Player Matchup

Surtr
Surtr
 
Surtr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
JOKERXZZZ
Xbalanque
Level 144
God Stats
5W - 4L
1,471 SR
Queue Stats
220W - 218L
1,498 Elo+
Party 1
Mulan
Mulan
Necroomatico
Mulan
Level 124
God Stats
2W - 0L
1,772 SR
Queue Stats
120W - 99L
1,523 Elo+
Party 1
Bellona
Bellona
zCARIOCAz
Bellona
Level 153
God Stats
43W - 37L
1,493 SR
Queue Stats
154W - 150L
1,442 Elo+
Solo
Team Averages
Level 148
1,547 SR
1,493 Elo+

VS

Team Averages
Level 101
1,495 SR
1,477 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Argelus97
Ullr
Level 159
God Stats
2W - 4L
1,456 SR
Queue Stats
116W - 132L
1,480 Elo+
Solo
Hercules
Hercules
Floccss
Hercules
Level 29
God Stats
6W - 6L
1,521 SR
Queue Stats
163W - 162L
1,427 Elo+
Party 2
Bastet
Bastet
SeuMariano
Bastet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,601 Elo+
Solo
Kukulkan
Kukulkan
yurkroza
Kukulkan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 79L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
3 / 0 / 1
7,131
648
6,647
7,933
7,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sol
 
Sol
11
1 / 0 / 1
6,411
583
5,002
5,412
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
JOKERXZZZ
Xbalanque
12
1 / 2 / 5
7,065
642
5,901
6,160
2,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
6 / 2 / 3
6,807
619
6,146
8,148
6,872
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
zCARIOCAz
Bellona
14
3 / 0 / 5
7,098
645
3,617
8,686
5,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
1 / 2 / 2
5,855
532
4,366
9,509
11,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ullr
11
1 / 3 / 2
6,098
554
3,742
7,587
2,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Floccss
Hercules
10
0 / 3 / 0
5,516
501
1,945
8,633
5,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
SeuMariano
Bastet
9
2 / 4 / 0
5,642
513
4,774
10,647
4,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
yurkroza
Kukulkan
9
0 / 2 / 0
5,071
461
1,427
5,155
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
14
Kills
4
4
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
0
1
3.5
W
Sol
 
Sol
1
0
1
1.5
L
Cabrakan
 
Cabrakan
1
2
2
1
L
Ullr
1
3
2
0.67
L
Hercules
Floccss
Hercules
0
3
0
0
W
Xbalanque
JOKERXZZZ
Xbalanque
1
2
5
1.75
W
6
2
3
3.75
L
Bastet
SeuMariano
Bastet
2
4
0
0.5
L
Kukulkan
yurkroza
Kukulkan
0
2
0
0
W
Bellona
zCARIOCAz
Bellona
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,313
Damage
16,254
36,339
Taken
41,531
24,270
Mitigated
26,256
13,126
Healing
9,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,647
3,385
0
2,363
7,933
7,225
20
0
7,749
907
46,496
W
Sol
 
Sol
5,002
984
0
2,669
5,412
1,826
1,585
919
4,493
41,985
11,885
L
Cabrakan
 
Cabrakan
4,366
1,276
67
2,989
9,509
11,597
0
1,012
8,497
17,419
0
L
Ullr
3,742
1,386
0
1,030
7,587
2,821
0
0
7,587
0
51,961
L
Hercules
Floccss
Hercules
1,945
1,127
0
3,338
8,633
5,501
0
199
8,434
0
33,603
W
Xbalanque
JOKERXZZZ
Xbalanque
5,901
3,191
0
2,936
6,160
2,477
0
1,581
4,579
0
54,358
W
6,146
1,182
0
2,476
8,148
6,872
0
2,613
5,535
0
23,191
L
Bastet
SeuMariano
Bastet
4,774
862
0
1,168
10,647
4,407
0
1,321
9,326
0
28,555
L
Kukulkan
yurkroza
Kukulkan
1,427
331
0
680
5,155
1,930
0
2,538
2,617
28,944
629
W
Bellona
zCARIOCAz
Bellona
3,617
1,199
0
2,682
8,686
5,870
0
574
8,112
0
69,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,512
Gold Earned
28,182
392
Minions Killed
307
0
Camps Cleared
0
1,111,406
Distance Traveled
1,098,814
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,131
648
82
7
0
233,722
5
W
Sol
6,411
583
90
8
0
208,064
4
L
Cabrakan
5,855
532
27
2
0
219,715
1
L
Ullr
6,098
554
104
9
0
203,101
0
L
Hercules
5,516
501
71
6
0
219,898
2
W
Xbalanque
7,065
642
74
7
0
200,238
1
W
Mulan
6,807
619
30
3
0
227,609
2
L
Bastet
5,642
513
58
5
0
246,102
2
L
Kukulkan
5,071
461
47
4
0
209,998
0
W
Bellona
7,098
645
116
11
0
241,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role