Player Matchup

Sol
Sol
Busterdgmn
Sol
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
308W - 298L
1,341 Elo+
Solo
Anhur
Anhur
EMFxSHINOBI
Anhur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
335W - 299L
1,505 Elo+
Solo
Ares
Ares
HexagonalCrown7
Ares
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 11L
1,332 Elo+
Solo
Vamana
Vamana
Mazell
Vamana
Level 179
God Stats
1W - 1L
1,500 SR
Queue Stats
252W - 236L
1,504 Elo+
Solo
Osiris
Osiris
brunorcrdo
Osiris
Level 215
God Stats
40W - 33L
1,562 SR
Queue Stats
254W - 240L
1,507 Elo+
Solo
Team Averages
Level 150
1,512 SR
1,438 Elo+

VS

Team Averages
Level 124
1,499 SR
1,492 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DeeNize
Kuzenbo
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
King Arthur
King Arthur
Dolphinwalls
King Arthur
Level 127
God Stats
11W - 13L
1,289 SR
Queue Stats
179W - 163L
1,430 Elo+
Solo
Olorun
Olorun
JumboWizard
Olorun
Level 65
God Stats
4W - 7L
1,461 SR
Queue Stats
210W - 210L
1,531 Elo+
Solo
Awilix
Awilix
xP1to5511x
Awilix
Level 126
God Stats
1W - 2L
1,745 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
5,978
598
3,973
5,104
1,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 3 / 1
4,903
490
1,778
7,120
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 6 / 0
4,447
445
734
10,167
6,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vamana
Mazell
Vamana
11
2 / 1 / 0
6,064
606
5,687
8,675
5,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Osiris
brunorcrdo
Osiris
11
2 / 3 / 1
5,855
586
3,400
11,232
7,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 4
5,780
578
3,162
4,354
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
DeeNize
Kuzenbo
9
1 / 0 / 6
6,073
607
2,327
4,497
2,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

King Arthur
Dolphinwalls
King Arthur
11
1 / 2 / 0
6,297
630
5,736
8,717
7,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
10
2 / 1 / 3
6,082
608
4,780
5,305
1,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
xP1to5511x
Awilix
12
9 / 0 / 0
7,025
703
7,200
6,553
2,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
13
13
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
4
2
L
0
0
2
1
W
Kuzenbo
DeeNize
Kuzenbo
1
0
6
4
W
King Arthur
Dolphinwalls
King Arthur
1
2
0
0.5
L
0
3
1
0.17
L
0
6
0
0
W
Olorun
2
1
3
3.5
L
Vamana
Mazell
Vamana
2
1
0
2
L
Osiris
brunorcrdo
Osiris
2
3
1
0.83
W
Awilix
xP1to5511x
Awilix
9
0
0
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,572
Damage
23,205
42,298
Taken
29,426
23,510
Mitigated
15,991
12,279
Healing
6,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,162
1,143
0
750
4,354
1,326
840
925
3,429
37,494
2,126
L
3,973
1,790
0
3,041
5,104
1,624
0
2,266
2,838
50,263
4,526
W
Kuzenbo
DeeNize
Kuzenbo
2,327
1,199
1,177
1,130
4,497
2,866
95
1,032
3,465
18,831
0
W
King Arthur
Dolphinwalls
King Arthur
5,736
1,133
0
1,000
8,717
7,271
0
0
7,957
0
45,345
L
1,778
680
0
1,512
7,120
2,513
0
2,128
4,992
0
28,008
L
734
166
0
373
10,167
6,501
0
3,819
6,348
5,739
0
W
Olorun
4,780
2,093
135
1,773
5,305
1,811
322
1,401
3,904
39,375
4,225
L
Vamana
Mazell
Vamana
5,687
2,050
0
2,777
8,675
5,767
0
194
8,481
0
35,716
L
Osiris
brunorcrdo
Osiris
3,400
1,054
0
4,576
11,232
7,105
0
1,472
9,760
0
52,232
W
Awilix
xP1to5511x
Awilix
7,200
2,713
0
205
6,553
2,717
0
1,260
5,293
0
44,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,247
Gold Earned
31,257
290
Minions Killed
306
0
Camps Cleared
0
991,968
Distance Traveled
1,012,379
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,780
578
64
6
0
173,987
2
L
Sol
5,978
598
91
9
0
202,661
0
W
Kuzenbo
6,073
607
23
2
0
205,981
1
W
King Arthur
6,297
630
76
8
0
186,894
0
L
Anhur
4,903
490
46
5
0
189,947
0
L
Ares
4,447
445
7
1
0
202,622
0
W
Olorun
6,082
608
66
7
0
189,699
0
L
Vamana
6,064
606
69
7
0
190,961
0
L
Osiris
5,855
586
77
8
0
205,777
0
W
Awilix
7,025
703
77
8
0
255,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role