Player Matchup

Morgan Le Fay
Morgan Le Fay
CAP818
Morgan Le Fay
Level 105
God Stats
5W - 3L
1,205 SR
Queue Stats
82W - 79L
1,523 Elo+
Party 1
Cerberus
Cerberus
Evilace13
Cerberus
Level 27
God Stats
1W - 3L
1,168 SR
Queue Stats
30W - 26L
1,539 Elo+
Party 1
Arachne
Arachne
SaucyTacoBite
Arachne
Level 84
God Stats
2W - 0L
1,625 SR
Queue Stats
5W - 6L
1,426 Elo+
Solo
Team Averages
Level 72
1,333 SR
1,496 Elo+

VS

Team Averages
Level 126
1,508 SR
1,509 Elo+
Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Abiotic98
Scylla
Level 121
God Stats
6W - 8L
1,457 SR
Queue Stats
18W - 17L
1,463 Elo+
Solo
Cthulhu
Cthulhu
crimsonsonmoon
Cthulhu
Level 129
God Stats
10W - 5L
1,566 SR
Queue Stats
89W - 93L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CAP818
Morgan Le Fay
13
1 / 0 / 2
7,599
760
8,241
5,533
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Evilace13
Cerberus
11
0 / 0 / 3
6,612
661
2,330
9,229
5,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
14
3 / 0 / 1
8,355
836
6,063
7,000
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 2 / 0
6,139
614
3,134
6,526
3,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Abiotic98
Scylla
12
0 / 1 / 0
6,658
666
4,779
5,759
2,342
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 0
6,564
656
7,457
7,781
5,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
4
Kills
0
0
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
0
0
L
Scylla
Abiotic98
Scylla
0
1
0
0
W
Morgan Le Fay
CAP818
Morgan Le Fay
1
0
2
2
W
Cerberus
Evilace13
Cerberus
0
0
3
1.5
W
Arachne
3
0
1
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,634
Damage
15,370
21,762
Taken
20,066
11,390
Mitigated
11,364
7,950
Healing
1,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,134
2,150
0
370
6,526
3,050
0
3,236
3,290
0
12,287
L
Scylla
Abiotic98
Scylla
4,779
458
0
0
5,759
2,342
0
2,754
3,005
23,771
0
W
Morgan Le Fay
CAP818
Morgan Le Fay
8,241
1,423
0
2,360
5,533
2,175
144
3,229
2,052
37,335
0
W
Cerberus
Evilace13
Cerberus
2,330
57
0
1,858
9,229
5,908
0
4,787
4,119
12,820
221
W
Arachne
6,063
5,049
0
3,732
7,000
3,307
0
3,098
3,776
0
43,146
L
7,457
78
53
1,194
7,781
5,972
0
4,650
3,125
26,272
2,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,566
Gold Earned
19,361
182
Minions Killed
127
0
Camps Cleared
0
623,558
Distance Traveled
517,414
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,139
614
23
2
0
157,361
0
L
Scylla
6,658
666
48
5
0
175,651
0
W
Morgan Le Fay
7,599
760
69
7
0
199,046
4
W
Cerberus
6,612
661
38
4
0
203,045
0
W
Arachne
8,355
836
75
8
0
221,467
0
L
Cthulhu
6,564
656
56
6
0
184,402
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role