Player Matchup

Cthulhu
Cthulhu
Bullseye3607
Cthulhu
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,198 Elo+
Party 2
Danzaburou
Danzaburou
Cyаmites
Danzaburou
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 9L
1,198 Elo+
Party 2
Vulcan
Vulcan
InvestigateBalls
Vulcan
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Maleostrom
Ne Zha
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 34L
1,434 Elo+
Party 1
Chronos
Chronos
NiimbusxX
Chronos
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,419 Elo+
Party 1
Team Averages
Level 34
1,500 SR
1,350 Elo+

VS

Team Averages
Level 57
1,457 SR
1,461 Elo+
Baron Samedi
Baron Samedi
BjHorseman006
Baron Samedi
Level 13
God Stats
6W - 0L
1,500 SR
Queue Stats
71W - 73L
1,534 Elo+
Party 3
Ymir
Ymir
ChudBufka
Ymir
Level 6
God Stats
8W - 9L
1,382 SR
Queue Stats
8W - 10L
1,330 Elo+
Party 4
Gilgamesh
Gilgamesh
Mem0sH
Gilgamesh
Level 36
God Stats
13W - 11L
1,401 SR
Queue Stats
122W - 110L
1,459 Elo+
Solo
Ullr
Ullr
alcoholiczac
Ullr
Level 109
God Stats
2W - 2L
1,419 SR
Queue Stats
275W - 258L
1,498 Elo+
Party 3
Ra
Ra
pennynixxers
Ra
Level 120
God Stats
8W - 5L
1,585 SR
Queue Stats
77W - 70L
1,482 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bullseye3607
Cthulhu
9
0 / 4 / 2
5,175
398
6,231
9,356
6,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Cyаmites
Danzaburou
9
0 / 3 / 2
5,186
399
5,159
8,235
2,863
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 0
5,859
451
1,896
6,364
1,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Maleostrom
Ne Zha
13
7 / 5 / 0
7,672
590
8,941
12,084
5,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chronos
NiimbusxX
Chronos
10
0 / 4 / 3
5,900
454
3,295
10,270
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BjHorseman006
Baron Samedi
12
3 / 4 / 2
6,995
538
6,045
9,339
3,788
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ymir
10
1 / 1 / 3
6,452
496
2,428
7,613
6,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
Mem0sH
Gilgamesh
13
4 / 0 / 5
7,445
573
6,711
10,835
5,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
4 / 1 / 3
6,767
521
8,506
9,547
3,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
8 / 1 / 2
8,723
671
8,040
6,170
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
7
Kills
20
20
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BjHorseman006
Baron Samedi
3
4
2
1
L
Cthulhu
Bullseye3607
Cthulhu
0
4
2
0.25
W
Ymir
1
1
3
2.5
L
Danzaburou
Cyаmites
Danzaburou
0
3
2
0.33
L
0
4
0
0
L
Ne Zha
Maleostrom
Ne Zha
7
5
0
1.4
W
Gilgamesh
Mem0sH
Gilgamesh
4
0
5
6.5
L
Chronos
NiimbusxX
Chronos
0
4
3
0.38
W
4
1
3
5.5
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,522
Damage
31,730
46,309
Taken
43,504
20,711
Mitigated
21,638
7,835
Healing
16,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BjHorseman006
Baron Samedi
6,045
553
0
2,390
9,339
3,788
0
2,114
6,892
36,575
1,355
L
Cthulhu
Bullseye3607
Cthulhu
6,231
36
65
1,926
9,356
6,942
0
2,087
7,269
23,214
0
W
Ymir
2,428
55
0
1,307
7,613
6,186
0
2,393
4,773
11,395
0
L
Danzaburou
Cyаmites
Danzaburou
5,159
3,011
0
2,106
8,235
2,863
0
1,326
6,909
0
27,117
L
1,896
50
0
449
6,364
1,975
0
4,559
1,805
31,818
0
L
Ne Zha
Maleostrom
Ne Zha
8,941
3,742
0
1,134
12,084
5,348
0
2,094
9,990
0
45,026
W
Gilgamesh
Mem0sH
Gilgamesh
6,711
2,350
0
2,680
10,835
5,507
0
1,392
9,383
0
54,750
L
Chronos
NiimbusxX
Chronos
3,295
1,174
0
2,155
10,270
3,583
0
6,428
3,842
24,643
0
W
8,506
3,710
324
5,995
9,547
3,568
912
3,016
6,192
0
47,162
W
8,040
1,395
665
3,100
6,170
2,589
93
1,328
4,842
76,082
1,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,792
Gold Earned
36,382
225
Minions Killed
329
0
Camps Cleared
0
1,141,340
Distance Traveled
1,242,454
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,995
538
46
4
0
187,706
0
L
Cthulhu
5,175
398
31
2
0
236,926
3
W
Ymir
6,452
496
9
1
0
248,974
0
L
Danzaburou
5,186
399
40
3
0
221,024
2
L
Vulcan
5,859
451
63
5
0
255,388
2
L
Ne Zha
7,672
590
52
4
0
225,726
0
W
Gilgamesh
7,445
573
84
6
0
305,640
0
L
Chronos
5,900
454
39
3
0
202,276
0
W
Ullr
6,767
521
67
5
0
219,874
0
W
Ra
8,723
671
123
9
0
280,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role