Player Matchup

Gilgamesh
Gilgamesh
LucienMain
Gilgamesh
Level 14
God Stats
7W - 12L
1,537 SR
Queue Stats
15W - 33L
1,323 Elo+
Party 1
Nu Wa
Nu Wa
TallMorty1155
Nu Wa
Level 24
God Stats
0W - 3L
1,187 SR
Queue Stats
1W - 11L
1,172 Elo+
Party 1
Charybdis
Charybdis
medleylmt
Charybdis
Level 104
God Stats
21W - 20L
1,424 SR
Queue Stats
547W - 625L
1,407 Elo+
Party 1
Team Averages
Level 47
1,383 SR
1,301 Elo+

VS

Team Averages
Level 84
1,329 SR
1,282 Elo+
Neith
Neith
AthalEpsilon
Neith
Level 126
God Stats
2W - 0L
1,247 SR
Queue Stats
7W - 3L
1,591 Elo+
Solo
Medusa
Medusa
BEASTLY3311
Medusa
Level 59
God Stats
1W - 2L
1,241 SR
Queue Stats
5W - 22L
1,099 Elo+
Party 2
Ne Zha
Ne Zha
vito_status
Ne Zha
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 45L
1,155 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LucienMain
Gilgamesh
13
2 / 1 / 5
8,189
682
7,654
13,506
20,618
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 7 / 5
8,287
691
5,347
9,893
3,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
medleylmt
Charybdis
13
3 / 7 / 3
8,875
740
8,871
13,092
5,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 6
11,063
922
15,081
9,795
4,507
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
14
5 / 4 / 8
9,965
830
8,524
9,917
4,504
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
14
2 / 3 / 10
9,323
777
6,900
14,999
14,906
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
7
Kills
15
15
Deaths
8
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
1
6
11
W
Medusa
5
4
8
2.25
L
Gilgamesh
LucienMain
Gilgamesh
2
1
5
4.5
L
2
7
5
0.64
L
Charybdis
medleylmt
Charybdis
3
7
3
0.64
W
Ne Zha
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,872
Damage
30,505
36,491
Taken
34,711
29,554
Mitigated
23,917
1,453
Healing
8,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,081
5,515
385
4,572
9,795
4,507
1,543
1,809
7,986
0
64,810
W
Medusa
8,524
4,399
0
2,106
9,917
4,504
1,340
1,118
8,799
0
41,627
L
Gilgamesh
LucienMain
Gilgamesh
7,654
1,854
0
57
13,506
20,618
140
0
13,466
775
24,494
L
5,347
1,737
0
696
9,893
3,898
0
9
9,862
14,615
610
L
Charybdis
medleylmt
Charybdis
8,871
5,517
0
700
13,092
5,038
771
20
13,024
0
31,711
W
Ne Zha
6,900
1,507
0
1,558
14,999
14,906
220
2,536
12,463
0
22,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,351
Gold Earned
30,351
103
Minions Killed
191
0
Camps Cleared
0
567,040
Distance Traveled
673,616
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,063
922
107
9
0
214,308
0
W
Medusa
9,965
830
60
5
0
229,744
0
L
Gilgamesh
8,189
682
27
2
0
229,583
0
L
Nu Wa
8,287
691
17
1
0
171,419
0
L
Charybdis
8,875
740
59
5
0
166,038
0
W
Ne Zha
9,323
777
24
2
0
229,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role