,888
3,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Im1up
Neith
12
2 / 0 / 2
6,818
620
5,778
6,848
2,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 1 / 4
6,926
630
8,021
6,170
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 10
6,549
595
5,896
8,670
5,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
1
Kills
14
14
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
0
3
3.5
W
Lancelot
 
Lancelot
5
0
5
7.5
L
Bakasura
ANTRAX2014
Bakasura
0
1
1
0.5
W
Neith
Im1up
Neith
2
0
2
3
L
Medusa
0
3
0
0
L
King Arthur
Kracksh0t
King Arthur
1
3
0
0.33
L
Mulan
Lokomo
Mulan
0
2
0
0
W
4
1
4
6
L
0
5
1
0.1
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,641
Damage
34,526
50,793
Taken
43,612
26,618
Mitigated
22,476
16,660
Healing
14,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,807
3,269
0
3,277
12,036
7,601
0
489
10,944
0
62,085
W
Lancelot
 
Lancelot
6,024
1,055
0
4,458
9,888
3,912
0
1,387
8,467
0
28,340
L
Bakasura
ANTRAX2014
Bakasura
2,806
2,240
0
5,172
9,822
4,214
0
2,045
7,777
0
35,711
W
Neith
Im1up
Neith
5,778
1,966
0
3,393
6,848
2,488
282
0
6,820
0
61,004
L
Medusa
6,278
1,543
0
1,146
7,871
2,890
0
2,248
5,623
0
41,313
L
King Arthur
Kracksh0t
King Arthur
3,945
188
0
1,711
10,714
6,235
0
3,354
7,360
1,339
21,283
L
Mulan
Lokomo
Mulan
5,532
758
0
4,862
12,135
9,001
0
107
12,028
0
45,955
W
8,021
1,430
0
1,339
6,170
2,562
0
2,981
3,189
47,639
2,975
L
5,080
187
527
3,242
10,251
4,278
0
5,686
4,565
39,630
0
W
5,896
946
0
2,442
8,670
5,913
0
840
7,660
23,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,199
Gold Earned
34,368
319
Minions Killed
359
0
Camps Cleared
0
1,124,370
Distance Traveled
1,190,912
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,691
699
102
9
0
209,888
0
W
Lancelot
6,384
580
53
5
0
274,279
2
L
Bakasura
5,371
488
80
7
0
288,801
0
W
Neith
6,818
620
102
9
0
211,414
6
L
Medusa
5,126
466
58
5
0
210,591
0
L
King Arthur
5,325
484
27
2
0
211,636
0
L
Mulan
5,803
528
87
8
0
215,611
3
W
Nox
6,926
630
76
7
0
242,935
0
L
Hel
5,574
507
67
6
0
197,731
0
W
Geb
6,549
595
26
2
0
252,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role